Units »Search» Combat Vehicles »Demolisher Heavy Tank (Field Gun Mk II)
Design Overview
Generate in
format
Combat Vehicle Technical Readout
Name/Model: Demolisher Heavy Tank (Field Gun Mk II)
Designer: FlappyTheSpybot
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,547,000 C-Bills
Battle Value: 1,011
Movement Type: Tracked
Power Plant: GM 240 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Durandal 160
Armament:
2 LB 10-X ACs
2 LRM 5s
Manufacturer: Aldis Industries, New Samarkand Metals
Primary Factory: Betelgeuse (AI), Terra (AI), New Samarkand (NSM)
Communications: Omicron 5000
Targeting & Tracking: Omicron VII
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 240 Internal Combustion 23.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 3.00
Armor Factor: 160 10.00
Type: Standard
Armor
Value
Front: 40
R/L Side: 30
Rear: 20
Turret: 40
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
2 LB 10-X ACs Turret 22.00
2 LRM 5s Turret 4.00
LB 10-X AC (Ammo 20) Body 2.00
LB 10-X AC (Ammo 20) [Cluster] Body 2.00
LRM 5 (Ammo 48) Body 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 2 / (M) 2 / (L) 2
Armor (A): 5, Structure (S): 4
Specials: EE, FLK1/1/1, IF1, SRCH, TUR(2/2/2, FLK1/1/1, IF1)
Distribution
Name/Model: Demolisher Heavy Tank (Field Gun Mk II)
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
==============================================================================================
Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. LB 10-X AC (Ammo 10) 1. Empty 1. LB 10-X AC
2. LB 10-X AC (Ammo 10) 2. LB 10-X AC
3. LB 10-X AC (Ammo 10) [Cluster] 3. LRM 5
4. LB 10-X AC (Ammo 10) [Cluster] 4. LRM 5
5. LRM 5 (Ammo 24) 5. Empty
6. LRM 5 (Ammo 24)
7. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Demolisher Heavy Tank (Field Gun Mk II)
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
===================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------
Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Standard): 40 x 1.5 x 1 (+) 60.000 = 460.000
Unit Type Modifier: Tracked (*) 0.90 = 414.000
Defensive Movement Factor: +2 (*) 1.20 = 496.800
-----------------------------------------------------------------------------------
Final Defensive Battle Rating: 496.800
===================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------
Offensive Equipment:
LB 10-X AC 148.000
LB 10-X AC (+) 148.000 = 296.000
LRM 5 (+) 45.000 = 341.000
LRM 5 (+) 45.000 = 386.000
LB 10-X AC (Ammo 10) (+) 19.000 = 405.000
LB 10-X AC (Ammo 10) (+) 19.000 = 424.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 443.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 462.000
LRM 5 (Ammo 24) (+) 6.000 = 468.000
LRM 5 (Ammo 24) (+) 6.000 = 474.000
Total Vehicle Tonnage: 80 / 2 (+) 40.000 = 514.000
Speed Factor: 5 (Flank) (*) 1.000 = 514.000
-----------------------------------------------------------------------------------
Final Offensive Battle Rating: 514.000
===================================================================================
Combat Vehicle Battle Value
-----------------------------------------------------------------------------------
Defensive Battle Rating: 496.800
Offensive Battle Rating: (+) 514.000 = 1,010.800
-----------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,011
Alpha Strike Conversion
Name/Model: Demolisher Heavy Tank (Field Gun Mk II)
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
==========================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
==========================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"t
==========================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.150 = 0.150
LRM 5 (TU) (+) 0.150 = 0.300
LB 10-X AC (TU) (+) 0.630 = 0.930
LB 10-X AC (TU) (+) 0.630 = 1.560
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==========================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
LRM 5 (TU) (+) 0.300 = 0.600
LB 10-X AC (TU) (+) 0.630 = 1.230
LB 10-X AC (TU) (+) 0.630 = 1.860
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
==========================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
LRM 5 (TU) (+) 0.300 = 0.600
LB 10-X AC (TU) (+) 0.630 = 1.230
LB 10-X AC (TU) (+) 0.630 = 1.860
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
==========================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------------
Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
==========================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------------
Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
==========================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
==========================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 13.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 14.300
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 14.500 = 15.250
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 15.250 = 24.250
------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 24