BattleMech Technical Readout
Name/Model: Guillotine IVC 2
Designer: wingmaker
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,105,750 C-Bills
Battle Value: 2,500
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Improved
Jump Capacity: 240 meters [300 meters]
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
5 ER Medium Lasers
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
After the horrifying marketing blunders of the "launch", of the Guillotine IIIC , much more
care was taken with the IVC, In particular, making sure it had a market of people who wanted
it "as is". In other words, they "listened" to the actual customers this time, instead of
trying to tell them what they "should" want. Amazingly, and it worked. They made enough
money to cover for the losses from the IIIC, practically. And they never again launched a
mech into space, with live cameras watching, without first making certain that all of its
jumpjets had been fully filled with fuel and reaction mass, and fully tested in space first,
etc.
Capabilities:
It jumps 300 m at once, able to avoid nearly all fire, and can fire all 5 ER Medium lasers
and all the jumps jets simultaneously with only the merest of negligible heat issues.
The ER large laser is obviously handy, with unmatched range, and the flamer puts the fear of
god into any human being with a reason to live.
The sight of this, thing, arching though the dark sky of night, searchlight ablaze, like a
bug zapper, and the flamer, the flamer lashes out with exquisite vengeance, filling the
guillotine searchlights field of view with so much hell, punishing the guilty and the
innocent alike, truly earning its name for any man who would stand in it's way. A fire
breathing demon, too dark to see, to fast to fight, a true terror in the night. No one
sleeps at night, when there is a new guillotine in their city.
This guillotine promises unlimited range, unlimited lasers, unlimited fire, unlimited death.
The ad campaign for this one was sublime, brilliant, with emphasis on the darkness, and the
speed. When watched in order it eve made a small movie of sorts, where It was so popular
with men aged 12-24 they started selling Guillotine t shirts, some with the slogan, "the
ultimate weapon, the ultimate mech, the ultimate guillotine." Most popular was the one which
showed its shiny grey silhouette, with emphasis on thew wing, on a black background, just
like it showed in then first commercial, for only 1/6 of second.
The final commercial, the end of then movie, the one they made you wait for, it shows the
mech standing, as dawn breaks, and you see the rays of the sun uncover every mech it has
vanquished in every previous ad, light medium heavy and assault class, all dead. And the you
see the new guillotine IVC, finally in clear light, not flying, just standing there, barely
even scratched. The viewers finally get to see it. Gaunt, yet strong looking. Not as bulky
as the 70 tonner, but nearly as tall, Something about it, reminding you of the pest parts of
a phoenix hawk, yet with a vicious avian aspect usually only seen in apex predators which
have evolved over dozens of millions of years. All new capabilities, the weapons you already
know how to use, and parts commonalty with one of the oldest mechs in the inner sphere.
"You don't need any other new mechs, you need the new guillotine."
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 8 [10]
Heat Sinks (Double): 13 [29] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 166 9.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 25
Center Torso (rear): 6
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 23
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Weapons and Ammo Location Critical Tonnage
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Flamer H 1 0.50
ER Medium Laser RT 1 1.00
3 Improved Jump Jets RT 6 3.00
ER Medium Laser LT 1 1.00
3 Improved Jump Jets LT 6 3.00
Partial Wing LT/RT 6 2.50
2 ER Medium Lasers RA 2 2.00
ER Large Laser LA 1 4.00
ER Medium Laser LA 1 1.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 53
TP: BM, SZ: 2, TMM: 2, MV: 12"/20"j
Damage: (S) 4 / (M) 4 / (L) 1, OV: 1
Armor (A): 6, Structure (S): 3
Specials: ENE, JMPS2
Distribution
Name/Model: Guillotine IVC 2
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Medium Laser 4. Flamer 4. ER Medium Laser
5. ER Large Laser 5. Sensors 5. ER Medium Laser
6. Endo Steel 6. Life Support 6. Ferro-Fibrous
1. Endo Steel 1. Ferro-Fibrous
2. Endo Steel 2. Ferro-Fibrous
3. Endo Steel 3. Ferro-Fibrous
4. Endo Steel 4. Ferro-Fibrous
5. Endo Steel 5. Ferro-Fibrous
6. Endo Steel 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Improved Jump Jet 3. XL Engine 3.Improved Jump Jet
4.Improved Jump Jet 4. Gyro 4.Improved Jump Jet
5.Improved Jump Jet 5. Gyro 5.Improved Jump Jet
6.Improved Jump Jet 6. Gyro 6.Improved Jump Jet
1.Improved Jump Jet 1. Gyro 1.Improved Jump Jet
2.Improved Jump Jet 2. XL Engine 2.Improved Jump Jet
3. ER Medium Laser 3. XL Engine 3. ER Medium Laser
4.Partial Wing 4. XL Engine 4.Partial Wing
5.Partial Wing 5.Double Heat Sink 5.Partial Wing
6.Partial Wing 6.Double Heat Sink 6.Partial Wing
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Improved Jump Jet 5.Improved Jump Jet
6.Improved Jump Jet 6.Improved Jump Jet
Battle Value Breakdown
Name/Model: Guillotine IVC 2
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 166 x 2.5 x 1 415.000
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 508.375
Gyro (Standard): 50 x 0.5 (+) 25.000 = 533.375
Defensive Movement Factor: +5 (*) 1.50 = 800.063
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Final Defensive Battle Rating: 800.063
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) + 3 (Partial Wing) - 4 (Movement) - 40 (Weapons) = -9
Offensive Equipment:
ER Large Laser 248.000
ER Medium Laser (+) 108.000 = 356.000
ER Medium Laser (+) 108.000 = 464.000
ER Medium Laser (+) 108.000 = 572.000
ER Medium Laser (+) 108.000 = 680.000
ER Medium Laser [Inefficient] (+) 54.000 = 734.000
Flamer [Inefficient] (+) 3.000 = 737.000
Total 'Mech Tonnage: (+) 50.000 = 787.000
Speed Factor: 9 (Run) + 5 (Jump) (*) 2.160 = 1,699.920
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Final Offensive Battle Rating: 1,699.920
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 800.063
Offensive Battle Rating: (+) 1,699.920 = 2,499.983
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Final BattleMech Battle Value: 2,500
Alpha Strike Conversion
Name/Model: Guillotine IVC 2
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 8 (Jump) = 16"j
Equipped with a Partial Wing (+) 2 = 20"j
Jumping Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 12"/20"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) + 3 (Partial Wing) = 29
5 (Movement) + 40 (Weapons) - 4 (Base) (-) 41 = -12
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
ER Medium Laser (+) 0.700 = 0.900
ER Medium Laser (+) 0.700 = 1.600
ER Medium Laser (+) 0.700 = 2.300
ER Medium Laser (+) 0.700 = 3.000
ER Medium Laser (+) 0.700 = 3.700
ER Large Laser (+) 1.000 = 4.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 29 = 136.300
Divided by the maximum heat output - 4 (/) 41 = 3.324
Rounded up to the nearest tenth = 3.4
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) + 3 (Partial Wing) = 29
5 (Movement) + 40 (Weapons) - 4 (Base) (-) 41 = -12
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
ER Medium Laser (+) 0.700 = 3.500
ER Large Laser (+) 1.000 = 4.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 29 = 130.500
Divided by the maximum heat output - 4 (/) 41 = 3.183
Rounded up to the nearest tenth = 3.2
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) + 3 (Partial Wing) = 29
5 (Movement) + 12 (Weapons) - 4 (Base) (-) 13 = 16
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 166 armor points x 1 166.000 = 166.000
Armor Factor Conversion (/) 30 = 5.533
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Final Armor Value: 6
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Convert Structure
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Engine: Clan XL on a 50 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 2 greater than Ground TMM = JMPS2
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 1 (Long) = 13.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 14.000
Overheat Factor 1 (Overheat) (+) 1.000 = 15.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (12" Move) + 1 (JMPS)] x 0.25} (*) 1.750 = 26.250
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") + 0.5 (Jump-capable) = 3.000
Final DIR Defensive Interaction Rating (+) 26.500 = 29.500
Unit's Final Point Value:
Offensive Value = 15.000
Defensive Value (+) 29.500 = 44.500
Agile [2 (TMM) + 1 (JMPS) - 1] x 4 (Medium) (+) 8.000 = 52.500
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Final Point Value: 53
Cost Breakdown
Name/Model: Guillotine IVC 2
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (166 pts) 9.0 x 20,000 180,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 260,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 360,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,360,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,260,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,460,000.00
Life Support: 50,000 (+) 50,000.00 = 5,510,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,610,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 5,688,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 15,000.00 = 5,703,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,738,000.00
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Total Structural Cost: 5,738,000.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 440,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 520,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 600,000.00
Flamer 7,500 (+) 7,500.00 = 607,500.00
Improved Jump Jets 50 x (8 x 8) x 500 (+) 1,600,000.00 = 2,207,500.00
Partial Wing 2.5 x 50,000 (+) 125,000.00 = 2,332,500.00
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Total Weapons and Equipment Cost 2,332,500.00
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BattleMech Cost
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Structural Cost: 5,738,000.00
Weapons and Equipment Cost: (+) 2,332,500.00 = 8,070,500.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 12,105,750.00
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Final BattleMech Cost 12,105,750.00