Units »Search» BattleMechs »Firestarter FS9-RF [BASE]
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BattleMech Technical Readout
Name/Model: Firestarter FS9-RF [BASE]
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,749,844 C-Bills
Battle Value: 612
Chassis: Foundation Reinforced Endo Steel
Power Plant: GM 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Nova
Armament:
20.5 tons of pod space available
Manufacturer: Ceres Metals Industries, Coventry Metal Works, Luthien Armor Works, Victory Industries
Primary Factory: Capella (CMI), Coventry (CMW), Luthien (LAW), Marduk (VI)
Communications: Cyclops 18XS Adaptable
Targeting & Tracking: Cyclops Special Limited
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Overview:
Several decades after the end of the Jihad, the Draconis Combine had restored its military
and industrial strength. The production lines of the "Luthien Armor Works" were also
available again. Current models, such as the Avalanche, could be supplemented by the
production of older models. The first generation of Omnis (Raptor, Owens, Strider,
Firestarter, Blackjack, Black Hawk-KU, Avatar, and Sunder) had proven themselves in the
past, but also had minor flaws. The ramp-up of production should now eliminate or improve
these minor issues. First: a complete conversion to dual heat sinks on all 'Mechs. Second: a
complete removal of fixed equipment (including jump jets and external heat sinks). The
second point demonstrates the increased flexibility. Some equipment is no longer compatible
with some Omnis (e.g., the use of improved jump jets). This also significantly increases the
carrying capacity in some cases. The entire project was dubbed "Project Refit." The
designation of the revised base models is -RF.
Capabilities:
The Firestarter-RF loses two of its heatsinks - just the heatsinks inside its engines will
remain. Together with the removal of the other fixed equipment (jumpjets and flamer) this
will encrease the podspace. Every part can be mounted when necessary. There is also a little
change concerning the distribution of endosteel. Now the Firestarter-RF is able to get some
actuators, if necessary.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (rear): 7
R/L Torso: 11 16
R/L Torso (rear): 6
R/L Arm: 7 12
R/L Leg: 11 16
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Location Fixed Spaces Remaining
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Head None 1
Center Torso None 2
Right Torso 3 XL Engine 8
1 Endo Steel
Left Torso 3 XL Engine 8
1 Endo Steel
Right Arm 4 Endo Steel 6
Left Arm 4 Endo Steel 6
Right Leg 2 Endo Steel 0
Left Leg 2 Endo Steel 0
================================================================================================
Fixed Equipment Location Critical Tonnage
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================================================================================================
Alpha Strike Statistics
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Point Value (PV): 17
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials: ENE, OMNI
Distribution
Name/Model: Firestarter FS9-RF [BASE]
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Endo Steel 4. Gyro 4. Endo Steel
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Firestarter FS9-RF [BASE]
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Endo Steel w/ XL Engine): 75 x 1.5 x 1 x 0.5 (+) 56.250 = 396.250
Gyro (Standard): 45 x 0.5 (+) 22.500 = 418.750
Defensive Movement Factor: +3 (*) 1.30 = 544.375
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Final Defensive Battle Rating: 544.375
===============================================================================================
Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) = 24
Total 'Mech Tonnage: (+) 45.000 = 45.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 67.500
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 67.500
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 544.375
Offensive Battle Rating: (+) 67.500 = 611.875
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Final BattleMech Battle Value: 612
Alpha Strike Conversion
Name/Model: Firestarter FS9-RF [BASE]
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
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Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere XL on a 45 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 14.500 = 16.000
Unit's Final Point Value:
Offensive Value = 1.000
Defensive Value (+) 16.000 = 17.000
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Final Point Value: 17
Cost Breakdown
Name/Model: Firestarter FS9-RF [BASE]
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (136 pts) 8.5 x 10,000 85,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 157,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 247,000.00
Engine (XL): (20,000 x 270 x 45) / 75 (+) 3,240,000.00 = 3,487,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,387,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,587,000.00
Life Support: 50,000 (+) 50,000.00 = 4,637,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,727,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,787,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 9,000.00 = 4,796,000.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,827,500.00
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Total Structural Cost: 4,827,500.00
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 4,827,500.00
Weapons and Equipment Cost: (+) 0.00 = 4,827,500.00
OmniMech Conversion Cost: (4,827,500.00 + 0.00) x 0.25 (+) 1,206,875.00 = 6,034,375.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 8,749,843.75
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Final BattleMech Cost 8,749,844.00