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                 BattleMech Technical Readout

Name/Model:         Pommel PML-1
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Role:               Ambusher
Configuration:      Quad BattleMech
Era/Year:           Star League / 2690
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,000,400 C-Bills
Battle Value:       920

Chassis:              Kepler 60Q 
Power Plant:          Ceres Motors 180 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Kepler Ablative Ceramosteel
Armament:             
    6 Sian-Ceres Cougar SRM 6s
    1 Ceres Arms Small Laser
Manufacturer:         Ceres Metals Industries, Kepler Defense Group
    Primary Factory:  Indicass (CMI), Calpaca (KDG), Sarna (KDG)
Communications:       CeresCom Model 3
Targeting & Tracking: Kepler AimScope 2.5

================================================================================================
Overview:
    Positioned as a BattleMech alternative to the venerable SRM Carrier, Kepler Defense Group's
    Pommel is a slow but powerful close-in ambusher. It didn't fully catch on due to the SRM
    Carrier being 1/4th the price of the 'Mech while having four more launchers, but it still
    sees use by the Capllean Confederation in environments where the quadruped's legs will get
    it places the tracks of the Carrier won't be able to reach.

Capabilities:
    The Pommel is built on a Kepler 60Q standard chassis, which is moved by a Ceres Motors
    180-rated fusion engine and protected by 6.5 tons of Kepler Ablative Ceramosteel armor. This
    makes it slow and lightly plated for its size, so it is forced to take on an ambusher role
    for most loadouts. Electronics consist of a CeresCom Model 3 comms system and a Kepler
    AimScope 2.5 targeting & tracking system.
    
    The original PML-1 takes six Sian-Ceres Cougar SRM 6 launchers as its primary firepower,
    supplied with eight tons of missiles. This allows it to shoot 10 volleys of 36 short-range
    missiles before the 'Mech needs reloading, which has been made as quick and easy as possible
    so its downtime is minimal (though this also makes it unable to accept more than one ammo
    type at a time). This assumes there is a supply line to feed the missile-hungry 'Mech. In
    case it runs out of firepower in the middle of a fight, a Ceres Arms Small Laser provides
    emergency backup. Finally, 23 standard heat sinks are more than enough to compensate for the
    launchers' waste heat.
    
    DESIGN QUIRKS: Extended Torso Twist, Fast Reload (SRM 6s), Static Ammo Feed (SRM 6s), Weak
    Head Armor (3)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            23                    13.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             14       
    Center Torso (rear):                               3       
    R/L Torso:                         14             12       
    R/L Torso (rear):                                  3       
    R/L Front Leg:                     14             12       
    R/L Rear Leg:                      14             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
3 SRM 6s                                                  RT                6          9.00             
SRM 6 (Ammo 30)                                           RT                2          2.00             
3 SRM 6s                                                  LT                6          9.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 5 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 5
Specials: SRM5/5