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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sledgehammer SHM-04M
Designer:           Redshirt
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,699,917 C-Bills
Battle Value:       1,695

Chassis:              Custom Built Endo Steel
Power Plant:          AMC 275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 LB 20-X AC
    3 ER Medium Lasers
    1 Small Pulse Laser
    2 Flamers
Manufacturer:         Irian BattleMechs Unlimited
    Primary Factory:  Angell II
Communications:       Achernar Electronics HICS-15
Targeting & Tracking: Able-Seven Sensor Suite

================================================================================================
Overview:
    The Sledgehammer was designed by Kali Yama Weapons Industries Incorporated as a "delivery
    system" for the new Heavy Gauss Rifles sold to them by Blackwell. Kali-Yama hoped it had
    finally created a design to supplant the old Hunchback, but this was not to be.
    
    Despite a chassis and Gyro custom-made to house the HGR, the Sledgehammer had chronic
    stability issues that Kali-Yama was never able to cure. Additionally, the ambitious magnetic
    feed system for the HGR had a tendency to jam at inopportune times. After a series of
    limited production runs, Kali Yama would abandon the design in favor of the Mech that would
    become the Quasimodo.
    
    In order to recoup the costs of the Sledgehammers extensive development, the design was sold
    to Irian Battlemechs Unlimited. Irian would redesign the chassis and feed system to include
    non-magnetic ferrous composites, reducing the recoil from the HGR. Additionally, the feed
    system was replaced with a slower mechanical system, curing the design of its most severe
    issues.

Capabilities:
    Carrying a Heavy Gauss Rifle with 8 rounds of fire at speeds up to 85km/h, The Sledgehammer
    is ideal for short-range ambushes. Its battery of 5 Medium Lasers allows it to deal even
    greater damage and crit-seek at point-blank range.
    
    It is however, unstable, and the recoil of the HGR and incoming attacks stand a good chance
    of knocking the Sledgehammer over. Even worse, there is no CASE system to protect the Fusion
    Engine from the Heavy Gauss should it suffer a critical hit.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             29       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
2 Flamers                                                 CT                2          2.00             
3 ER Medium Lasers                                        RT                3          3.00             
CASE II                                                   LA                1          1.00             
LB 20-X AC                                              LA/LT               11        14.00             
LB 20-X AC (Ammo 10)                                      LA                2          2.00             
LB 20-X AC (Ammo 10) [Cluster]                            LA                2          2.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASEII, FLK1/1/-, TSM