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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Jumpdude JMP-XD
Designer:           Hippo Britches
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         8,482,693 C-Bills
Battle Value:       1,912

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous
Armament:             
    2 Streak SRM 6s
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Jumpdude is another example of an idea taken to the extreme. Jumpdude serves as Clan
    Donka's newest recon 'mech and is both a sprinter and a jumper. Named after a 1980s
    videogame character, the current chassis is based upon the Lobo. The JMP-XD can run at 115
    kph and jump a staggering 210 meters. The secret to its jump range are the stabilising fins,
    scoops and vanes as well as balanced jump jets in its legs and torso. The 'mech is also
    equipped with a Watchdog CEWS which make it an elusive spotter.

Capabilities:
    One of the negatives of the Jumpdude is that it doesn't take advantage of a Targeting
    Computer. The original design had an ER Large Laser, but was proven to be ineffective at
    long ranges. Recognizing this deficits, designers incorporated its primary weapons as two
    Streak SRM-6s back up by a pair of Medium Pulse Lasers and . The JMP-XD also possess two
    Small Pulse Lasers for short range attacks.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  134                     7.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             14       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Streak SRM 6                                              RT                2          3.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
Watchdog CEWS                                             RT                2          1.50             
Jump Jet                                                  LT                1          0.50             
Streak SRM 6                                              LT                2          3.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Medium Pulse Laser                                        RA                1          2.00             
Medium Pulse Laser                                        LA                1          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASE, ECM, LPRB, RCN, WAT