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                 BattleMech Technical Readout

Name/Model:         Jumping Jack
Designer:           tonyblitz1
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            30
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,987,750 C-Bills
Battle Value:       719

Chassis:              Endo-Composite
Power Plant:          120 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Improved
    Jump Capacity:    180 meters [240 meters]
Armor:                Standard
Armament:             
    6 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Capabilities:
    Quirks
    Positive: Reinforced Legs (1), Nimbe Jumper (3) Vestigial Hands (0)
    Negative: Unbalanced (1)
    Neutral: Overdriven Myomer (0)
    
    Overdriven Myomer
    Type: Negative/Positive (Conditional)
    Description: Type: Conditional (Positive/Negative)
    Description:
    When TSM or MASC is inactive, treat the 'Mech as having the "Easy to Pilot" quirk.
    When either system is active, treat the 'Mech as having the "Hard to Pilot" quirk.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               2.50                     
Engine:                                  120 Light Fusion              3.00                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                               6 [8]                                             
Heat Sinks (Compact):                        10 [13]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               2       
    R/L Torso:                          7              9       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5              9       
    R/L Leg:                            7              9       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 1          1.00             
3 Improved Jump Jets                                      RT                6          3.00             
3 Improved Jump Jets                                      LT                6          3.00             
Partial Wing                                            LT/RT               8          2.50             
3 ER Small Lasers                                         RA                3          1.50             
3 ER Small Lasers                                         LA                3          1.50             
Talons (C)                                              LL/RL               4          2.00             
Triple-Strength Myomer                                    --                6          0.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"/16"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: ENE, JMPS2, MEL, TSM