Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Iconoclast ICN-XD
Designer:           Hippo Britches
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,978,500 C-Bills
Battle Value:       3,154

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Ultra AC/20
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    1 ER Large Laser
    2 ER Medium Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The revised Iconoclast II is based on an upsized 60 ton Narwhal chassis. Although 40 tons
    heavier, the ICN-X2 has a very similar profile. Clan Donka technicians discovered that the
    Narwhal's sleek design served as a more stable platform for the Iconoclast's weapons.
    Lacking visible hands, the new design has a focus on its weapons rather than melee combat.

Capabilities:
    Relying almost exclusively on direct fire weapons tied into its 7 ton targeting computer,
    the TFH benefits most from a clear line of sight to its prey. For long range striking the
    Toadhunter boasts a Gauss rifle and two PPCs; the two LRM-15 are a pre-softening weapon
    where line of sight is not a factor. however, careful heat management is required as the
    'Mech only has twelve double heatsinks. Additionally, the TFH has two arm mounted Medium
    Pulse lasers and a Small Pulse Laser (head) for any lighter units or infantry that stray too
    close. Usually, this is not an issue as the 7 Iron serves as a visual deterrent. Rarely seen
    in larger units, the TFH has a rear mounted ER Large Laser.

Variants:
    The Alternate A returns to a similar profile to the original ICN-XD. By dropping the LRM
    package the Alt A configuration adds a second ER Large Laser and three additional double
    heatsinks to more adequately deal with the heat generated.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             51       
    Center Torso (rear):                              10       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             33       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                          H (R)               1          0.50             
2 ER Medium Lasers                                        CT                2          2.00             
Ultra AC/20                                               RT                8         12.00             
Ultra AC/20 (Ammo 10)                                     RT                2          2.00             
ECM Suite                                                 LT                1          1.00             
Gauss Rifle                                               LT                6         12.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
TAG                                                       LT                1          1.00             
ER Large Laser                                            RA                1          4.00             
Targeting Computer                                        RA                7          7.00             
LRM 20 w/ Artemis IV FCS                                  LA                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             LA                2          2.00             
Ultra AC/20 (Ammo 10)                                     RL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 59
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 6 / (L) 5,  OV: 4
Armor (A): 10,  Structure (S): 5
Specials: CASE, ECM, IF1, REAR1/1/-, TAG