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Design Overview
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                 BattleMech Technical Readout

Name/Model:         SuburbanMech (Rock R104 "Honeymooner 2") UM-R104-2
Designer:           wingmaker
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3069
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,908,075 C-Bills
Battle Value:       994

Chassis:              Endo Steel
Power Plant:          90 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Phoenix Cuirass
Armament:             
    1 Heavy PPC
    2 Hammerstorm Mjolnir-5 Medium Lasers
    3 Small Lasers
Manufacturer:         Phoenix Heavy Industries
    Primary Factory:  Ashkum
Communications:       Hammerstorm Huginn Mk VIII
Targeting & Tracking: Hammerstorm Muninn Mk VI

================================================================================================
Overview:
    This variant began as promotional mech for an unusually large radio station U104. Their
    advertising budget allowed for a modified mech to be built, albeit a very cheap on, lol,
    with A rocket launcher 20 that was used to fire off fireworks. and Heavy PPC , that was used
    to demolish things on the street for fun, and entertainment, much as "monster truck" would
    in past centuries on earth.
    The original version actually did come with triple strength mymoner, to help it get to its
    local entertainment destination whiten a reasonable amount of time.. and t give it really
    fun looking kicks.
    Due to misunderstanding "someone" misheard and repeated  over the radio, this version was
    known as the Honeymooner edition of the Urbanmech. Curiously it was always referred it an
    Urbanmech, and not an Suburban mech, in spite of it clearly having been built off of an
    Suburbanmech R90. The Honeymoooner  name became popular locally, particularly with women, so
    it was never corrected, and instead was written on the side of Her. They would frequently
    sell whole sides of the mech for promotional logos ans murals and such. They were also paid
    to sport the local foot-soccer team's colors, and many of its same sponsors, naturally.
    Even ore curiously, it was eventfully deputized, trained, paid,  and listed with the City
    Defenxe Force as reserve military mech, and if necessary crowd control. This was not made
    public knowledge at the time. As the public was not expected to like the idea of being shot
    at by their own local mascot The estimate for how many people in a large survival crowd that
    would be killed by the salvo from a Rocketlauncher  20, is estimated to be way more than 104
    though, and more than enough to destroy the reputation of the station and U104 radio morning
    DJ team.

Capabilities:
    It was designed with larger than normal feet, as to not get bogged down in the sandy beach
    areas where promotion fireworks and demolition demonstration, and to minimize both beach and
    road erosion. "Demo-Demo"s were what Rich and Marky would call them when
    drinking/promoting/destroying, have the crowd chant/shout for more "DEMO DEMO". Why they
    ever let these 2 guys actually drive an actual military mech, is anyone's guess.
    Eventually one was made with custom withes were installed to turn individual double heat
    heat sinks on and of individually on in pre-planned sequential groups to overheat the TSM
    and maintain that, without firing anything consequential into the streets and buildings of
    that little city on troubled western coats of New Nippon.
    It is still unknown how they got the TSM to fit on this chassis.

Deployment:
    When the city finally came under attack as part of the ongoing regional conflicts, this mech
    was quickly hired into service.City officials were initially surprised to learn that the
    radio station mech was fully armed, and that had some been approved by local authorities.
    Normally they would have been alarmed by such an over site and corrected it. By law, in a
    emergency, it could have been drafted or even commandeered, but as the local commerce board
    had a fund for such contingencies, it was decided to be better to pay fairly for all
    services, as it would be better for the cities reputation in the long run if it survived,
    and would be even more important if the country they were part of broke down and they were
    left to fend for themselves as a city state. A ad campaign was drawn up about how their
    local mascot, Honeymooner, had tearfully volunteered to fight and die as needed for his
    loyal local fans, as if that had been planned out as his ultimate role all along.

Variants:
    Over time new versions were bought, as old versions were sold at a profit to collectors in
    most cases. A couple of those replacements were then made with TSM, and the DHS switches.

Notable MechWarriors:
    Eventually, Rich and Marty handed the keys to their baby to areal military trained pilot,
    The NNN 3D TV reporter May O'Day, who while green of action was an unusually good shot, adn
    was trained in war. The DJ's utilized their more human talents on the ground, marshalling
    public guerrilla defence and civil response volunteers into action.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                     90 Fusion                  3.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               3       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Medium Laser                                              CT                1          1.00             
Heavy PPC                                                 RA                4         10.00             
3 Small Lasers                                            LA                3          1.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 23
TP: BM,  SZ: 1,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: ENE