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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ghost Hornet (Death Stinger) HRN-1A
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         19,805,332 C-Bills
Battle Value:       2,792

Chassis:              "Combat Wombat" 85.2 Endo Steel
Power Plant:          'Warpdrive' AM-20C 275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Armorscale with CASE with CASE II
Armament:             
    2 Claratin Sinus Cleaner ER Large Lasers
    2 Smartshot Mark V Streak SRM 4s
    1 Clearly Over-Compensating Micro Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       "Fell Off" the Back of a Truck with Nova CEWS
Targeting & Tracking: A windows XP with crosses on it

================================================================================================
Overview:
    Stealth-based Sniper and long-range capable Battle Mech capable of snaking up on enemy mechs
    and devastating them with full alpha strikes and doing it multiple times before overheating.

Capabilities:
    At extremely close range, an Alpha Strike is devastating to most armor locations, to all but
    the heaviest mechs, and a Head Shot is lethal, and even at long ranges, it can still be
    extremely damaging combined with its stealth capabilities, making this a mech you don't want
    to see in the
    battlefield, much less a full star or lance of them

Deployment:
    Stealth-Based Sniper, most pilots using this mech will use the stealth capabilities to
    either hide till the perfect shot is presented, usually a targeted head shot, or sneak up on
    the enemy, then alpha strike, then a couple of times, then reengage stealth and run away,
    preferably

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                      Compact (IS)                4.50                     
Cockpit:                                    Interface                  4.00                     
Armor Factor:                                  185                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             29       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Micro Pulse Laser                                         CT                1          0.50             
Nova CEWS                                                 CT                1          1.50             
CASE II                                                   RT                1          0.50             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
CASE II                                                   LT                1          0.50             
Streak SRM 4                                              LT                1          2.00             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
ER Large Laser                                            RA                1          4.00             
Chameleon LPS (IS)                                        *                 6          0.00             
ER Large Laser                                            LA                1          4.00             
Null-Signature System (IS)                                **                7          0.00             
Triple-Strength Myomer (IS)                               --                6          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: CASEII, DN, ECM, MHQ1, NOVA, PRB, RCN, STL, TSM