BattleMech Technical Readout
Name/Model: Black Kite BLK-KT
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Dark Age / 3089
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 13,663,715 C-Bills
Battle Value: 1,642
Chassis: Endo Steel
Power Plant: 330 XL
Walking Speed: 64.8 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 180 meters [240 meters]
Armor: Hardened
Armament:
2 Medium X-Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
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Capabilities:
Designed to be the ultimate C3 spotter and Scout Battlemech, the Black Kite is fitted out
with everything it needs to excel at its chosen role. 55 tons was selected as the best
compromise between survivability and mobility. This amazing creation carries a 330 XL
Engine, 6 Jump Jets and a Partial Wing to allow the Black Kite to spend more time in the air
than on the ground, both making the 'Mech difficult to hit and allowing it to quickly engage
and disengage with the enemy. Its amazing movement capabilities means that the Black Kite
can jump up to 240 metres in one go, while the partial wing means that as soon as the 'Mech
has landed the jump jets are re-charged and able to be used immediately.
To assist in its scouting role, the Black Kite carries Target Aquisition Gear, a Guardian
ECM Suite, a Beagle Active Probe and a C3 Slave. This extraordinary payload puts the 'Mech's
electronic warfare capabilities on par with those of the Raven, which is not C3 nor jump
capable in its primary configuration. For self-defence, the Black Kite carries two highly
accurate Medium X-Pulse Lasers, however, these do a better job of drawing enemy fire than
actually dealing the amount of damage you would expect of a Medium 'Mech. So that this
ambitious design was achievable, an XL gyro was required to save weight.
To ensure that a lucky-shot could not bring the 'Mech down, it was decided to use 18.5 tons
of Hardened Armour, providing protection equivalent to an assault 'Mech. This unique
combination of XL components and ridiculous armour protection means that the Black Kite is
similar to a beetle in how it takes damage - the outside is hard and can take a lot of
beating, put expose the squishy inside and it goes down fast. Because of this, opening up a
side torso almost always results in a Black Kite withdrawing from the battlefield. The only
issue is with this strategy is that it requires 2 AC/20 shots to a single location
(excluding the Head) to open up any component of the Black Kite, and when you have the
chance to fire on this 'Mech you'll be hard-pressed to ignore the supporting C3 Lance and
Artillery Fire which always accompany the Black Kite on the battlefield.
The unparalleled success of the Black Kite at its desired role comes at the hefty price of
over 13.5 million C-Bills, but this is a price most buyers are more than willing to pay. The
only weakness of the Black Kite is that it is so specialized, it can do little else. As
such, it rarely features in mercenary units or smaller militias. No production variants
exist of this 'Mech, because there is little - if anything - to be improved upon in the
design and adapting it to perform a different role on the battlefield would require changes
that would be too radical for any variant to be considered the same 'Mech as the Black Kite.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 330 XL 12.50
Walking MP: 6
Running MP: 8
Jumping MP: 6 [8]
Heat Sinks (Double): 10 [23] 0.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Armor Factor: 148 18.50
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 19
Center Torso (rear): 4
R/L Torso: 13 18
R/L Torso (rear): 4
R/L Arm: 9 18
R/L Leg: 13 18
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Weapons and Ammo Location Critical Tonnage
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C3 Slave RT 1 1.00
Guardian ECM Suite RT 2 1.50
2 Jump Jets RT 2 1.00
Beagle Active Probe LT 2 1.50
2 Jump Jets LT 2 1.00
Partial Wing LT/RT 8 4.00
TAG LT 1 1.00
Medium X-Pulse Laser RA 1 2.00
Medium X-Pulse Laser LA 1 2.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 59
TP: BM, SZ: 2, TMM: 2, MV: 10"/16"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 10, Structure (S): 3
Specials: C3S, CR, ECM, ENE, JMPS1, MHQ1, PRB, RCN, TAG
Distribution
Name/Model: Black Kite BLK-KT
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium X-Pulse Laser 5. Sensors 5. Medium X-Pulse Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Partial Wing 4. XL Gyro 4.Partial Wing
5.Partial Wing 5. XL Gyro 5.Partial Wing
6.Partial Wing 6. XL Gyro 6.Partial Wing
1.Partial Wing 1. XL Gyro 1.Partial Wing
2. TAG 2. XL Gyro 2. C3 Slave
3.Beagle Active Probe 3. XL Gyro 3.Guardian ECM Suite
4.Beagle Active Probe 4. XL Engine 4.Guardian ECM Suite
5. Jump Jet 5. XL Engine 5. Jump Jet
6. Jump Jet 6. XL Engine 6. Jump Jet
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Black Kite BLK-KT
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Hardened): 148 x 2.5 x 2 740.000
Internal Structure (Endo Steel w/ XL Engine): 91 x 1.5 x 1 x 0.5 (+) 68.250 = 808.250
Gyro (XL): 55 x 0.5 (+) 27.500 = 835.750
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 845.750
Guardian ECM Suite (+) 61.000 = 906.750
Defensive Movement Factor: +4 (*) 1.40 = 1,269.450
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Final Defensive Battle Rating: 1,269.450
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) + 3 (Partial Wing) - 6 (Movement) - 12 (Weapons) = 11
Offensive Equipment:
Medium X-Pulse Laser 71.000
Medium X-Pulse Laser (+) 71.000 = 142.000
Total 'Mech Tonnage: (+) 55.000 = 197.000
Speed Factor: 8 (Run) + 4 (Jump) (*) 1.890 = 372.330
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Final Offensive Battle Rating: 372.330
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,269.450
Offensive Battle Rating: (+) 372.330 = 1,641.780
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Final BattleMech Battle Value: 1,642
Alpha Strike Conversion
Name/Model: Black Kite BLK-KT
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with Hardened Armor (-) 1 = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 6 (Jump) = 12"j
Equipped with a Partial Wing (+) 2 = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 10"/16"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) + 3 (Partial Wing) = 23
8 (Movement) + 12 (Weapons) - 4 (Base) (-) 16 = 7
Offensive Equipment: = 0.000
Medium X-Pulse Laser (+) 0.660 = 0.660
Medium X-Pulse Laser (+) 0.660 = 1.320
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) + 3 (Partial Wing) = 23
8 (Movement) + 12 (Weapons) - 4 (Base) (-) 16 = 7
Offensive Equipment: = 0.000
Medium X-Pulse Laser (+) 0.660 = 0.660
Medium X-Pulse Laser (+) 0.660 = 1.320
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) + 3 (Partial Wing) = 23
8 (Movement) - 4 (Base) (-) 4 = 19
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Hardened: 148 armor points x 2 296.000 = 296.000
Armor Factor Conversion (/) 30 = 9.867
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere XL on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with Hardened armor = CR
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Jumping TMM is 1 greater than Ground TMM = JMPS1
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 23.000
Defense Factor 1 + {[2 (10" Move) + 0.5 (JMPS)] x 0.25} (*) 1.625 = 37.375
Final DIR Round to nearest half point = 37.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 2.750
Final DIR Defensive Interaction Rating (+) 37.500 = 40.250
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 40.250 = 47.750
Agile [2 (TMM) + 0.5 (JMPS) - 1] x 2 (Medium) (+) 3.000 = 50.750
C3 47.75 (Subtotal) x 0.05 (+) 2.500 = 53.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 55.250
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 56.250
Force Bonus [PRB] Active Probe (+) 1.000 = 57.250
Force Bonus [RCN] Recon (+) 2.000 = 59.250
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Final Point Value: 59
Cost Breakdown
Name/Model: Black Kite BLK-KT
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Hardened): (148 pts) 18.5 x 15,000 277,500.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 365,500.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 475,500.00
Engine (XL): (20,000 x 330 x 55) / 75 (+) 4,840,000.00 = 5,315,500.00
Gyro (XL): 2.0 x 750,000 (+) 1,500,000.00 = 6,815,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,015,500.00
Life Support: 50,000 (+) 50,000.00 = 7,065,500.00
Sensors: 55 x 2,000 (+) 110,000.00 = 7,175,500.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 7,235,500.00
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 7,260,800.00
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 7,299,300.00
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Total Structural Cost: 7,299,300.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
C3 Slave 250,000 (+) 250,000.00 = 450,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 650,000.00
Jump Jets 55 x (6 x 6) x 200 (+) 396,000.00 = 1,046,000.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 1,156,000.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 1,266,000.00
Partial Wing 4 x 50,000 (+) 200,000.00 = 1,466,000.00
TAG 50,000 (+) 50,000.00 = 1,516,000.00
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Total Weapons and Equipment Cost 1,516,000.00
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BattleMech Cost
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Structural Cost: 7,299,300.00
Weapons and Equipment Cost: (+) 1,516,000.00 = 8,815,300.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 13,663,715.00
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Final BattleMech Cost 13,663,715.00