Units »Search» Combat Vehicles »Fulcrum Heavy Hovertank Iic 2
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Fulcrum Heavy Hovertank Iic 2
Designer: alimickwhit
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 50
Role: Striker
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 9,251,667 C-Bills
Battle Value: 1,809
Movement Type: Hover
Power Plant: 265 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: StarSlab/11.5 Type HVA with CASE
Armament:
1 Hyper-Assault Gauss 20 (C)
2 ER Medium Lasers (C)
Manufacturer: Alphard Trading Corporation, Cyclops Incorporated, Johnston Industries
Primary Factory: Alphard (ATC), Perdition (ATC), Skye (CI), New Syrtis (JI)
Communications: O/P AIR 900 with ECM Suite
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 265 XL (C) 10.50
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 160 10.00
Type: Standard
Armor
Value
Front: 41
R/L Side: 32
Rear: 23
Turret: 32
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Weapons and Ammo Location Tonnage
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ECM Suite (C) Front 1.00
2 ER Medium Lasers (C) Turret 2.00
Hyper-Assault Gauss 20 (C) Turret 10.00
CASE Body 0.50
Hyper-Assault Gauss 20 (Ammo 12) (C) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 48
TP: CV, SZ: 2, TMM: 4, MV: 20"h
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 5, Structure (S): 3
Specials: CASE, ECM, FLK1/1/1, SRCH, TUR(3/3/2, FLK1/1/1)
Distribution
Name/Model: Fulcrum Heavy Hovertank Iic 2
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Hover Combat Vehicle
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Front
1. ECM Suite (C)
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. CASE 1. Empty 1. Hyper-Assault Gauss 20 (C)
2. Hyper-Assault Gauss 20 (Ammo 6) (C) 2. ER Medium Laser (C)
3. Hyper-Assault Gauss 20 (Ammo 6) (C) 3. ER Medium Laser (C)
4. Empty 4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Fulcrum Heavy Hovertank Iic 2
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 437.500
Defensive Equipment:
ECM Suite (C) (+) 61.000 = 498.500
Unit Type Modifier: Hover (*) 0.70 = 348.950
Defensive Movement Factor: +4 (*) 1.40 = 488.530
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Final Defensive Battle Rating: 488.530
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Offensive Battle Rating
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Offensive Equipment:
Hyper-Assault Gauss 20 (C) 267.000
ER Medium Laser (C) (+) 108.000 = 375.000
ER Medium Laser (C) (+) 108.000 = 483.000
Hyper-Assault Gauss 20 (Ammo 6) (C) (+) 33.000 = 516.000
Hyper-Assault Gauss 20 (Ammo 6) (C) (+) 33.000 = 549.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 574.000
Speed Factor: 15 (Flank) (*) 2.300 = 1,320.200
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Final Offensive Battle Rating: 1,320.200
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Combat Vehicle Battle Value
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Defensive Battle Rating: 488.530
Offensive Battle Rating: (+) 1,320.200 = 1,808.730
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Final BattleMech Battle Value: 1,809
Alpha Strike Conversion
Name/Model: Fulcrum Heavy Hovertank Iic 2
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (TU) (C) (+) 0.700 = 0.700
ER Medium Laser (TU) (C) (+) 0.700 = 1.400
Hyper-Assault Gauss 20 (TU) (C) (+) 1.328 = 2.728
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (TU) (C) (+) 0.700 = 0.700
ER Medium Laser (TU) (C) (+) 0.700 = 1.400
Hyper-Assault Gauss 20 (TU) (C) (+) 1.200 = 2.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Hyper-Assault Gauss 20 (TU) (C) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
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Final Armor Value: 5
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/3/2)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.7 (Hover) = 8.500
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.500
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 23.000
Final DIR Round to nearest half point = 23.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 23.000 = 25.500
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 25.500 = 36.500
Agile [4 (TMM) - 1] x 3 (Medium) (+) 9.000 = 45.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 47.500
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Final Point Value: 48
Cost Breakdown
Name/Model: Fulcrum Heavy Hovertank Iic 2
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Hover Combat Vehicle
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Structural Cost
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Armor (Standard) (160 pts) 10.0 x 10,000 100,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 150,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 175,000.00
Lift/Dive Equipment 5 x 20,000 (+) 100,000.00 = 275,000.00
Engine (XL) (20,000 x 265 x 50) / 75 (+) 3,533,333.33 = 3,808,333.33
Turret 1.5 x 5,000 (+) 7,500.00 = 3,815,833.33
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Total Structural Cost 3,815,833.33
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ECM Suite (C) 200,000 (+) 200,000.00 = 250,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 330,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 410,000.00
Hyper-Assault Gauss 20 (C) 400,000 (+) 400,000.00 = 810,000.00
Hyper-Assault Gauss 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 810,000.00
Hyper-Assault Gauss 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 810,000.00
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Total Weapons and Equipment Cost 810,000.00
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Combat Vehicle Cost
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Structural Cost 3,815,833.33
Weapons and Equipment Cost (+) 810,000.00 = 4,625,833.33
Combat Vehicle Cost Multiplier 1 + (50 / 50) (*) 2 = 9,251,666.67
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Final Combat Vehicle Cost 9,251,667.00