Combat Vehicle Technical Readout
Name/Model: Eurus MBT B
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 29
Technology: Clan
Technology Rating: F
Tonnage: 60
Role: Brawler
Configuration: OmniVehicle
Era/Year: Dark Age / 3146
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,225,000 C-Bills
Battle Value: 2,147
Movement Type: Tracked
Power Plant: 300 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Composite Alpha-V1 Ferro-Lamellor
Armament:
1 Hyper-Assault Gauss 40
2 ER Medium Lasers
Manufacturer: Swedenborg Heavy Industries
Primary Factory: Kirchbach
Communications: Build 1685 Tacticom
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 300 XL 14.50
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 161 11.50
Type: Ferro-Lamellor
Armor
Value
Front: 42
R/L Side: 33
Rear: 20
Turret: 33
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Weapons and Ammo Location Tonnage
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2 ER Medium Lasers Turret 2.00
Hyper-Assault Gauss 40 Turret 16.00
Hyper-Assault Gauss 40 (Ammo 15) Body 5.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: CV, SZ: 3, TMM: 2, MV: 10"t
Damage: (S) 5 / (M) 4 / (L) 3
Armor (A): 6, Structure (S): 3
Specials: CASE, CR, FLK3/2/2, OMNI, SRCH, TUR(5/4/3, FLK3/2/2)
Distribution
Name/Model: Eurus MBT B
Technology: Clan
Tonnage: 60
Configuration: Tracked OmniVehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Hyper-Assault Gauss 40 (Ammo 3) 1. Empty 1. Hyper-Assault Gauss 40
2. Hyper-Assault Gauss 40 (Ammo 3) 2. ER Medium Laser
3. Hyper-Assault Gauss 40 (Ammo 3) 3. ER Medium Laser
4. Hyper-Assault Gauss 40 (Ammo 3) 4. Empty
5. Hyper-Assault Gauss 40 (Ammo 3)
6. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Eurus MBT B
Technology: Clan
Tonnage: 60
Configuration: Tracked OmniVehicle
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Defensive Battle Rating
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Armor (Ferro-Lamellor): 161 x 2.5 x 1.2 483.000
Internal Structure (Standard): 30 x 1.5 x 1 (+) 45.000 = 528.000
Unit Type Modifier: Tracked (*) 0.90 = 475.200
Defensive Movement Factor: +3 (*) 1.30 = 617.760
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Final Defensive Battle Rating: 617.760
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Offensive Battle Rating
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Offensive Equipment:
Hyper-Assault Gauss 40 535.000
ER Medium Laser (+) 108.000 = 643.000
ER Medium Laser (+) 108.000 = 751.000
Hyper-Assault Gauss 40 (Ammo 3) (+) 67.000 = 818.000
Hyper-Assault Gauss 40 (Ammo 3) (+) 67.000 = 885.000
Hyper-Assault Gauss 40 (Ammo 3) (+) 67.000 = 952.000
Hyper-Assault Gauss 40 (Ammo 3) (+) 67.000 = 1,019.000
Hyper-Assault Gauss 40 (Ammo 3) (+) 67.000 = 1,086.000
Total Vehicle Tonnage: 60 / 2 (+) 30.000 = 1,116.000
Speed Factor: 8 (Flank) (*) 1.370 = 1,528.920
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Final Offensive Battle Rating: 1,528.920
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Combat Vehicle Battle Value
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Defensive Battle Rating: 617.760
Offensive Battle Rating: (+) 1,528.920 = 2,146.680
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Final BattleMech Battle Value: 2,147
Alpha Strike Conversion
Name/Model: Eurus MBT B
Technology: Clan
Tonnage: 60
Configuration: Tracked OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (TU) (+) 0.700 = 0.700
ER Medium Laser (TU) (+) 0.700 = 1.400
Hyper-Assault Gauss 40 (TU) (+) 2.656 = 4.056
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.1
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (TU) (+) 0.700 = 0.700
ER Medium Laser (TU) (+) 0.700 = 1.400
Hyper-Assault Gauss 40 (TU) (+) 2.400 = 3.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.8
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Hyper-Assault Gauss 40 (TU) (+) 2.400 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Lamellor: 161 armor points x 1.2 193.200 = 193.200
Armor Factor Conversion (/) 30 = 6.440
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Final Armor Value: 6
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Ferro-Lamellor armor = CR
Unit is equipped with forward facing Flak-capable weapons = FLK3/2/2
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(5/4/3)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK3/2/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 16.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.800
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.560
Final DIR Round to nearest half point = 16.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.500
Final DIR Defensive Interaction Rating (+) 16.500 = 18.000
Unit's Final Point Value:
Offensive Value = 16.000
Defensive Value (+) 18.000 = 34.000
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 38.000
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Final Point Value: 38
Cost Breakdown
Name/Model: Eurus MBT B
Technology: Clan
Tonnage: 60
Configuration: Tracked OmniVehicle
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Structural Cost
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Armor (Ferro-Lamellor) (161 pts) 11.5 x 35,000 402,500.00
Internal Structure (Standard) 6.0 x 10,000 (+) 60,000.00 = 462,500.00
Control Components 3 x 10,000 (+) 30,000.00 = 492,500.00
Engine (XL) (20,000 x 300 x 60) / 75 (+) 4,800,000.00 = 5,292,500.00
Turret 2 x 5,000 (+) 10,000.00 = 5,302,500.00
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Total Structural Cost 5,302,500.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 210,000.00
Hyper-Assault Gauss 40 600,000 (+) 600,000.00 = 810,000.00
Hyper-Assault Gauss 40 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 810,000.00
Hyper-Assault Gauss 40 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 810,000.00
Hyper-Assault Gauss 40 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 810,000.00
Hyper-Assault Gauss 40 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 810,000.00
Hyper-Assault Gauss 40 (Ammo 3) [Empty Bin] 0 (+) 0.00 = 810,000.00
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Total Weapons and Equipment Cost 810,000.00
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Combat Vehicle Cost
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Structural Cost 5,302,500.00
Weapons and Equipment Cost (+) 810,000.00 = 6,112,500.00
Omni Conversion Cost 6,112,500.00 x 0.25 (+) 1,528,125.00 = 7,640,625.00
Combat Vehicle Cost Multiplier 1 + (60 / 100) (*) 1.6 = 12,225,000.00
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Final Combat Vehicle Cost 12,225,000.00