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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Eagle (EGL-2X)
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,329,278 C-Bills
Battle Value:       1,334

Chassis:              MH-36 Endo Steel
Power Plant:          Ceres Motors 270 Light Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Hellespont Leaper 
    Jump Capacity:    180 meters
Armor:                Ceres Light Ferro-Fibrous
Armament:             
    1 Ceres Arms Model SX Large X-Pulse Laser
    1 Ceres Arms Model JX Small X-Pulse Laser
    1 Ceres Metal Industries ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       FoxTalk 100b with Guardian ECM Suite
Targeting & Tracking: Majesty 032-199 with Advanced Targeting Computer

================================================================================================
Overview:
    The Eagle is the Fronc Reaches reconn and medium skirmisher for defense and anti-pirate
    duty's within the reaches. With weight saving technology in power and chassis and protection
    material with all new targeting and detection equipment to make the most of this design.
    
    Some have said this is only overpriced Phoenix Hawk and it would be wiser to design or build
    a cheaper unit. Detroit Consolidated MechWorks engineers dismiss this and says we need a
    home built machine for the Reaches.

Capabilities:
    With a light fusion engine and super charger this mech can reconn or pursue with very
    accurate weapons fire. With good armor protection and heat management abilities this is a
    exciting new unit for the reaches defense units.

Deployment:
    They are rushing this unit as soon as they can to all planets Militia and Colonial Marshals
    unit as they can.

Variants:
    None at this time

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                  270 Light Fusion             11.00                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  127                     7.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             16       
    Center Torso (rear):                               4       
    R/L Torso:                         11             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        H                 2          1.50             
Supercharger                                              CT                1          1.50             
Targeting Computer                                        CT                3          3.00             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
ER Small Laser                                            RA                1          0.50             
Large X-Pulse Laser                                       RA                2          7.00             
Small X-Pulse Laser                                       LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ECM, ENE, JMPW1