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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Imp (Quasit) ULM-1W
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            10
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3076
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         1,868,460 C-Bills
Battle Value:       200

Chassis:              Irian Chassis Class 5 Endo Steel
Power Plant:          Republic 60 XXL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Light
Armament:             
    1 Blankenburg Medium VSP Laser
    1 Diverse Optics Type 10P Small Pulse Laser
Manufacturer:         Irian BattleMechs Unlimited
    Primary Factory:  Irian
Communications:       Irian E.A.R.
Targeting & Tracking: Wasat Aggressor

================================================================================================
Overview:
    The ULM-1W is an advanced Quasit variant originally produced for the Word of Blake, meant to
    be a superlight striker to be deployed in overwhelming numbers. After the fall of the
    Blakists, the design was repurposed for the Republic of the Sphere's military forces, which
    grouped them with heavier Strikers - typically in arrangement of 2 Imps per larger 'Mech.

Capabilities:
    Using an experimental Republic 60 XXL engine, the armor of the Imp 1W is increased by half a
    ton while also providing a slight speed increase. This is overall meant to increase the
    'Mech's survival rate. As for offense, the primary weapon of the 1W is a Medium
    Variable-Speed Pulse Laser provided from Blankenburg Technologies, while for anti-infantry
    and emergencies a more commonplace Diverse Optics Type 10P Small Pulse Laser is also
    mounted. These changes required the stripping of Jump Jets, which the increased engine power
    is intended to compensate for; even with this change the intended survival rate increase is
    theoretically still increased.
    
    DESIGN QUIRKS: Narrow/Low Profile, Compact 'Mech, Difficult Ejection

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 0.50                     
Engine:                                       60 XXL                   0.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                           XL                     0.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   24                     1.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              4       
    Center Torso:                       4              4       
    Center Torso (rear):                               0       
    R/L Torso:                          3              3       
    R/L Torso (rear):                                  0       
    R/L Arm:                            1              2       
    R/L Leg:                            2              3       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium VSP Laser                                          RA                2          4.00             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: ENE