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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gasaraki GK4-I
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3074
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,108,680 C-Bills
Battle Value:       658

Chassis:              MSM Class 1 
Power Plant:          Hermes 175 Compact
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Icarus 72I Improved
    Jump Capacity:    180 meters
Armor:                New Samarkand with CASE
Armament:             
    2 Diverse Optics Sunfire ER Medium Lasers
    1 Masamune Wakizashi-S Light AC/2
Manufacturer:         Diplan 'Mechyards, Luthien Armor Works, Masamune Weaponry
    Primary Factory:  Aix-la-Chapelle (DM), New Samarkand (LAW), Dieron (LAW), Mizunami (MW)
Communications:       Cipher ComSys 2
Targeting & Tracking: Bk-309B

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Capabilities:
    DESIGN QUIRKS: Nimble Jumper

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                    175 Compact                10.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11              7       
    Center Torso (rear):                               1       
    R/L Torso:                          8              7       
    R/L Torso (rear):                                  1       
    R/L Arm:                            6              6       
    R/L Leg:                            8              6       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
2 Improved Jump Jets                                      RT                4          2.00             
Light AC/2 (Ammo 45)                                      RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
2 Improved Jump Jets                                      LT                4          2.00             
Light AC/2                                                RA                1          4.00             
Improved Jump Jet                                         RL                2          1.00             
Improved Jump Jet                                         LL                2          1.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"/12"j
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 2,  Structure (S): 4
Specials: CASE