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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Cyclops CY-XD
Designer:           Lord_Axelrod
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,912,260 C-Bills
Battle Value:       2,700

Chassis:              Endo Steel
Power Plant:          360 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Ultra AC/20
    1 Large Pulse Laser
    1 LRM 20 w/ Artemis IV FCS
    1 Streak SRM 6
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Cyclops carries an arsenal built to handle almost any situation. For long-range combat
    and indirect fire, the 'Mech carries an LRM-20 missile launcher in the left torso along with
    two tons of reloads. For closer ranges the 'Mech has a variety of weapons. An Ultra-20
    mounted in the right torso keeps all but the heaviest 'Mechs at a respectable distance and
    is fed by two tons of ammo. The autocannon is backed up by one Large Pulse Laser and two
    Medium Pulse Lasers, and a Streak SRM-6 with one ton of reloads.

Capabilities:
    The centerpiece of the Cyclops is its sophisticated holographic targeting computer. When
    combined with the Active Probe and TAG, the Cyclops can effectively command a brigade across
    the surface of an entire world. The Cyclops is well protected relative to other assault
    'Mechs with seventeen tons of armor, and while its normal load of twelve double heat sinks
    allows it to stay cool in most cases, they can prove to be inadequate in especially heavy
    situations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             47       
    Center Torso (rear):                              10       
    R/L Torso:                         19             27       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             29       
    R/L Leg:                           19             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Streak SRM 6                                              CT                2          3.00             
Ultra AC/20                                               RT                8         12.00             
Ultra AC/20 (Ammo 10)                                     RT                2          2.00             
LRM 20 w/ Artemis IV FCS                                  LT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             LT                2          2.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Large Pulse Laser                                         RA                2          6.00             
Targeting Computer                                        RA                5          5.00             
Active Probe                                              LA                1          1.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 4
Armor (A): 9,  Structure (S): 5
Specials: CASE, IF1, PRB, RCN, TAG