Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Captain Crusader CCA-XD
Designer:           Lord_Axelrod
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            80
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         23,722,440 C-Bills
Battle Value:       2,825

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 ER Large Laser
    2 LRM 15s
    3 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The primary long-range weapons on the Captain Crusader are an ER Large Laser and two LRM-15
    launchers, providing the Captain with relatively light long-range fire support capabilities.
    These are supplied by two tons of reloads each split between the side torsos. For medium
    range combat, the 'Mech has three ER Medium Lasers. The Captain Crusader has an inadequate
    heat management system, carrying ten double heat sinks to handle all the waste heat produced
    by its weapons and equipment.

Capabilities:
    Captain Crusader's are well-protected with fifteen and a half tons of armor. This not only
    made it a good hand-to-hand combatant but, for those so equipped, made it well-suited for
    performing Death from Above attacks. A seven ton XL fusion engine allowed the Crusader to
    achieve a decent cruising speed of 55.32 km/h and a jump range of 150 meters.  The CCA
    variant is specialized in hand to hand combat with a formidable 6 ton hatchet in the shape
    of a shield. This weapon merged with triple strength myomers activated can make short work
    of most mech in hand to hand combat.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  247                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             39       
    Center Torso (rear):                              11       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
Jump Jet                                                  CT                1          1.00             
ER Medium Laser                                           RT                1          1.00             
LRM 15                                                    RT                2          3.50             
LRM 15 (Ammo 8)                                           RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
LRM 15                                                    LT                2          3.50             
LRM 15 (Ammo 8)                                           LT                1          1.00             
ER Large Laser                                            RA                1          4.00             
Hatchet (IS)                                              LA                6          6.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             
Triple-Strength Myomer (IS)                               --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 2
Armor (A): 8,  Structure (S): 4
Specials: CASE, IF1, MEL, TSM