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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Pollux POL-1X
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            30
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3076
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         7,499,440 C-Bills
Battle Value:       849

Chassis:              Krupp 200 Clan Endo Steel
Power Plant:          GM Clan-Grade 210 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Chilton 466 Improved
    Jump Capacity:    300 meters
Armor:                Krupp 155 Clan Ferro-Fibrous
Armament:             
    1 Blankenburg Clan 522ER ER Medium Laser (C)
    1 Harpoon-4SC Streak SRM 4 (C)
    1 Blankenburg 401STX Small X-Pulse Laser
Manufacturer:         Krupp Armament Works
    Primary Factory:  Bochum, Terra
Communications:       Krupp-COMM 500
Targeting & Tracking: GME HiTrak-3

================================================================================================
Overview:
    A bleeding edge Word of Blake BattleMech that utilizes Clan components, Krupp Armament
    Works' Pollux is a highly mobile machine intended to harass enemies in numbers and avoid
    damage via its very high speed.

Capabilities:
    The Pollux is designed as a striker with very high mobility, taking various weight- and
    space-saving options so it can mount a Clantech 210-rated XL Engine and 10 IS-grade Improved
    Jump Jets with room to mount its weapons suite. This is accomplished via a Small Cockpit,
    Compact Gyro, 2.5 tons of Clan Ferro-Fibrous, and having a Clantech Endo-Steel chassis.
    
    Its offensive capabilites come from two Clantech weapons in the form of a ER Medium Laser
    and a Streak SRM 4 with one ton of reloads, backed up by a Small X-Pulse Laser. This
    requires it to get into proximity to utilize its firepower, which its mobility makes very
    much possible. The Pollux can thus be likened to an annoying mosquito that flies around
    avoiding hits before suddenly coming in for a lethal bite. However, that speed and agility
    requires an experienced pilot.
    
    DESIGN QUIRKS: Nimble Jumper, Narrow/Low Profile, Hard to Pilot, Non-Standard Parts

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.50                     
Engine:                                     210 XL (C)                 4.50                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 10                                              
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   48                     2.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      10              5       
    Center Torso (rear):                               2       
    R/L Torso:                          7              5       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5              5       
    R/L Leg:                            7              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Improved Jump Jets                                      CT                4          2.00             
3 Improved Jump Jets                                      RT                6          3.00             
3 Improved Jump Jets                                      LT                6          3.00             
Streak SRM 4 (C)                                          RA                1          2.00             
Streak SRM 4 (Ammo 25) (C)                                RA                1          1.00             
ER Medium Laser (C)                                       LA                1          1.00             
Small X-Pulse Laser                                       LA                1          1.00             
Improved Jump Jet                                         RL                2          1.00             
Improved Jump Jet                                         LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/20"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: CASE, JMPS1