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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Thor II (Innersphere Refurbished) (Grand Summoner) “Freaky Foe” (Custom)
Designer:           Freaky Foe
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  E
Tonnage:            70
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         20,808,708 C-Bills
Battle Value:       1,683

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    4 Light PPCs
    2 MML 7s
    2 Light Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Comming into Battletech from the Firestrike simpods, mechwarrior3&4, and mech assault. I had
    a lot of time piloting a Thor, and adored it. Getting into the setting, and learning the
    table top rules,  I found I dispise clanners as any good spheroid ought to. So I have
    created what is a Standard Armor rendition, a modification of the omni mech chassis that
    would have to happen to keep it running. Which Makes the Grand summoner the only mech that
    could lore accurate to omnis, make this retroactive retro fitting, as the Grand Summoner has
    both clan endo and ferro allowing for the fourteen critical slots to remain unchanged in my
    retro fitting… The armor in tonnage is unchanged as is its standard weight capacity as a
    Omni mech. I of corse took liberty with the armor placement not simply shaving it equally
    but making sure if fielded it will be ok, even if it technically lost what amounts to 2tons
    of armor pips, that is 32 pips for the uninitiated.
    
    I hope this chassis will be of Use to any other IS Thor fanatics like myself!
    
    
    Of note the concept of this design is a armor replaced model, who's endo-steal chasy has
    been patched over many battles with IS endo-steel ,at a certain point it stops being as
    lean, and may as well be innersphere steel

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     350 XL (C)                15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             22       
    Center Torso (rear):                               5       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                           11             16       
    R/L Leg:                           15             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Light Machine Gun                                         RT                1          0.50             
MML 7 (Ammo 14) [SRM]                                     RT                1          1.00             
MML 7 (Ammo 34) [LRM]                                     RT                2          2.00             
Light Machine Gun                                         LT                1          0.50             
Light Machine Gun (Ammo 100)                              LT                1          0.50             
2 MML 7s                                                  LT                8          9.00             
2 Light PPCs                                              RA                4          6.00             
2 Light PPCs                                              LA                4          6.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: IF1, OMNI