Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Toadhunter TFH-XD
Designer:           Hippo Britches
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         23,768,000 C-Bills
Battle Value:       3,141

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER PPCs
    1 Gauss Rifle
    1 ER Large Laser
    2 LRM 15s
    2 Medium Pulse Lasers
    1 Small Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The mighty Toadhunter is a masterpiece of form and function. Originally designed to hunt
    Elementals, the TFH sports the impressive 7 Iron as its feature weapon; this seven ton
    hatchet proved to be too difficult to be used against power armor but when utilized against
    'Mechs it is formidable. The enhancements granted by Clan technology has resulted in the TFH
    evolving into an apex assault 'Mech which is highly sought after by lance and company
    commanders alike.

Capabilities:
    Relying almost exclusively on direct fire weapons tied into its 7 ton targeting computer,
    the TFH benefits most from a clear line of sight to its prey. For long range striking the
    Toadhunter boasts a Gauss rifle and two PPCs; the two LRM-15 are a pre-softening weapon
    where line of sight is not a factor. however, careful heat management is required as the
    'Mech only has twelve double heatsinks. Additionally, the TFH has two arm mounted Medium
    Pulse lasers and a Small Pulse Laser (head) for any lighter units or infantry that stray too
    close. Usually, this is not an issue as the 7 Iron serves as a visual deterrent. Rarely seen
    in larger units, the TFH has a rear mounted ER Large Laser.

Variants:
    An alternate model appears to be an attempt to produce a more balanced Toadhunter. It
    removes the targeting computer and adds three extra double heatsinks totaling 15. It also
    adds a second rear facing ER Large Laser.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
LRM 15                                                    CT                2          3.50             
ER PPC                                                    RT                2          6.00             
Targeting Computer                                        RT                7          7.00             
ER Large Laser                                            LT                1          4.00             
ER PPC                                                    LT                2          6.00             
Gauss Rifle (Ammo 8)                                      LT                1          1.00             
LRM 15                                                    LT                2          3.50             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Hatchet (IS)                                              RA                7          7.00             
Medium Pulse Laser                                        RA                1          2.00             
Gauss Rifle                                               LA                6         12.00             
Gauss Rifle (Ammo 8)                                      LA                1          1.00             
Medium Pulse Laser                                        LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 4
Armor (A): 10,  Structure (S): 5
Specials: CASE, IF1, MEL, OVL