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                 BattleMech Technical Readout

Name/Model:         Jabberwocky (Caster) PRIME
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Succession Wars / 3024
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,680,625 C-Bills
Battle Value:       2,062

Chassis:              Foundation E50 Endo Steel
Power Plant:          Redline 300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            JF Standard 
    Jump Capacity:    180 meters
Armor:                Forging Omni-J35
Armament:             
    1 ER PPC
    1 Streak SRM 6
    4 Small Pulse Lasers
    2 Anti-Personnel Pods
Manufacturer:         Eagle Craft Group, Niles Industriplex Bravo, Olivetti Weaponry, Sheridan LM-TA 8-10, Svarstaad Industriplex Beta
    Primary Factory:  Ironhold (ECG), Niles (NIB), Sudeten (OW), Sheridan (SLMTA810), Svarstaad (SIB)
Communications:       Model J-D 067 with ECM Suite
Targeting & Tracking: Hawkeye 60

================================================================================================
Overview:
    A design made by Clan Jade Falcon but later taken up by Clan Hell's Horses and Clan Star
    Adder, the Caster (known in the Inner Sphere as the Jabberwocky) is a versatile OmniMech
    capable of taking on a variety of roles.
    
    The Prime configuration is designed as a generalist skirmisher.

Capabilities:
    The Jabberwocky is built on a Foundation E50 Endo Steel chassis, which supports a Redline
    300 XL engine and 10 tons of Forging Omni-J35 armor plating. This provides it a good mix of
    speed and durability. As for its electronics, a Model J-D 067 provides communications and a
    Hawkeye 60 handles targeting and tracking; a default cooling package of 12 double heat sinks
    is also provided.
    
    The Prime configuration features 6 JF Standard Jump Jets, providing seasoned Clan
    MechWarriors the capability to employ an acrobatic movement style. It also features an ER
    PPC in the left torso, a Streak SRM 6 launcher with one ton of reloads in the right, four
    arm-attached Small Pulse Lasers (two per arm), and two Anti-Personnel pods in the legs. This
    enables a fluid combat style that best lends itself to skirmisher tactics. Finally, an ECM
    Suite is included to provide the 'Mech with electronic warfare capabilities and an
    additional double heat sink to make it sink as much waste heat as it can put out.
    
    The ER PPC in particular has a weaker cooling jacket due to the extra double heat sink being
    able to handle that slight excess - thus justifying the slight savings of the downgrade -
    while the platform itself provides a cockpit cowl (which can complicate ejection) and uses
    standardized parts.
    
    DESIGN QUIRKS: Ubiquitous, Cowl, Nimble Jumper, Poor Cooling Jacket (ER PPC), Difficult
    Ejection

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             22       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          1.00             
Streak SRM 6                                              RT                2          3.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
ECM Suite                                                 LT                1          1.00             
ER PPC                                                    LT                2          6.00             
2 Jump Jets                                               LT                2          1.00             
2 Small Pulse Lasers                                      RA                2          2.00             
2 Small Pulse Lasers                                      LA                2          2.00             
Anti-Personnel Pod                                        RL                1          0.50             
Jump Jet                                                  RL                1          0.50             
Anti-Personnel Pod                                        LL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 1
Armor (A): 5,  Structure (S): 3
Specials: CASE, ECM, OMNI