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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mist Lynx MLX-PRIME
Designer:           E1N16
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            25
Role:               Striker
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,758,854 C-Bills
Battle Value:       871

Chassis:              Light Series II Endo Steel
Power Plant:          Type II 175 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Royal Light Series Mk. 1 
    Jump Capacity:    180 meters
Armor:                Compound H17 Ferro-Fibrous
Armament:             
    1 Cascade Arms 'Longarm' Medium LRM 10
    1 Coventry TH4b Streak SRM 4
    2 .50in Browning M2HB Machine Guns
Manufacturer:         Arcadia BattleMech Plant CM-O3
    Primary Factory:  Arcadia
Communications:       Build 1685/5 Tacticom
Targeting & Tracking: Series III GDS with Active Probe

================================================================================================
Overview:
    A second generation OmniMech the Mist Lynx was selected to replace the aging fleet of
    Locusts within SLDF Royal Command. Though the project was considered a failure due to high
    costs the mech itself was excellent and was still adopted into service.

Capabilities:
    The Prime configuration was considered underarmed for its weight class though an acceptable
    replacement for the locust.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       175 XL                   3.50                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   67                     3.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8              8       
    Center Torso (rear):                               2       
    R/L Torso:                          6              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            4              7       
    R/L Leg:                            6              7       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Active Probe                                              RT                1          1.00             
Machine Gun                                               RT                1          0.25             
Machine Gun                                               LT                1          0.25             
Machine Gun (Ammo 100)                                    LT                1          0.50             
LRM 10                                                    RA                1          2.50             
LRM 10 (Ammo 12)                                          RA                1          1.00             
Streak SRM 4                                              LA                1          2.00             
Streak SRM 4 (Ammo 25)                                    LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: CASE, IF1, JMPW1, OMNI, PRB, RCN