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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gunner GNN-5K
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3147
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,839,635 C-Bills
Battle Value:       1,484

Chassis:              Luthien Class 63 Endo Steel
Power Plant:          Hermes 325 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Icarus 81 
    Jump Capacity:    120 meters
Armor:                Victory L10 Light Ferro-Fibrous with CASE
Armament:             
    1 Lord's Light 3 Heavy PPC
    1 Shigunga MRM 10
    2 Victory Heartbeat Medium Pulse Lasers
Manufacturer:         Luthien Armor Works, Victory Industries
    Primary Factory:  Luthien (LAW), New Samarkand (LAW), Marduk (VI)
Communications:       Colmax 90
Targeting & Tracking: Cyclops Special Limited

================================================================================================
Overview:
    A Draconis Combine version of the Gunner made after they did the unthinkable and took New
    Avalon, the GNN-5K was made using design docs 'appropriated' from Achernar's facility on the
    planet. The design was handed off to Luthien Armor Works and Victory Industries to do with
    as they saw fit, and the GNN-5K resulted a year later.

Capabilities:
    A Heavy PPC is the main weapon of the 5K, which is supported by a MRM-10 and two Medium
    Pulse Lasers at close range. Protection is provided by 6.5 tons of Light Ferro-Fibrous armor
    as well as MRM for the CASE bin, and the 'Mech is built on an Endo-Steel chassis.
    
    The 5K is thus considered primarily a medium-range sniper, using its Heavy PPC at range with
    occasional MRM suppression; the lasers are only typically brought out if an enemy closes the
    distance to deter them before jumping away.
    
    DESIGN QUIRKS: Easy to Maintain, Hyper-Extending Actuators, Difficult Ejection

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     325 Fusion                23.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  110                     6.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             14       
    Center Torso (rear):                               3       
    R/L Torso:                         15             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                           10             13       
    R/L Leg:                           15             13       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  RT                1          1.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
MRM 10                                                    LT                2          3.00             
MRM 10 (Ammo 24)                                          LT                1          1.00             
Heavy PPC                                                 RA                4         10.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"/8"j
Damage: (S) 3 / (M) 4 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 5
Specials: CASE, JMPW1