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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Furiae (Lammergeier) F
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         33,356,001 C-Bills
Battle Value:       2,777

Chassis:              DSAM Endo 10-Composite Endo-Composite
Power Plant:          Edasich Motors 340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters [150 meters]
Armor:                Starshield Ultra-Tech Stealth
Armament:             
    1 Hyper-Assault Gauss 20
    2 ER Large Lasers
Manufacturer:         D&K Creation Studio, Olivetti Weaponry, Trellshire Heavy Industries
    Primary Factory:  Hamilton (DKCS), Quatre Belle (DKCS), Sudeten (OW), Twycross (THI)
Communications:       MegaBand System 21 with ECM Suite
Targeting & Tracking: Dtrac Suit 4 with Bloodhound Active Probe

================================================================================================
Overview:
    Created as a "sister chassis" to the Hræsvelgr, the Lammergeier is an opportunistic hunter
    built to catch unsuspecting enemies with volleys of long range fire. Its production was
    kickstarted by taking heavy inspiration from what seemed to be a destroyed 'Mech prototype
    that was uncovered by the Laughing Vultures on Angell II; while the data they recovered
    showed extensive design flaws, like the misaligned cockpit making ejection exceedingly
    difficult, it had enough promise to warrant a second lease on life.

Capabilities:
    Equipped with 16.5 tons of Stealth Armor and built on an endo-composite chassis, the
    Lammergeier (or Furiae, for the Inner Sphere market) is meant to strike hard from a
    favorable angle when its opponents least expect it. While it has received scorn from the
    newly reborn Jade Falcons, being a machine that relies on "dirty tricks" to get an
    advantage, its usefulness whenever it was deployed alongside their new touman begrudgingly
    saw it earn its rightful spot as a headhunter. While expensive due to the use of an armored
    cockpit and a compact gyro, it boasts a decent amount of pod space at 30 tons, meaning it
    can use several different loadouts effectively and giving enterprising Mechwarriors ample
    room for experimentation. The fixed partial wing system makes its mission profile obvious,
    but the decision to not mount jump jets directly onto the chassis was heavily pushed by the
    chief engineer from D&K Creation Studios in charge of the project to "maximize tactical
    flexibility, and because that shit is stupid".

Deployment:
    This is the BASE chassis, go forth and don't look back.

Variants:
    Created with the intention to be a Lance or Star based sniper, the Furiae F configuration is
    based around, simply put "What if the Prime, but more focused on sniping and less on being
    an utter devil of a skirmisher". In that regard, it explains the C3 slave and the Bloodhound
    active probe mounted in the center torso, as well as its primary weapons of twin ER Large
    Lasers in the side torso, and a Hyper-Assault Gauss 20 in the right arm that is fed with two
    tons of ammunition. To allow the machine to get into prime sniping spots and to take
    advantage of its partial wings, four jump jets are added to the chassis, while to try and
    keep the stealth armor and large lasers cool, three more double heat sinks for a total of
    sixteen are mounted across the chassis. Finally, to let the pilot either pick up mission
    critical objective should they come across them, or punch their way out of a problem, the
    hand and lower arm actuators of the left arm are mounted.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                               4 [5]                                             
Heat Sinks (Double):                         16 [35]                   6.00                     
Gyro:                                      Compact (IS)                6.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                  Stealth (IS)                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 H                 1          1.00             
Bloodhound Active Probe (IS)                              CT                3          2.00             
C3 Slave (IS)                                             CT                1          1.00             
ER Large Laser                                            RT                1          4.00             
Hyper-Assault Gauss 20 (Ammo 12)                          RT                2          2.00             
2 Jump Jets                                               RT                2          2.00             
ER Large Laser                                            LT                1          4.00             
2 Jump Jets                                               LT                2          2.00             
Partial Wing                                            LT/RT               6          4.50             
Hyper-Assault Gauss 20                                    RA                6         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 67
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/10"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 1
Armor (A): 9,  Structure (S): 5
Specials: ARM, BH, C3S, CASE, ECM, FLK1/1/1, JMPS1, MHQ1, OMNI, OVL, RCN, STL