BattleMech Technical Readout
Name/Model: Banshee BNC-10X
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 16,885,928 C-Bills
Battle Value: 2,483
Chassis: Endo Steel
Power Plant: 285 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard with CASE II
Armament:
1 Heavy PPC
1 LB 20-X AC
4 Medium Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown
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Overview:
The Banshee has long been a maligned BattleMech, with many deriding its lack of armament for
its size. This has been addressed in many ways by many nations over the last several hundred
years, but it was the Lyran Commonwealth, with its Banshee-3S, that truly made it a
formidable design. This continued with each new variation they created, but this new design
not only gave it firepower, but also survivability.
Capabilities:
Built around the fusion core of the 3S/10S, the Banshee-10X's top speed is only 54 kph, but
like the 10S, jump jets provide additional mobility, allowing leaps of up to 90 meters
distant, or 30 meters high. The design, though perhaps not as heavily armed as other
designs, does mount an impressive short-range payload, centered on a type 20 multi-purpose
heavy autocannon mounted in its left torso. This weapon is fed by a three ton ammunition
load, and is backed by a quartet of medium lasers and a small extended range laser mounted
in its head. For more long-range fire, the design is equipped with a single heavy particle
cannon. To make this weapon even more deadly, it is paired with a PPC capacitor, which adds
a third again the firepower after the capacitor is powered up. This makes the PPC hit with
the same lethality as the heavy autocannon, but at a much greater distance.
To protect this payload, 18.5 tons of standard plate encase the frame, and the autocannon's
ammunition is protected by a type 2 CASE system. Additionally, several critical systems are
protected by additional armoring. The fusion core, compact gyro, hip actuators and cockpit
are all equipped with this additional armoring, protecting them each from one or more direct
hits.
Deployment:
Only a few of these 'Mechs have been thus far produced, but have become legendary on the
battlefield for the amount of abuse they can withstand.
Variants:
Wanting to make an even more protected unit, 3 prototypes of the Banshee-11X have been
produced, using some of the same systems. These units mount modular armor on several areas
of the 'Mech, providing an even thicker hide.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine (Armored): 285 Fusion 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 [20] 0.00
Gyro (Armored): Compact 4.50
Cockpit (Armored): Standard 3.00
Armor Factor: 293 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 42
Center Torso (rear): 18
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 32
R/L Leg: 20 40
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H 1 0.50
Angel ECM Suite CT 2 2.00
Jump Jet CT 1 2.00
Medium Laser CT 1 1.00
CASE II RT 1 1.00
Heavy PPC w/ Capacitor RT 5 11.00
LB 20-X AC (Ammo 10) RT 2 2.00
LB 20-X AC (Ammo 5) [Cluster] RT 1 1.00
2 Medium Lasers RT 2 2.00
LB 20-X AC LT 11 14.00
Medium Laser LT 1 1.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 49
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 2
Armor (A): 10, Structure (S): 8
Specials: AECM, ARM, CASEII, FLK1/1/-
Distribution
Name/Model: Banshee BNC-10X
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
===============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Small Laser 4. Hand Actuator
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2.LB 20-X AC 2. Fusion Engine 2. Medium Laser
3.LB 20-X AC 3. Fusion Engine 3.Heavy PPC
4.LB 20-X AC 4. Compact Gyro 4.Heavy PPC
5.LB 20-X AC 5. Compact Gyro 5.Heavy PPC
6.LB 20-X AC 6. Fusion Engine 6.Heavy PPC
1.LB 20-X AC 1. Fusion Engine 1. PPC Capacitor
2.LB 20-X AC 2. Fusion Engine 2. LB 20-X AC (Ammo 5)
3.LB 20-X AC 3. Jump Jet 3. LB 20-X AC (Ammo 5)
4.LB 20-X AC 4.Angel ECM Suite 4. LB 20-X AC (Ammo 5) [Cluster]
5.LB 20-X AC 5.Angel ECM Suite 5. CASE II
6.LB 20-X AC 6. Medium Laser 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Banshee BNC-10X
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 293 x 2.5 x 1 732.500
Internal Structure (Endo Steel w/ Fusion Engine): 145 x 1.5 x 1 x 1 (+) 217.500 = 950.000
Gyro (Compact): 95 x 0.5 (+) 47.500 = 997.500
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 1,097.500
Armored Components:
Cockpit (+) 5.000 = 1,102.500
Compact Gyro (+) 4.750 = 1,107.250
Fusion Engine (+) 30.000 = 1,137.250
Hip (+) 5.000 = 1,142.250
Hip (+) 5.000 = 1,147.250
Defensive Movement Factor: +2 (*) 1.20 = 1,376.700
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Final Defensive Battle Rating: 1,376.700
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Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 3 (Movement) - 40 (Weapons) = -17
Offensive Equipment:
Heavy PPC w/ Capacitor 370.000
LB 20-X AC (+) 237.000 = 607.000
LB 20-X AC (Ammo 5) (+) 30.000 = 637.000
LB 20-X AC (Ammo 5) (+) 30.000 = 667.000
LB 20-X AC (Ammo 5) [Cluster] (+) 30.000 = 697.000
Medium Laser [Inefficient] (+) 23.000 = 720.000
Medium Laser [Inefficient] (+) 23.000 = 743.000
Medium Laser [Inefficient] (+) 23.000 = 766.000
Medium Laser [Inefficient] (+) 23.000 = 789.000
ER Small Laser [Inefficient] (+) 8.500 = 797.500
Total 'Mech Tonnage: (+) 95.000 = 892.500
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,106.700
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Final Offensive Battle Rating: 1,106.700
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,376.700
Offensive Battle Rating: (+) 1,106.700 = 2,483.400
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Final BattleMech Battle Value: 2,483
Alpha Strike Conversion
Name/Model: Banshee BNC-10X
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
3 (Movement) + 35 (Weapons) - 4 (Base) (-) 34 = -14
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
Medium Laser (+) 0.500 = 1.800
Medium Laser (+) 0.500 = 2.300
Heavy PPC w/ Capacitor (+) 0.750 = 3.050
LB 20-X AC (+) 1.260 = 4.310
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 86.200
Divided by the maximum heat output - 4 (/) 34 = 2.535
Rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
3 (Movement) + 35 (Weapons) - 4 (Base) (-) 34 = -14
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
Medium Laser (+) 0.500 = 1.800
Medium Laser (+) 0.500 = 2.300
Heavy PPC w/ Capacitor (+) 1.000 = 3.300
LB 20-X AC (+) 1.260 = 4.560
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 91.200
Divided by the maximum heat output - 4 (/) 34 = 2.682
Rounded up to the nearest tenth = 2.7
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) + 15 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
Heavy PPC w/ Capacitor (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 293 armor points x 1 293.000 = 293.000
Armor Factor Conversion (/) 30 = 9.767
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 95 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with armored components = ARM
Unit is equipped with CASE II = CASEII
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/-
==========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 12.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.750
Final DIR Defensive Interaction Rating (+) 31.000 = 32.750
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 32.750 = 46.250
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 49.250
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Final Point Value: 49
Cost Breakdown
Name/Model: Banshee BNC-10X
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=========================================================================================================================================================
Structural Cost
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Armor (Standard): (293 pts) 18.5 x 10,000 185,000.00
Internal Structure (Endo Steel): 95 x 1,600 x 1 (+) 152,000.00 = 337,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 527,000.00
Engine (Fusion): (Armored) (5,000 x 285 x 95) / 75 + (6 x 150,000) (+) 2,705,000.00 = 3,232,000.00
Gyro (Compact): (Armored) 4.5 x 400,000 + (2 x 150,000) (+) 2,100,000.00 = 5,332,000.00
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 5,682,000.00
Life Support: 50,000 (+) 50,000.00 = 5,732,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 5,922,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,982,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 43,700.00 = 6,025,700.00
Leg Actuators: (Armored) 95 x ((150 x 2) + (80 x 2) + (120 x 2)) + (2 x 150,000) (+) 366,500.00 = 6,392,200.00
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Total Structural Cost: 6,392,200.00
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Weapons and Equipment Cost
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Angel ECM Suite 750,000 750,000.00
CASE II 175,000 (+) 175,000.00 = 925,000.00
ER Small Laser 11,250 (+) 11,250.00 = 936,250.00
Heavy PPC 250,000 (+) 250,000.00 = 1,186,250.00
Jump Jets 95 x (3 x 3) x 200 (+) 171,000.00 = 1,357,250.00
LB 20-X AC 600,000 (+) 600,000.00 = 1,957,250.00
LB 20-X AC (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 1,957,250.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,957,250.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,957,250.00
Medium Laser 40,000 (+) 40,000.00 = 1,997,250.00
Medium Laser 40,000 (+) 40,000.00 = 2,037,250.00
Medium Laser 40,000 (+) 40,000.00 = 2,077,250.00
Medium Laser 40,000 (+) 40,000.00 = 2,117,250.00
PPC Capacitor 150,000 (+) 150,000.00 = 2,267,250.00
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Total Weapons and Equipment Cost 2,267,250.00
=========================================================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,392,200.00
Weapons and Equipment Cost: (+) 2,267,250.00 = 8,659,450.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 16,885,927.50
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Final BattleMech Cost 16,885,928.00