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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Pereguine PGI-3E
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Striker
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Dark Age / 3081
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         12,077,847 C-Bills
Battle Value:       1,356

Chassis:              Dynamic C7LAM Composite
Power Plant:          Vlar 200 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Lexington Improved Multimode Improved
    Jump Capacity:    240 meters
Cruising Speed:       259.2 kph 
Flanking Speed:       388.8 kph 
Safe Thrust Speed:    86.4 kph  
Max Thrust Speed:     129.6 kph 
Armor:                Krupp Standard Plate
Armament:             
    1 Blankenburg Large Pulse Laser
    1 Dynamic Ordanance DropBuster LAM Bomb Bay [Anti-Ship]
    1 Diverse Optics Type 10P Small Pulse Laser
    1 Dynamic Mini 20mm Machine Gun
Manufacturer:         Dynamic Ordnance and Ammunition Corp
    Primary Factory:  Galatea
Communications:       Krupp-COMM 650
Targeting & Tracking: Dynamic Augmented Pinpoint with Advanced Targeting Computer

================================================================================================
Capabilities:
    DESIGN QUIRKS: Extended Torso Twist (Land mode only), Nimble Jumper, Poor Cooling Jacket (ER
    Large Laser)

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  2.00                     
LAM Conversion Eqpt:                                                   4.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 8                                               
    AirMech Cruise MP:                          24                                              
    AirMech Flank MP:                           36                                              
    Safe Thrust:                                8                                               
    Max Thrust:                                 12                                              
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                      Small                    2.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                   24                     1.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              3       
    Center Torso:                      12              3       
    Center Torso (rear):                               0       
    R/L Torso:                         10              3       
    R/L Torso (rear):                                  0       
    R/L Arm:                            6              3       
    R/L Leg:                           10              3       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
3 Improved Jump Jets                                      RT                6          3.00             
LAM Bomb Bay [Anti-Ship]                                  RT                1          1.00             
Machine Gun (Ammo 100)                                    RT                1          0.50             
3 Improved Jump Jets                                      LT                6          3.00             
Targeting Computer                                        LT                2          2.00             
Small Pulse Laser                                         RA                1          1.00             
Large Pulse Laser                                         LA                2          7.00             
Improved Jump Jet                                         RL                2          1.00             
Improved Jump Jet                                         LL                2          1.00             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/16"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 2
Specials: BOMB1, FUEL4, JMPS1, LAM(48"g/8a)