Units »Search» BattleMechs »Nephilim (Grand Whale) B
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Nephilim (Grand Whale) B
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Succession Wars / 2917
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,062,500 C-Bills
Battle Value: 2,747
Chassis: DHSM Standard 1.6
Power Plant: Type 10 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Forging ZK9
Armament:
1 Ultra AC/20
2 Large Pulse Lasers
1 LRM 15
2 ER Medium Lasers
Manufacturer: Clan Sea Fox, Manufacturing Plant DSF-51, Manufacturing Plant DSF-IT1, Manufacturing Plant SFF-IT1, The Clans
Primary Factory: Mobile (Presumed) (CSF), Strato Domingo (MPDSF51), Itabaiana (MPDSFIT), Itabaiana (MPSFFIT), Various (TC)
Communications: GBX Series Integrated with ECM Suite
Targeting & Tracking: Dtrac Suite 2 with Light Active Probe
================================================================================================
Overview:
The Grand Whale, known to the Inner Sphere as the Nephilim, is a relatively cheap Clan
Diamond Shark/Sea Fox frontline juggernaut. While quite large and slow to get going, it has
a good repuation for requiring infrequent manintenance (and being easy to maintain when it
needs it) as well as its durability & space for firepower.
It has spread as isorla to various clans.
Capabilities:
DESIGN QUIRKS: Good Reputation(1), Easy to Maintain, Robust (2), Oversized, Poor Performance
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 19 [38] 9.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Medium Lasers CT (R) 2 2.00
Ultra AC/20 RT 8 12.00
Ultra AC/20 (Ammo 20) RT 4 4.00
ECM Suite LT 1 1.00
LRM 15 LT 2 3.50
LRM 15 (Ammo 16) LT 2 2.00
Light Active Probe LT 1 0.50
Large Pulse Laser RA 2 6.00
Large Pulse Laser LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 65
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4, OV: 0
Armor (A): 10, Structure (S): 8
Specials: CASE, ECM, IF1, LPRB, OMNI, RCN, REAR1/1/-
Distribution
Name/Model: Nephilim (Grand Whale) B
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5.Large Pulse Laser 5. Sensors 5.Large Pulse Laser
6.Large Pulse Laser 6. Life Support 6.Large Pulse Laser
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.LRM 15 1. Fusion Engine 1.Ultra AC/20
2.LRM 15 2. Fusion Engine 2.Ultra AC/20
3. LRM 15 (Ammo 8) 3. Fusion Engine 3.Ultra AC/20
4. LRM 15 (Ammo 8) 4. Gyro 4.Ultra AC/20
5. ECM Suite 5. Gyro 5.Ultra AC/20
6. Light Active Probe 6. Gyro 6.Ultra AC/20
1.Double Heat Sink 1. Gyro 1.Ultra AC/20
2.Double Heat Sink 2. Fusion Engine 2.Ultra AC/20
3.Double Heat Sink 3. Fusion Engine 3. Ultra AC/20 (Ammo 5)
4.Double Heat Sink 4. Fusion Engine 4. Ultra AC/20 (Ammo 5)
5.Double Heat Sink 5. ER Medium Laser (R) 5. Ultra AC/20 (Ammo 5)
6.Double Heat Sink 6. ER Medium Laser (R) 6. Ultra AC/20 (Ammo 5)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Alpha Strike Conversion
Name/Model: Nephilim (Grand Whale) B
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
======================================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
======================================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
======================================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
======================================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
38 (Heat Sinks) = 38
2 (Movement) + 39 (Weapons) - 4 (Base) (-) 37 = 1
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
Large Pulse Laser (+) 1.100 = 2.000
Large Pulse Laser (+) 1.100 = 3.100
Ultra AC/20 (+) 3.000 = 6.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.1
--------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 7
======================================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
38 (Heat Sinks) = 38
2 (Movement) + 39 (Weapons) - 4 (Base) (-) 37 = 1
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
Large Pulse Laser (+) 1.100 = 2.000
Large Pulse Laser (+) 1.100 = 3.100
Ultra AC/20 (+) 3.000 = 6.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.1
--------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 7
======================================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
38 (Heat Sinks) = 38
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = 15
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
Large Pulse Laser (+) 1.100 = 2.000
Large Pulse Laser (+) 1.100 = 3.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.1
--------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
======================================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------------------
Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
--------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
======================================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
======================================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with Light Active Probe = LPRB
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Light Active Probe = RCN
Unit is equipped with rearward facing weapons = REAR1/1/-
======================================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 4 (Long) = 25.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 27.000
Overheat Factor 0 (Overheat) (+) 0.000 = 27.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 28.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 28.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 28.000
Defensive Value (+) 31.750 = 59.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 61.750
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 62.750
Force Bonus [RCN] Recon (+) 2.000 = 64.750
--------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 65
Cost Breakdown
Name/Model: Nephilim (Grand Whale) B
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,530,000.00
Life Support: 50,000 (+) 50,000.00 = 3,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,780,000.00
Heat Sinks (Double): 19 x 6,000 (+) 114,000.00 = 3,894,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 3,940,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,010,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,010,000.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
CASE 2 x 50,000 100,000.00
ECM Suite 200,000 (+) 200,000.00 = 300,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 380,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 460,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 635,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 810,000.00
Light Active Probe 150,000 (+) 150,000.00 = 960,000.00
LRM 15 175,000 (+) 175,000.00 = 1,135,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,135,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,135,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,615,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,615,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,615,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,615,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,615,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,615,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,010,000.00
Weapons and Equipment Cost: (+) 1,615,000.00 = 5,625,000.00
OmniMech Conversion Cost: (4,010,000.00 + 1,615,000.00) x 0.25 (+) 1,406,250.00 = 7,031,250.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 14,062,500.00
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 14,062,500.00