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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Lobster LBR-100
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            95
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,701,538 C-Bills
Battle Value:       2,502

Chassis:              Endo-Composite
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 Ultra AC/20 (C)
    1 Rotary AC/5
    1 LRM 15 (C)
    1 Light PPC
    1 ER Small Laser (C)
Manufacturer:         General Motors
    Primary Factory:  Outreach, El Dorado
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Lobster would come from the design factories of GM. Looking for a modern take on the
    concept of the King Crab the engineers and lab techs of the company would deliver this
    95-ton monstrosity for consideration by the board at the end of the Dark Age. Approved for
    production the first factory line would end up being established on Outreach followed after
    by El Dorado. This would be due to the ongoing crises with the Combine in the Realm of the
    Federated Suns as well as the relative proximity of Outreach to Clan Sea-Fox for the
    procurement of the Clan-Level technology needed for the design. Regardless the Lobster
    LBR-100 would begin appearing on the Battlefields at some point during the Early IlClan era.

Capabilities:
    The Lobster LBR-100 would mount a 285 standard fusion engine allowing the mech to hit top
    speeds of around 54 km/h. An endo-composite structure would free up some additional tonnage
    for the machine, and a heavy gyro would be installed to increase durability. Its armament
    would include a Clan Ultra AC/20 (the Hammer Claw) supplied by 4 tons of ammo a RAC 5 (the
    Ripper or Pincher Claw) supplied by 3 tons of ammo split between the arms and protected by
    claw-like encasements. Ammo would be located in the respective side torso protected by CASE
    II. Supplemental arms would include a Clan LRM 15 supported by 2 tons of ammo in the Right
    torso and an LPPC. This would allow the Lobster to soften up targets a bit while closing
    into range for its main arms. Lastly a clan er-small laser would be installed as well. 18
    tons of standard plate would be provided for protection (288 pips) and 14 doulbe heat sinks
    (28 sinking) for cooling.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               7.50                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                       Heavy-Duty                 6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             45       
    Center Torso (rear):                              14       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             30       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser (C)                                        H                 1          0.50             
Light PPC                                                 CT                2          3.00             
CASE II                                                   RT                1          1.00             
LRM 15 (C)                                                RT                2          3.50             
LRM 15 (Ammo 16) (C)                                      RT                2          2.00             
Rotary AC/5 (Ammo 60)                                     RT                3          3.00             
CASE II                                                   LT                1          1.00             
Ultra AC/20 (Ammo 20) (C)                                 LT                4          4.00             
Rotary AC/5                                               RA                6         10.00             
Ultra AC/20 (C)                                           LA                8         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: CASEII, IF1