|
Member Review - Wanallo : 01-Apr-2011 15:13 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.50 |
| Comment: |
Ignoring the uninspired artwork from that TRO. It really performs well.
I would use this to bully lighter mechs or snipers, backing away quickly when that side torso gets holed. The MASC is a life saver here, after that, use it as a guerrilla, only popping out when it's safe. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Rudel Gurken : 09-May-2006 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
An exellent scout and light mech hunter able to withstand some damage.
It has tremedous speed and JJ´s and has quite a punch though it lacks range.
The MASC is especially dangerous on this one because when the myomers freeze up you´ll lose a very expensive mech in enemy controlled territory (where these mechs most likely will see action)! |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - bladewind : 03-Sep-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
Fanstastic scout / light scout killer but if you keep killing all the enemy scouts, you are de-valuing your own intel data already, yes ?
:D
The armor is resilient enough for its job but the masc is alittle worry.
Freezing up your mech when you most need it has to be one of the most sublime feelings ever for any mech pilot.
If i can't do much swappings, i would cull the Streak 2 and SRM6 for a single Streak 6 and a ton of ammo. The left over weight can go for 1 more laser or even a flamer.
A flamer will be fun against infantry that scout mechs always seem to run into and i can scorch forests to cover my own retreat as well.
|
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - mud : 22-Nov-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
This is a nice scout, but it's really going to be overkill in a lot of situations. In a high-risk situation this would be a very useful scout, able to go into situations that a light would not survive. I can the value of this for units going up against the clans though; Inner Sphere lights just do not have the armor to stand up to clan lights.
The weapons are nothing special though, so don't succumb to the temptation to get into a stand-up firefight. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Blackhand : 10-Sep-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
One of the few mechs you can use to kill off the annoying Assassin's as it can keep up. Course thats kinda over specialized but, killing off all the enemies fast scouts means he's going to have lousy intelligence reports. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|