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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Archer ARC-XD
Designer:           Lord_Axelrod
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         14,985,273 C-Bills
Battle Value:       2,282

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 LRM 20 w/ Artemis IV FCS
    1 ER Large Laser
    2 LRM 10 w/ Artemis IV FCS
    3 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Archer's primary weapons are a pair of LRM-20 and LRM-10 missile launchers with
    twenty-four reloads each, enough for two minutes of continuous fire. The ammo was split
    between the side torsos. Clan Donka has improved on the Innersphere and subsequent IIC
    designs and have added an ER large Laser located in the 'mech's centre torso. For close
    combat situations, the Archer carries three ER 18 Medium Lasers. Each arm is equipped with a
    laser, with the other two mounted on a centrally-located turret above the cockpit, giving
    them a clear field of fire to attack targets behind the 'Mech. Though not a particularly
    adept hand-to-hand combatant, the XD Archer has overcome this deficit by adding a seven ton
    Mace.

Capabilities:
    The Archer was well protected by thirteen and a half tons of armor and has a cruising speed
    of 44.1 km/h. It has an effective heat management system with twelve double heat sinks to
    remove waste heat; an Archer firing all LRM launchers and its lasers would quickly start to
    overheat. The most unique feature of the original Archer compared to other humanoid 'Mechs
    was its cockpit placement, located beneath the central torso. Although giving the
    MechWarrior a unique battlefield perspective, this placement didn't provide any additional
    protection as it sat below the torso armor belt, Clan Donka has moved the cockpit to above
    the centre torso.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
ER Large Laser                                            CT                1          4.00             
LRM 10 w/ Artemis IV FCS                                  RT                1          2.50             
LRM 10 (Ammo 12) [Artemis IV]                             RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  RT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             RT                2          2.00             
LRM 10 w/ Artemis IV FCS                                  LT                1          2.50             
LRM 10 (Ammo 12) [Artemis IV]                             LT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
Mace (IS)                                                 RA                7          7.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 4
Armor (A): 7,  Structure (S): 4
Specials: CASE, IF2, MEL, OVL