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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marine MRE-1-O [BASE]
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         6,973,763 C-Bills
Battle Value:       564

Chassis:              Endo-Composite
Power Plant:          210 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    14.5 tons of pod space available
Manufacturer:         Adam Tech Industries
    Primary Factory:  Abadan
Communications:       Garret T20-C
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Adam Tech Industries would set out plans to develop a new light mech in 3139. Coming off the
    development process for the Gambit and with the foundational product of the Havoc under
    their belts the company felt confident in pursuing a much more ambitious product. Intended
    to be the company’s magnum opus, project ‘Marine’ would design and produced a 35-ton
    omni mech with the designated goal of creating a flexible design that could balance
    mobility, fire-power, and utility as needed across various configurations. The heart of the
    design would be built around Inner-sphere technology, but Adam Tech would utilize Abadan’s
    location in Clan Protectorate space, and their relationship with Clan Sea Fox to procure the
    necessary Clan technologies needed to load out various configurations for their new
    creation. Additionally, the Marine (as it would be dubbed) would feature an advanced CLPS
    system, although how they procured the technology would be, and remain, a closely guarded
    secret. Special care would be set aside in the realm of communications, highlighted early on
    as vitally important for the future machine, and to meet this goal the company would install
    an improved Garret T20-C communication system into the Battlemech. With all the pieces in
    place the Marine MRE-1-O would march off the factory lot to much fanfare in 3152.

Capabilities:
    The base skeleton of the MRE-1-O Marine would consist of an endo-composite frame housing a
    210 XL engine, under normal circumstances the MRE would be able to reach speeds of 96 km/h.
    CLPS and 7 tons of standard plate (112 pips) would protect the design from incoming fire and
    help obscure it from enemy forces, while a standard 10 double heatsinks would come stock
    with the mech.
    
    Design Quirks: Improved Communications (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               3.00                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               5       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             10       
    R/L Leg:                            8             15       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                    1 Endo-Composite                             0          
Center Torso                                  None                                   2          
Right Torso                               3 XL Engine                                5          
                                       3 Double Heat Sink                                       
                                        1 Chameleon LPS                                         
Left Torso                                3 XL Engine                                5          
                                       3 Double Heat Sink                                       
                                        1 Chameleon LPS                                         
Right Arm                               3 Endo-Composite                             4          
                                        1 Chameleon LPS                                         
Left Arm                                3 Endo-Composite                             4          
                                        1 Chameleon LPS                                         
Right Leg                               1 Chameleon LPS                              1          
Left Leg                                1 Chameleon LPS                              1          

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Chameleon LPS                                             *                 6          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ENE, OMNI, STL