BattleMech Technical Readout
Name/Model: Merlin MLN-2E
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,808,800 C-Bills
Battle Value: 1,541
Chassis: Heavy Star QAT-4
Power Plant: Pitban 240 240
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Pitban LFT 50
Jump Capacity: 120 meters
Armor: Durallex Heavy Ferro-Fibrous with CASE II
Armament:
1 Defiance 980 Heavy PPC
2 Defiance P5M Medium Pulse Lasers
1 Defiance Variable-5 MML 5
2 Defiance X5S Small X-Pulse Lasers
Manufacturer: Mountain Wolf BattleMechs
Primary Factory: Alpheratz
Communications: Magestrix Alpha
Targeting & Tracking: Magestrix Gamma
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Overview:
Created by Mountain Wolf Battlemechs as an official refit package and export model, the
Merlin MLN-2E is an effort to bring in their flagship 'mech into the 3150s and beyond
without relying on expensive to produce Clan-tech specced equipment.
More specifically, it is a package meant to update the design to the modern day fighting
specifications of many other similar tonnage machines without inflating the cost unjustly or
allowing the 'mech to need a full factory refit to function, allowing old stocks of MLN-1A
through 1C models to be easily refit for whoever has them in stock, as well as to open up a
lucrative export to various powers and factions around the Inner Sphere.
Capabilities:
While much of the base systems remained the exact same for ease of maintenance on the newer
produced models and to allow the refurbished models sure to come from the refit package an
easier time getting set up, in this case the engine, TTS, communications systems, chassis,
jumpjets all remain their MWB standard, the heat sinking system is replaced with a mere ten
IS grade double heatsinks, as well as the armor getting updated to 10.5 Tons of Durralax
Heavy Ferro-Fiborus armor to allow for maximal protection on top of saved weight.
Meanwhile, its entire weapons package has been changed and updated to be a harder hitting
and better equipped system to deal with the many new threats that have come to be known
since its original creation. Armed with entirely Defiance Brand weapons, the PPC has been
updated to a Heavy model, the LRM 5 replaced with an MML 5 with two tons of CASE II
protection ammunition, the Machine Gun, ammunition, and Flamer have been replaced with twin
Small X-Pulse Lasers, and its arm mounted Medium Lasers have been replaced with two Medium
Pulse Lasers.
It is noted that with these new weapon system that should the machine alpha strike after a
jump, should the ranges line up or should the pilot wish to fire SRMs, the machine will get
dangerously hot. But only should the pilot wish to fire the Heavy PPC, which may not always
be the case. Regardless, the machine's refit package comes out to a mere increase of 950,000
SeaBills market price, while the full 'mech itself it an easy 6 Million SeaBills at Market
Price. Greatly affordable for any wishing to upgrade their old chassis on the cheap.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 240 Fusion 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 201 10.50
Type: Heavy Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 32
Center Torso (rear): 8
R/L Torso: 14 23
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 28
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Weapons and Ammo Location Critical Tonnage
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CASE II RT 1 1.00
Heavy PPC RT 4 10.00
MML 5 RT 3 3.00
MML 5 (Ammo 20) [SRM] RT 1 1.00
MML 5 (Ammo 24) [LRM] RT 1 1.00
2 Small X-Pulse Lasers LT 2 2.00
Medium Pulse Laser RA 1 2.00
Medium Pulse Laser LA 1 2.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 7, Structure (S): 5
Specials: CASEII, IF0*
Distribution
Name/Model: Merlin MLN-2E
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Pulse Laser 4. Heavy Ferro-Fibrous 4. Medium Pulse Laser
5. Heavy Ferro-Fibrous 5. Sensors 5. Heavy Ferro-Fibrous
6. Heavy Ferro-Fibrous 6. Life Support 6. Heavy Ferro-Fibrous
1. Heavy Ferro-Fibrous 1. Heavy Ferro-Fibrous
2. Heavy Ferro-Fibrous 2. Heavy Ferro-Fibrous
3. Heavy Ferro-Fibrous 3. Heavy Ferro-Fibrous
4. Heavy Ferro-Fibrous 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Small X-Pulse Laser 1. Fusion Engine 1.Heavy PPC
2. Small X-Pulse Laser 2. Fusion Engine 2.Heavy PPC
3.Double Heat Sink 3. Fusion Engine 3.Heavy PPC
4.Double Heat Sink 4. Gyro 4.Heavy PPC
5.Double Heat Sink 5. Gyro 5.MML 5
6. Heavy Ferro-Fibrous 6. Gyro 6.MML 5
1. Heavy Ferro-Fibrous 1. Gyro 1.MML 5
2. Heavy Ferro-Fibrous 2. Fusion Engine 2. MML 5 (Ammo 20) [SRM]
3. Heavy Ferro-Fibrous 3. Fusion Engine 3. MML 5 (Ammo 24) [LRM]
4. Heavy Ferro-Fibrous 4. Fusion Engine 4. CASE II
5. Roll Again 5. Heavy Ferro-Fibrous 5. Heavy Ferro-Fibrous
6. Roll Again 6. Heavy Ferro-Fibrous 6. Heavy Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Merlin MLN-2E
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 201 x 2.5 x 1 502.500
Internal Structure (Standard w/ Fusion Engine): 99 x 1.5 x 1 x 1 (+) 148.500 = 651.000
Gyro (Standard): 60 x 0.5 (+) 30.000 = 681.000
Defensive Movement Factor: +2 (*) 1.20 = 817.200
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Final Defensive Battle Rating: 817.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 4 (Movement) - 32 (Weapons) = -10
Offensive Equipment:
Heavy PPC 317.000
Medium Pulse Laser (+) 48.000 = 365.000
Medium Pulse Laser (+) 48.000 = 413.000
MML 5 [Inefficient] (+) 22.500 = 435.500
Small X-Pulse Laser [Inefficient] (+) 10.500 = 446.000
Small X-Pulse Laser [Inefficient] (+) 10.500 = 456.500
MML 5 (Ammo 20) [SRM] (+) 6.000 = 462.500
MML 5 (Ammo 24) [LRM] (+) 6.000 = 468.500
Total 'Mech Tonnage: (+) 60.000 = 528.500
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 724.045
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Final Offensive Battle Rating: 724.045
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BattleMech Battle Value
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Defensive Battle Rating: 817.200
Offensive Battle Rating: (+) 724.045 = 1,541.245
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Final BattleMech Battle Value: 1,541
Alpha Strike Conversion
Name/Model: Merlin MLN-2E
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
4 (Movement) + 32 (Weapons) - 4 (Base) (-) 32 = -12
Offensive Equipment: = 0.000
Small X-Pulse Laser (+) 0.330 = 0.330
Small X-Pulse Laser (+) 0.330 = 0.660
MML 5 (+) 0.600 = 1.260
Medium Pulse Laser (+) 0.660 = 1.920
Medium Pulse Laser (+) 0.660 = 2.580
Heavy PPC (+) 1.125 = 3.705
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 74.100
Divided by the maximum heat output - 4 (/) 32 = 2.316
Rounded up to the nearest tenth = 2.4
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
4 (Movement) + 32 (Weapons) - 4 (Base) (-) 32 = -12
Offensive Equipment: = 0.000
Small X-Pulse Laser (+) 0.330 = 0.330
Small X-Pulse Laser (+) 0.330 = 0.660
MML 5 (+) 0.450 = 1.110
Medium Pulse Laser (+) 0.660 = 1.770
Medium Pulse Laser (+) 0.660 = 2.430
Heavy PPC (+) 1.500 = 3.930
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 78.600
Divided by the maximum heat output - 4 (/) 32 = 2.456
Rounded up to the nearest tenth = 2.5
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
4 (Movement) + 18 (Weapons) - 4 (Base) (-) 18 = 2
Offensive Equipment: = 0.000
MML 5 (+) 0.300 = 0.300
Heavy PPC (+) 1.500 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Long Range Damage Value: 2
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Convert Armor
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Heavy Ferro-Fibrous: 201 armor points x 1 201.000 = 201.000
Armor Factor Conversion (/) 30 = 6.700
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 60 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE II = CASEII
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 1 (Overheat) (+) 1.000 = 13.500
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 19.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 20.900
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 21.000 = 22.500
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 22.500 = 36.500
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Final Point Value: 37
Cost Breakdown
Name/Model: Merlin MLN-2E
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Structural Cost
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Armor (Heavy Ferro-Fibrous): (201 pts) 10.5 x 25,000 262,500.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 286,500.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 406,500.00
Engine (Fusion): (5,000 x 240 x 60) / 75 (+) 960,000.00 = 1,366,500.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,266,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,466,500.00
Life Support: 50,000 (+) 50,000.00 = 2,516,500.00
Sensors: 60 x 2,000 (+) 120,000.00 = 2,636,500.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,696,500.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 18,000.00 = 2,714,500.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 2,756,500.00
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Total Structural Cost: 2,756,500.00
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Weapons and Equipment Cost
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CASE II 175,000 175,000.00
Heavy PPC 250,000 (+) 250,000.00 = 425,000.00
Jump Jets 60 x (4 x 4) x 200 (+) 192,000.00 = 617,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 677,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 737,000.00
MML 5 75,000 (+) 75,000.00 = 812,000.00
MML 5 (Ammo 20) [SRM] [Empty Bin] 0 (+) 0.00 = 812,000.00
MML 5 (Ammo 24) [LRM] [Empty Bin] 0 (+) 0.00 = 812,000.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 843,000.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 874,000.00
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Total Weapons and Equipment Cost 874,000.00
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BattleMech Cost
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Structural Cost: 2,756,500.00
Weapons and Equipment Cost: (+) 874,000.00 = 3,630,500.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 5,808,800.00
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Final BattleMech Cost 5,808,800.00