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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shimmer SHMR-X3
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3073
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         5,637,510 C-Bills
Battle Value:       827

Chassis:              Martinson S35 
Power Plant:          GM 175 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Extra Light Heavy Ferro-Fibrous with CASE
Armament:             
    2 Blankenburg 402ST Medium Pulse Lasers
    4 GM Ultralight Light Machine Guns
Manufacturer:         Martinson Armaments
    Primary Factory:  Terra
Communications:       Cipher ComSys 2 with Guardian ECM Suite
Targeting & Tracking: Angst Accuracy with Beagle Active Probe

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Capabilities:
    DESIGN QUIRKS: Improved Sensors, Improved Communications, Hyper-Extending Actuators, Exposed
    Actuators, Non-Standard Parts, Difficult to Maintain, Prototype

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  119                     6.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
Light Machine Gun (Ammo 200)                              RT                1          1.00             
Beagle Active Probe                                       LT                2          1.50             
2 Medium Pulse Lasers                                     LT                2          4.00             
2 Light Machine Guns                                      RA                2          1.00             
2 Light Machine Guns                                      LA                2          1.00             
Void-Signature System                                     *                 7          0.00             

* Void-Signature System occupies 1 critical slot in each location except the Head

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Alpha Strike Statistics                                             
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Point Value (PV): 34
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: CASE, ECM, MAS, PRB, RCN