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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Musang Scout Car
Designer:           Lios
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Role:               Scout
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 3030
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         156,750 C-Bills
Battle Value:       325

Movement Type:        Wheeled
Power Plant:          GM 120 Classic II 120 Internal Combustion
Cruising Speed:       75.6 kph  
Maximum Speed:        118.8 kph 
Armor:                StarSlab/1
Armament:             
    2 Marklin Mini Missile SRM 2s
    1 Sperry Browning Machine Gun
Manufacturer:         Zaraw Vehicle Works
    Primary Factory:  Mechdur
Communications:       Magestrix Alpha
Targeting & Tracking: Exeter Longscan w/ReconLock

================================================================================================
Capabilities:
    Musangs are intended to be the eyes, ears, and spotters of ACDF formations where there are
    no mechs, aerospace, or orbital assets to do the job. Which, in most cases, is what happens.
    
    Musangs are wheeled because this allows for Zaraw to build them cheap and for Aurigan
    mechanics to easily service them without having to worry about the complicated machinery of
    hovercars. Despite not being a hovercraft, the Musang can still push as a fast enough 110+
    kph, faster than most mechs. Musang drivers are also trained to NOT allow other, heavier
    forces to get within ramming or kicking distance of their vehicles.
    
    While not intended to engage in combat, Zaraw put a pair of SE2 racks on the Musang with a
    ton of ammo. In most setups, only half of the tonnage is for the standard warhead. The other
    half is often a special type, usually Infernos. The standard missiles can be used to deal
    critical damage to already holed enemy armor, while Inferno rounds can cook OpFor units
    susceptible to heat, especially Battlemechs.

Variants:
    A variant of the Musang removes one of the SR2 launchers but gives the vehicle the ability
    to carry a squad of Foot infantry. This is a special forces version of the fast recon car,
    often used when ACDF forces need to quickly bring troops somewhere, like assaulting a
    facility or recovering personnel from somewhere.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                              120 Internal Combustion           8.00                     
    Cruising MP:                                7                                               
    Flanking MP:                                11                                              
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     1.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      16                                              
    R/L Side:                                   15                                              
    Rear:                                       11                                              
    Turret:                                     15                                              

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Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                  Turret                0.50         
2 SRM 2s                                                     Turret                2.00         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 2 (Ammo 50)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
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Point Value (PV): 12
TP: CV,  SZ: 1,  TMM: 3,  MV: 14"w
Damage: (S) 1 / (M) 0* / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: EE, SRCH, TUR(1/0*/-)