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BattleMech Technical Readout
Name/Model: Raven (Ghost Raven) RVN-X3
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 35
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 25,920,225 C-Bills
Battle Value: 1,255
Chassis: Hellespont Type R2 Endo Steel
Power Plant: Hermes 280 XXL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Angel's Wings
Jump Capacity: 150 meters
Armor: Hellespont Lite with CASE II
Armament:
2 Crystal Core Sunlight (c) ER Medium Lasers (C)
1 Ceres Stalking Cougar Harpoon Streak LRM 5 (C)
Manufacturer: Acme Widgets, Hellespont 'Mech Works, Huntress Manufacturing Facility Beta, Huntress Manufacturing Facility Epsilon
Primary Factory: Zollikofen (AW), Sian (HMW), Huntress (HMFB), Huntress (HMFE)
Communications: Ceres Metals Model 666 w/ ECM with Nova CEWS
Targeting & Tracking: C-Apple Churchill
================================================================================================
Overview:
Description:
The Raven is a light-weight electronic warfare BattleMech which, when it first debuted after
the end of the Third Succession War, was one of the first truly original 'Mech designs
produced in centuries.[3] Originally, the Capellan Confederation attempted to recreate the
sophisticated technology once common during the Star League era, specifically the Guardian
ECM suite. While the resulting electronic warfare device was a technical success, it proved
too large and bulky to be installed on any existing 'Mechs. Desperate for any force
multiplier, the Capellans decided to build an entirely new 'Mech around the electronics,
creating the first prototype Ravens.
At first these experimental Ravens were meant as stand-off support units for 'Mech
companies, designating targets for artillery and scrambling enemy sensors, but in most cases
they were assigned at the battalion level as a temporary fifth member of the command lance.
When it finally saw battle however, the Raven did not meet its lofty expectations; it simply
could not provide a sufficient advantage to influence combat.
Many were captured by the Federated Suns during the Fourth Succession War, and the design
would languish as just another light 'Mech until the recovery of the Helm Memory Core
allowed Hellespont to create a production version, the RVN-3L, equal to the prototype's
ambitiousness.
While heavily associated with House Liao, the Capellans also sold a number to the Free
Worlds League and Draconis Combine, the larger share going to the former. The Federated Suns
and Lyran Alliance also acquired smaller numbers of Ravens through other means, including
salvage, and a large number of variants were eventually created.
This newest variant allows it to flit into and out of visibility allowing for ambush-style
combat when needed, and damn near impossible to find and or hide from scouting abilities
Capabilities:
Weapons and Equipment:
The Raven carries a small weapons array that was nevertheless respectable for its size. The
primary weapons are a pair of Crystal Core Sunlight (c) Extended Range Medium Lasers carried
in the right arm, backed up by a Ceres Stalking Cougar Harpoon Streak Long Range Missile-5
mounted in the right torso, with one ton of LRM reloads placed within the CASE-protected
Right Arm. Generally, the Raven was kept out of direct firefights as much as possible, since
it was more valuable as a recon or electronic warfare asset than as a front-line combatant.
Indeed, any mission in which the 'Mech was forced into combat was seen as a failure.
At the time of its introduction, the Raven carried the most advanced electronic warfare
equipment in the Inner Sphere, all produced by Apple Churchill. A Clan Nova CEWS suite
mounted in the Left Arm and a Recon Camera located in the Head, blanketed friendly units
with electronic jamming and helped locate enemies. Target Acquisition Gear mounted in the
Right Arm, with two tons of reloads in the Right Arm, helped call down accurate artillery
fire.
A Hermes 280 XLX engine and four tons of armor helped to save on weight, provided good
armoring and a respectable cruising speed of 64.8 km/h - features which allowed the 'Mech to
survive combat encounters until reinforcements could arrive.
With this newest variant, using a Chameleon LPS and Null Signature System combined with a
Nova CEWS and a Recon Camera, this allows a commander to send in pilots who are damn near
invisible and can spot almost anything with BattleMechs that can flit into and out of
visibility
Deployment:
At first these experimental Ravens were meant as stand-off support units for 'Mech
companies, designating targets for artillery and scrambling enemy sensors, but in most cases
they were assigned at the battalion level as a temporary fifth member of the command lance.
When it finally saw battle however, the Raven did not meet its lofty expectations; it simply
could not provide a sufficient advantage to influence combat. Many were captured by the
Federated Suns during the Fourth Succession War, and the design would languish as just
another light 'Mech until the recovery of the Helm Memory Core allowed Hellespont to create
a production version, the RVN-3L, equal to the prototype's ambitiousness.
Generally, the Raven was kept out of direct firefights as much as possible, since it was
more valuable as a recon or electronic warfare asset than as a front-line combatant. Indeed,
any mission in which the 'Mech was forced into combat was seen as a failure.
Variants:
Variants:
RVN-1X
The original 3024 prototype of what became the RVN-3L Raven, this was the unit that was
pressed into service against the Federated Suns during the Fourth Succession War. With XL
engine technology not yet available, the 'Mech mounted a standard Omni 175 fusion engine,
giving it a maximum speed of 86 km/h, and was protected by four tons of standard armor. The
Ceres Arms Electronic Warfare X-1 Equipment at the time that this 'Mech was built around
consisted of a massive seven-and-a-half-ton experimental electronic warfare suite that did
not live up to expectations. The equipment also had the unfortunate side effect, when
damaged, of disrupting other systems, though normally communications and targeting only. The
communications system was a CeresCom Model 22-A[6][4] BV (1.0) = 674; BV (2.0) = 589[7] or
N/A[6]
RVN-2X
Many of the Ravens captured by the Federated Suns in the Fourth Succession War were refit in
3030 to the 2X standard. This variant replaced the EW equipment with a large laser and added
an additional two and a half tons of armor.[6][4] BV (2.0) = 887[8]
RVN-3Ld
A Capellan experimental unit in 3071 based on the RVN-3L, the cockpit weight was increased
to five tons to accommodate the robotic drone control; the TAG and one heat sink were
removed to fit this. These 'Mechs were operated by an AI controller known as The Broken.[9]
BV (2.0) = ??
RVN-3M
This 3053 variant, based on the 3L variant, removed the SRM-6 launcher, the medium lasers,
and the electronic warfare systems and TAG laser in order to turn the Raven into a long
range fire support unit, provided by a single LRM-15. Additionally, the 'Mech sports two
small lasers and a small pulse laser in the event any enemies get under the minimum range of
its missile launcher. This version retains the Narc missile beacon used by the 3L, and also
includes two ammunition bins for the missile launcher so that the Raven can maintain its
fire support role far from supply lines. BV (2.0) = 659[10]
RVN-3X
The RVN-3X uses, despite its sabotaged nature, the original Triple Strength Myomer, the
plans for which were captured in the Fourth Succession War on Bethel by Warrior House
Imarra. Since the Raven is not intended for direct combat, the fact that it can catch on
fire if subjected to the catalyst gas is, in theory, outweighed by the additional
speed.[6][4] BV (2.0) = 640[11] However, Prototype TSM does not increase movement speed
under any circumstances.[12]
RVN-3X Raven X
This version uses experimental systems to increase battlefield performance. The standard
skeleton is traded for a composite internal structure and the electronic systems are
replaced with a Bloodhound active probe, Angel ECM suite, and an Apollo FCS for the MRM-20
system that replaces the SRM-6 launcher; the remaining weaponry has been replaced by a laser
AMS and two medium X-Pulse lasers. An XL gyro provides the weight savings for this
equipment. BV (2.0) = 1,050[13]
RVN-4L
This early 3060s[14] variant of the Raven incorporates the Confederation's new stealth
armor. The 'Mech carries six tons of this advanced armor and also uses 10 double heat sinks
for greater heat dissipation capabilities. The 'Mech is armed with two ER medium lasers and
an SRM-6, and also carries the complete electronic warfare package carried by the 3L
model.[2] BV (1.0) = 667; BV (2.0) = 873[15]
RVN-4Lr
This variant removes the Narc missile beacon and SRM-6, replacing them with an MML-7
equipped with Artemis IV guidance. The Capellans added a third medium laser, making this
variant of the Raven an effective scout hunter. It can set easy ambushes because its stealth
armor gives it an advantage against scouts.[16] BV (2.0) = 989[17]
RVN-4LC
This variant allows the Raven to integrate with a C3 network by removing the 4L's Beagle
active probe, replacing it with a C3 slave unit and an ER small laser. BV (2.0) = 884[15]
RVN-4X
A Capellan variant of the original prototype, with the battlefield failure of the -1X, the
-4X was an attempt to reuse the chassis as a more combat orientated unit. Retaining the 1X's
standard weaponry, it removes the bulky EW equipment to mount five jump jets along with two
machine guns with one ton of ammunition. The 4X's armor was increased to the chassis' limit
of seven tons.[6][4] BV (2.0) = 820[18]
RVN-SR
This variant is a field upgrade made by Capellan March forces who captured many Ravens
during Operation SOVEREIGN JUSTICE. This modification of the -3L replaces the lasers and TAG
with four machine guns linked to a Machine Gun Array to protect it from the infantry
assaults that resulted in the capture of the 'Mechs to begin with.[19] BV (2.0) = 601[15]
RVN-SS
Another modification of the -3L by Capellan March troops, the -SS removes the Narc missile
beacon and SRM-6 launcher. This makes room for an additional pair of medium lasers, a small
laser, a Streak SRM-6, and an additional single heat sink.[20] BV (2.0) = 904[15]
RVN-4N
Appeared with MechWarrior: Age of Destruction figures.[citation needed]
RVN-4R
Appeared with MechWarrior: Age of Destruction figures.[citation needed]
RVN-5L
Introduced in 3125 to operate alongside the Raven II, it uses the Raven II's engine and the
Raven X's XL gyro.[21] It carries two ER medium lasers in the right arm, with an iNarc
launcher in the left arm, fed by three tons of iNarc ammo. Electronic support for the
stealth armor is provided by an Angel ECM suite, and a TAG system allows it to designate for
artillery fire. Finally, three Improved One Shot SRM-2s are carried in the right torso.
RVN-1XL DC
This variant of the 1X version was used as an arena fighter in the Solaris Games. Two single
heat sinks were removed to allow for the installation of a dual cockpit and an additional
ton of armor. The ECM 3025 is mounted in the left torso while two heat sinks are mounted in
the center torso; together with the seven heat sinks installed in the engine this curiously
leaves one heat sink unaccounted for, although plenty of free critical slots are available.
(The canonicity of this design is questionable, as it was only published in the German
edition of the Solaris VII Box Set.)[23] BV (1.0) = 1,157; BV (2.0) = ??
From MechWarrior Online:
RVN-H Huginn
Named for one of the mythical ravens that aided the Norse god Odin and piloted by Sergeant
Odin Sigurd of the Free Rasalhague Republic, the Huginn Hero 'Mech is built around 280-rated
XL engine on an endo steel frame, fitted with two jump jets and clad in near-maximum
ferro-fibrous armor. The Huginn is armed for close range combat, mounting paired machine
guns in each arm in support of right torso SRM-6 and left torso Streak SRM-2. Two tons of
machine gun and SRM reloads are carried along with a single ton of Streak munitions.[24][25]
BV (2.0) = 1,255 (32)
Notable MechWarriors:
Notable Raven Pilots:
Ajax (Black Thorns)
Ajax was a mercenary known for being a recon lance commander in the Black Thorns mercenary
company.
Ajax, which was named by his fathers in honor of the namesake greek hero, grew up in the
Capellan Confederation and joined Warrior House Hiritsu, fighting with them for ten
years.[1] After becoming burned-out with a life of unrelenting hate against the Federated
Commonwealth, the lack of honor, and the constant losses in frontal attacks, when his unit
was posted on No Return, he defected with his Raven BattleMech. He informed his superior
officer of his intentions, and his commander, also a veteran like him, gave him a day before
denouncing him to his superiors, and Ajax was outside the planet by then.[2]
Once in Outreach, he searched an able and honorable mercenary unit to join them. In 25
September 3054, he chose Captain Jeremiah Rose, talking him in private. His experience
impressed Rose, which allowed to join the Black Thorns, though Ajax, for fear of Capellan
persecution, refused to participate in a drill the next day due to his characteristic
'Mech.[3]
Ajax was placed in the pursuit (a.k.a. Recon) lance.[4] An excellent scout, he filled his
role as lance commander effortlessly. In the fighting on Borghese, his lance commander Angus
Lochart was killed by Clan Jade Falcon forces.[5] After the death of the lance's commander,
Ajax assumed temporary command, refusing formal promotion, though he eventually accepted it,
more out of respect for Rose than from believing he deserved it, being promoted to
lieutenant.[6][7]
Later, the Black Thorns took a contract with the Draconis Combine to garrison Wolcott.[8]
During this time, they took on a mission to raid Courchevel and went up against Clan Nova
Cat.[9] Ajax survived the costly fighting there.[10]
Quiet and unassuming by nature, Ajax speak little of his life before becoming mercenary, and
would prefer to forget it. Though content fighting the Clans, he secretly hoped to fight one
day for the Federated Commonwealth to compensate his past raids and skirmishes he did
against them in the past.[11]
Eric Chang
Eric "Uncle" Chang was a notable MechWarrior in the Dynasty Guard during the Dark Age Era.
Sao-wei Chang, known as "Uncle" for his friendly nature, spent fifteen years assisting the
Raven IIs of the Dynasty Guards in combat—earning himself the highest number of assisted
kills in his battalion in the process. While fighting on Avigait, Chang's ECM and iNarc ECM
support helped to dismantle the First Syrtis Fusiliers' C3 Computer network, allowing the
Raven IIs to shut down the enemy's commanding officers with their TSEMP cannons. Chang then
used his homing iNarcs to provide his company with targeting data, leading to the Fusiliers'
survivors being quickly eliminated following their retreat into the Blackfield Forest. Chang
continued to score assisted kills in the fighting on Jaipur, Taygeta, and New Syrtis,
although he failed to earn any outright kills of his own. While some considered his combat
record dubious and looked down on him and his BattleMech, Chang's only wish was to earn
glory for the Chancellor. To that end, Chang understood his role in combat and always fought
to his 'Mech's strengths, always returning it to base unscathed while his enemies were left
in ruins.[1]
Jordan Weiss
Subcommander Jordan Weiss was a scout MechWarrior with the Capellan Hussars during the
Andurien Crisis.
Weiss, who was fanatically loyal to House Liao, fought against the Tooth of Ymir mercenary
regiment on Betelgeuse during the Andurien Crisis. During this campaign, Weiss' Raven
BattleMech was hit several times, causing an electronics overload. His canopy jammed
trapping him in darkness for 30 minutes, receiving electric shocks from short-circuiting
systems, as he fought a malfunctioning waste management system and praying no one shot at
his disabled 'Mech.[1][2]
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 2.00
Engine: 280 XXL (C) 5.50
Walking MP: 8
Running MP: 12
Jumping MP: 5
Heat Sinks (Double): 16 [32] (C) 6.00
Gyro: Compact 4.50
Cockpit: Small (C) 2.00
Armor Factor: 64 4.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 8
Center Torso (rear): 2
R/L Torso: 8 8
R/L Torso (rear): 1
R/L Arm: 6 7
R/L Leg: 8 7
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Recon Camera H 1 0.50
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
CASE II (C) RA 1 0.50
2 ER Medium Lasers (C) RA 2 2.00
Streak LRM 5 (C) RA 1 2.00
Streak LRM 5 (Ammo 24) (C) RA 1 1.00
Chameleon LPS * 6 0.00
Nova CEWS (C) LA 1 1.50
Null-Signature System ** 7 0.00
TAG (C) LA 1 1.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 1, TMM: 3, MV: 16"/10"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 2, Structure (S): 1
Specials: CASEII, ECM, JMPW1, MHQ1, NOVA, PRB, RCN, STL, TAG
Distribution
Name/Model: Raven (Ghost Raven) RVN-X3
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
=====================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support (C) 1. Shoulder
2. Upper Arm Actuator 2. Sensors (C) 2. Upper Arm Actuator
3. Chameleon LPS 3. Small Cockpit (C) 3. Chameleon LPS
4. Null-Signature System 4. Sensors (C) 4. Null-Signature System
5. Nova CEWS (C) 5. Roll Again 5. Endo Steel (C)
6. TAG (C) 6. Recon Camera 6. Roll Again
1. Roll Again 1. ER Medium Laser (C)
2. Endo Steel (C) 2. ER Medium Laser (C)
3.Double Heat Sink (C) 3. Streak LRM 5 (C)
4.Double Heat Sink (C) 4. Streak LRM 5 (Ammo 24) (C)
5.Double Heat Sink (C) 5. CASE II (C)
6.Double Heat Sink (C) 6. Endo Steel (C)
Left TorsoCenter TorsoRight Torso
1. XXL Engine (C) 1. XXL Engine (C) 1. XXL Engine (C)
2. XXL Engine (C) 2. XXL Engine (C) 2. XXL Engine (C)
3. XXL Engine (C) 3. XXL Engine (C) 3. XXL Engine (C)
4. XXL Engine (C) 4. Compact Gyro 4. XXL Engine (C)
5. Chameleon LPS 5. Compact Gyro 5. Chameleon LPS
6. Null-Signature System 6. XXL Engine (C) 6. Null-Signature System
1. Jump Jet 1. XXL Engine (C) 1. Endo Steel (C)
2. Jump Jet 2. XXL Engine (C) 2. Endo Steel (C)
3. Endo Steel (C) 3. Null-Signature System 3. Jump Jet
4. Endo Steel (C) 4. Jump Jet 4. Jump Jet
5.Double Heat Sink (C) 5.Double Heat Sink (C) 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6.Double Heat Sink (C) 6.Double Heat Sink (C)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Chameleon LPS 5. Chameleon LPS
6. Null-Signature System 6. Null-Signature System
Alpha Strike Conversion
Name/Model: Raven (Ghost Raven) RVN-X3
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
==========================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==========================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"/10"j
==========================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
10 (Movement) + 12 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 34 = -2
Offensive Equipment: = 0.000
Streak LRM 5 (C) (+) 0.500 = 0.500
ER Medium Laser (C) (+) 0.700 = 1.200
ER Medium Laser (C) (+) 0.700 = 1.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 60.800
Divided by the maximum heat output - 4 (/) 34 = 1.788
Rounded up to the nearest tenth = 1.8
------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==========================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
10 (Movement) + 12 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 34 = -2
Offensive Equipment: = 0.000
Streak LRM 5 (C) (+) 0.500 = 0.500
ER Medium Laser (C) (+) 0.700 = 1.200
ER Medium Laser (C) (+) 0.700 = 1.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 60.800
Divided by the maximum heat output - 4 (/) 34 = 1.788
Rounded up to the nearest tenth = 1.8
------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
==========================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
10 (Movement) + 2 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 24 = 8
Offensive Equipment: = 0.000
Streak LRM 5 (C) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
==========================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------------
Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
==========================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------------
Engine: Clan XXL on a 35 ton BattleMech = 1.0
------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
==========================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE II = CASEII
Unit is equipped with Nova CEWS = ECM
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
Unit is equipped with Chameleon LPS = STL
Unit is equipped with TAG = TAG
==========================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (16" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 10.000
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 10.000 = 12.500
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 12.500 = 20.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 24.500
C3 20.5 (Subtotal) x 0.05 (+) 1.000 = 25.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 27.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 28.500
Force Bonus [PRB] Active Probe (+) 1.000 = 29.500
Force Bonus [RCN] Recon (+) 2.000 = 31.500
------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 32
Cost Breakdown
Name/Model: Raven (Ghost Raven) RVN-X3
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
============================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 96,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 166,000.00
Engine (XXL): (100,000 x 280 x 35) / 75 (+) 13,066,666.67 = 13,232,666.67
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 15,032,666.67
Cockpit (Small): 175,000 (+) 175,000.00 = 15,207,666.67
Life Support: 50,000 (+) 50,000.00 = 15,257,666.67
Sensors: 35 x 2,000 (+) 70,000.00 = 15,327,666.67
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 15,423,666.67
Arm Actuators: 35 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 7,000.00 = 15,430,666.67
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 15,455,166.67
----------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 15,455,166.67
============================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------------
CASE II (C) 175,000 175,000.00
Chameleon LPS 600,000 (+) 600,000.00 = 775,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 855,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 935,000.00
Jump Jets 35 x (5 x 5) x 200 (+) 175,000.00 = 1,110,000.00
Nova CEWS (C) 1,100,000 (+) 1,100,000.00 = 2,210,000.00
Null-Signature System 1,400,000 (+) 1,400,000.00 = 3,610,000.00
Recon Camera 10,000 (+) 10,000.00 = 3,620,000.00
Streak LRM 5 (C) 75,000 (+) 75,000.00 = 3,695,000.00
Streak LRM 5 (Ammo 24) [Empty Bin] (C) 0 (+) 0.00 = 3,695,000.00
TAG (C) 50,000 (+) 50,000.00 = 3,745,000.00
----------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 3,745,000.00
============================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------------
Structural Cost: 15,455,166.67
Weapons and Equipment Cost: (+) 3,745,000.00 = 19,200,166.67
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 25,920,225.00
----------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 25,920,225.00