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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Heavy Wheeled APC (LRM carrier)
Designer: IronRaven Special Projects Group
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Star League / 2470
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 218,167 C-Bills
Battle Value: 341
Movement Type: Wheeled
Power Plant: 100 Internal Combustion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 LRM 10
Manufacturer: Various
Primary Factory: Unknown
Communications: Various
Targeting & Tracking: Various
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Overview:
A light LRM carrier based on the Heavy Wheeled APC frame. Typically there will be a company
of these assigned to a battalion or regiment of infantry using the corresponding APCs
Variants:
Some models remove the cargo space and mount the LRM rack in a turret.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 100 Internal Combustion 6.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 0 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 56 3.50
Type: Standard
Armor
Value
Front: 20
R/L Side: 13
Rear: 10
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Weapons and Ammo Location Tonnage
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LRM 10 Front 5.00
Cargo, Standard (0.5 tons) Body 0.50
LRM 10 (Ammo 24) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: CV, SZ: 1, TMM: 2, MV: 12"w
Damage: (S) 0* / (M) 1 / (L) 1
Armor (A): 2, Structure (S): 1
Specials: CT0.5, EE, IF1, SRCH
Distribution
Name/Model: Heavy Wheeled APC (LRM carrier)
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Front
1. LRM 10
2. Empty
Left SideBodyRight Side
1. Empty 1. LRM 10 (Ammo 12) 1. Empty
2. LRM 10 (Ammo 12)
3. Cargo, Standard (0.5 ton)
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Heavy Wheeled APC (LRM carrier)
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Standard): 8 x 1.5 x 1 (+) 12.000 = 152.000
Unit Type Modifier: Wheeled (*) 0.80 = 121.600
Defensive Movement Factor: +3 (*) 1.30 = 158.080
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Final Defensive Battle Rating: 158.080
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Offensive Battle Rating
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Offensive Equipment:
LRM 10 90.000
LRM 10 (Ammo 12) (+) 11.000 = 101.000
LRM 10 (Ammo 12) (+) 11.000 = 112.000
Total Vehicle Tonnage: 20 / 2 (+) 10.000 = 122.000
Speed Factor: 9 (Flank) (*) 1.500 = 183.000
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Final Offensive Battle Rating: 183.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 158.080
Offensive Battle Rating: (+) 183.000 = 341.080
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Final BattleMech Battle Value: 341
Alpha Strike Conversion
Name/Model: Heavy Wheeled APC (LRM carrier)
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Wheeled Motive Type = 12"w
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
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Final Armor Value: 2
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Convert Structure
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Standard: 8 structure points 8.000 = 8.000
Structure Conversion (/) 10 = 0.800
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with 0.5 tons of Cargo = CT0.5
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 3.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.400
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 5.280
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 5.500 = 7.000
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 7.000 = 11.500
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 12.500
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Final Point Value: 13