Units »Search» BattleMechs »Panzermauer (Bastion) Prime [BASE]
Design Overview
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BattleMech Technical Readout
Name/Model: Panzermauer (Bastion) Prime [BASE]
Designer: Sarpeadon83
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 31,948,333 C-Bills
Battle Value: 1,998
Chassis: Reinforced
Power Plant: 200 XL
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Ballistic-Reinforced
Armament:
25 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Reinforced (C) 20.00
Engine (Armored): 200 XL (C) 4.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro (Armored): Standard 2.00
Cockpit (Armored): Standard 3.00
Armor Factor: 307 26.00
Type: Ballistic-Reinforced
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
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Location Fixed Spaces Remaining
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Head None 1
Center Torso 2 Watchdog CEWS (C) 0
Right Torso 2 XL Engine (C) 6
1 Jump Jet
3 Ballistic-Reinforced
Left Torso 2 XL Engine (C) 6
1 Jump Jet
3 Ballistic-Reinforced
Right Arm 2 Ballistic-Reinforced 6
Left Arm 2 Ballistic-Reinforced 6
Right Leg 2 Double Heat Sink (C) 0
Left Leg 2 Double Heat Sink (C) 0
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Fixed Equipment Location Critical Tonnage
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Watchdog CEWS (C) CT 2 1.50
Jump Jet RT 1 2.00
Jump Jet LT 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 44
TP: BM, SZ: 4, TMM: 0, MV: 4"j
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 10, Structure (S): 10
Specials: ARM, BRA, ECM, ENE, LPRB, OMNI, RCN, WAT
Distribution
Name/Model: Panzermauer (Bastion) Prime [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Ballistic-Reinforced 5. Ballistic-Reinforced
6. Ballistic-Reinforced 6. Ballistic-Reinforced
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Roll Again 3. XL Engine (C) 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine (C) 2. Roll Again
3. Jump Jet 3. XL Engine (C) 3. Jump Jet
4. Ballistic-Reinforced 4. XL Engine (C) 4. Ballistic-Reinforced
5. Ballistic-Reinforced 5.Watchdog CEWS (C) 5. Ballistic-Reinforced
6. Ballistic-Reinforced 6.Watchdog CEWS (C) 6. Ballistic-Reinforced
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink (C) 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6.Double Heat Sink (C)
Battle Value Breakdown
Name/Model: Panzermauer (Bastion) Prime [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Ballistic-Reinforced): 307 x 2.5 x 1.5 1,151.250
Internal Structure (Reinforced w/ XL Engine): 152 x 1.5 x 2 x 0.75 (+) 342.000 = 1,493.250
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,543.250
Defensive Equipment:
Watchdog CEWS (C) (+) 68.000 = 1,611.250
Armored Components:
Cockpit (+) 5.000 = 1,616.250
Foot Actuator (+) 5.000 = 1,621.250
Foot Actuator (+) 5.000 = 1,626.250
Gyro (+) 10.000 = 1,636.250
Hip (+) 5.000 = 1,641.250
Hip (+) 5.000 = 1,646.250
Life Support (+) 10.000 = 1,656.250
Lower Leg Actuator (+) 5.000 = 1,661.250
Lower Leg Actuator (+) 5.000 = 1,666.250
Sensors (+) 10.000 = 1,676.250
Upper Leg Actuator (+) 5.000 = 1,681.250
Upper Leg Actuator (+) 5.000 = 1,686.250
XL Engine (C) (+) 50.000 = 1,736.250
Defensive Movement Factor: +1 (*) 1.10 = 1,909.875
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Final Defensive Battle Rating: 1,909.875
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 3 (Movement) = 23
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 3 (Run) + 1 (Jump) (*) 0.880 = 88.000
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Final Offensive Battle Rating: 88.000
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BattleMech Battle Value
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Defensive Battle Rating: 1,909.875
Offensive Battle Rating: (+) 88.000 = 1,997.875
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Final BattleMech Battle Value: 1,998
Alpha Strike Conversion
Name/Model: Panzermauer (Bastion) Prime [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
Jumping Movement: 2 (Jump) = 4"j
Jumping Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) - 4 (Base) (-) -1 = 21
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) - 4 (Base) (-) -1 = 21
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) - 4 (Base) (-) -1 = 21
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ballistic-Reinforced: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
Structure: Reinforced (*) 2 = 10.0
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Final Structure Value: 10
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with Ballistic-Reinforced armor = BRA
Unit is equipped with Watchdog CEWS = ECM
Unit contains no explosive components = ENE
Unit is equipped with Watchdog CEWS = LPRB
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Watchdog CEWS = WAT
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 30.000
Defense Factor 1 + {[0 (4" Move) + 1 (Jump)] x 0.1} (*) 1.100 = 33.000
Final DIR Round to nearest half point = 33.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") + 0.5 (Jump-capable) = 1.000
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.500
Special Ability Factor [BRA] 2.25 (0.75 per 3 Armor points) (+) 2.250 = 3.750
Final DIR Defensive Interaction Rating (+) 33.000 = 36.750
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 36.750 = 38.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 40.750
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 41.750
Force Bonus [RCN] Recon (+) 2.000 = 43.750
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Final Point Value: 44
Cost Breakdown
Name/Model: Panzermauer (Bastion) Prime [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ballistic-Reinforced): (307 pts) 26.0 x 25,000 650,000.00
Internal Structure (Reinforced): 100 x 6,400 x 1 (+) 640,000.00 = 1,290,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 1,490,000.00
Engine (XL): (Armored) (20,000 x 200 x 100) / 75 + (10 x 150,000) (+) 6,833,333.33 = 8,323,333.33
Gyro (Standard): (Armored) 2.0 x 300,000 + (4 x 150,000) (+) 1,200,000.00 = 9,523,333.33
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 9,873,333.33
Life Support: (Armored) 50,000 + (2 x 150,000) (+) 350,000.00 = 10,223,333.33
Sensors: (Armored) 100 x 2,000 + (2 x 150,000) (+) 500,000.00 = 10,723,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 10,783,333.33
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 10,829,333.33
Leg Actuators: (Armored) 100 x ((150 x 2) + (80 x 2) + (120 x 2)) + (8 x 150,000) (+) 1,270,000.00 = 12,099,333.33
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Total Structural Cost: 12,099,333.33
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Weapons and Equipment Cost
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Jump Jets 100 x (2 x 2) x 200 80,000.00
Watchdog CEWS (C) 600,000 (+) 600,000.00 = 680,000.00
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Total Weapons and Equipment Cost 680,000.00
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BattleMech Cost
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Structural Cost: 12,099,333.33
Weapons and Equipment Cost: (+) 680,000.00 = 12,779,333.33
OmniMech Conversion Cost: (12,099,333.33 + 680,000.00) x 0.25 (+) 3,194,833.33 = 15,974,166.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 31,948,333.33
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Final BattleMech Cost 31,948,333.00