BattleMech Technical Readout
Name/Model: Watchman WTC-4M
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3055 Upgrade
Record Sheets: 3055 Upgrades Unabridged
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,988,627 C-Bills
Battle Value: 1,067
Chassis: Dorwinion Standard
Power Plant: Nissan 200
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: HildCo Model 12
Jump Capacity: 150 meters
Armor: Starshield A with CASE
Armament:
1 ChisComp 43 Special Large Laser
2 ChisComp 39 Medium Lasers
2 Sperry Browning Machine Guns
Manufacturer: Robinson Standard BattleWorks
Primary Factory: Robinson
Communications: Achernar Electronics HICS-11
Targeting & Tracking: Federated Hunter
================================================================================================
Overview:
During the invasion, many Inner Sphere commanders concluded that the best way to fight the
Clans was to assign front-line troops advanced equipment and to place them in front of the
incoming juggernaut.
This method, used by both the Federated Commonwealth and the Draconis Combine, left
many borders short-changed in manpower and equipment. Local governments everywhere raised
their concerns. One of the loudest in the F-C was Duke Aaron Sandoval, leader of the
Draconis March. Unable and unwilling to return front-line units, Prince Davion quieted the
Old Duke by sending him older equipment and training units. Hanse Davion also invited Duke
Sandoval to share the cost of retooling a factory to produce the Watchman, an inexpensive
BattleMech suited for defense and training.
Capabilities:
Hanse Davion required that the design of the new 'Mech be based on a current model to reduce
the capital investment. In no time, the old Enforcer was chosen as the basis for the design.
As most of the factories that built Enforcers had already been upgraded to the new
technology, huge stores of older parts were available.
The Watchman design dropped the autocannon because of weight considerations and the
expense of ammunition for a training environment. This left the 'Mech a little under gunned,
and so the designers added a pair of ChisComp 39 medium lasers, found prominently on the
early Dervishes. The two SperryBrowning machine guns were added as an afterthought, when
anti-infantry weapons were appended to the specifications.
The cockpit controls were simplified, to facilitate instruction of inexperienced
MechWarriors. The Enforcer's armor was replaced with Starshield A armor with CASE and the
old McCloud Special jump jets were replaced by the more popular and less costly Hidco Model
12s, which permit the 'Mech to jump 150 meters. These changes lowered the weight of the
completed design to 40 tons.
The Watchman showed its true colors when compared to light 'Mechs such as the Wasp and
the Stinger, both plentiful in militia units. It carried more than twice the armor of a
Wasp, and effectively paced the Valkyrie in field tests. Reliance on older, surplus beam
weapons assures the Watchman a long life in garrison and training units.
Deployment:
The initial production of the new Watchman was delivered to the Second Robinson Rangers
stationed on Phact. Although still quite rare, the 'Mech promises to become the backbone of
the Federated Commonwealth's militia system, even if the Old Duke would prefer to keep them
all to himself.
Since the introduction of the Watchman, an increase in militia recruits was recorded
for both the Crucis and Draconis Marches. Neither the Lyran Commonwealth State Command nor
the Capellan March have shown any interest in the Watchman, content with the 'Mechs and the
equipment they possess.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Single): 12 2.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 16
Center Torso (rear): 8
R/L Torso: 10 14
R/L Torso (rear): 6
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
CASE LT 1 0.50
Machine Gun (Ammo 200) LT 1 1.00
2 Medium Lasers RA 2 2.00
Large Laser LA 2 5.00
2 Machine Guns LA 2 1.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 3
Specials: CASE
Distribution
Name/Model: Watchman WTC-4M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5.Large Laser 5. Sensors 5. Medium Laser
6.Large Laser 6. Life Support 6. Medium Laser
1. Machine Gun 1. Roll Again
2. Machine Gun 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Machine Gun (Ammo 200) 1. Fusion Engine 1. Heat Sink
2. CASE 2. Fusion Engine 2. Heat Sink
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Watchman WTC-4M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Standard w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 440.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 460.500
Defensive Movement Factor: +3 (*) 1.30 = 598.650
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 598.650
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 12 (Heat Sinks) - 5 (Movement) - 14 (Weapons) = -1
Offensive Equipment:
Large Laser 123.000
Medium Laser (+) 46.000 = 169.000
Medium Laser (+) 46.000 = 215.000
Machine Gun (+) 5.000 = 220.000
Machine Gun (+) 5.000 = 225.000
Machine Gun (Ammo 200) (+) 1.000 = 226.000
Total 'Mech Tonnage: (+) 40.000 = 266.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 468.160
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 468.160
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 598.650
Offensive Battle Rating: (+) 468.160 = 1,066.810
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,067
Cost Breakdown
Name/Model: Watchman WTC-4M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (136 pts) 8.5 x 10,000 85,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 101,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 181,000.00
Engine (Fusion): (5,000 x 200 x 40) / 75 (+) 533,333.33 = 714,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,314,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,514,333.33
Life Support: 50,000 (+) 50,000.00 = 1,564,333.33
Sensors: 40 x 2,000 (+) 80,000.00 = 1,644,333.33
Heat Sinks (Single): 2 x 2,000 (+) 4,000.00 = 1,648,333.33
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 18,400.00 = 1,666,733.33
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 1,694,733.33
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,694,733.33
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Jump Jets 40 x (5 x 5) x 200 (+) 200,000.00 = 250,000.00
Large Laser 100,000 (+) 100,000.00 = 350,000.00
Machine Gun 5,000 (+) 5,000.00 = 355,000.00
Machine Gun 5,000 (+) 5,000.00 = 360,000.00
Machine Gun (Ammo 200) [Empty Bin] 0 (+) 0.00 = 360,000.00
Medium Laser 40,000 (+) 40,000.00 = 400,000.00
Medium Laser 40,000 (+) 40,000.00 = 440,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 440,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,694,733.33
Weapons and Equipment Cost: (+) 440,000.00 = 2,134,733.33
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 2,988,626.67
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,988,627.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Standard
Introductory
Tournament Legal
Advanced
Experimental
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Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
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Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
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Standard
Introductory
Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
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Alpha Strike Conversion
Name/Model: Watchman WTC-4M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
12 (Heat Sinks) = 12
5 (Movement) + 14 (Weapons) - 4 (Base) (-) 15 = -3
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Large Laser (+) 0.800 = 2.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 12 = 26.400
Divided by the maximum heat output - 4 (/) 15 = 1.760
Rounded up to the nearest tenth = 1.8
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
12 (Heat Sinks) = 12
5 (Movement) + 14 (Weapons) - 4 (Base) (-) 15 = -3
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 12 = 21.600
Divided by the maximum heat output - 4 (/) 15 = 1.440
Rounded up to the nearest tenth = 1.5
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
12 (Heat Sinks) = 12
5 (Movement) - 4 (Base) (-) 1 = 11
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 15.500 = 17.250
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 17.250 = 24.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 26.250
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 26
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A good, dependable and inexpensive trainer and garrison mech with a single, life (and mech) saving piece of high tech: a CASE.
It can fight a long time without running out of ammo as the main and secondary weapons are lasers and the MG´s have a huge ammo bin (too huge for my taste).
No surprises on this mech.
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Member Review - bladewind : 17-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Nothing too fancy here, this is just a good 2nd line National Guard mech. He will do the drop well enough to fend off the occasional raiders and pirates.
Dont expect it to pack more firepower than a more modern mech of the same tonnage but this thing can keep on ticking where most XL engine lightish mediums have fallen. And yes, drop half ton of ammo for another MG.
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Member Review - StarRaven : 08-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This is meant as a second line militia machine, to bolster the borders while all the new 'Mechs go off to the Clan front. In that role, it's good enough at its job. It's reasonably fast, reasonably well armed, reasonably well armored, and reasonably heat efficient. The jump jets help the manueveribility quite a bit. The machine guns mean it's got a good weapon for dealing with infantry, although I think that two flamers might be better. And once again, two MGs need only a half ton of ammo; drop a half ton for a third MG.
And strangely enough, despite the M designator, this is a Davion 'Mech.
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Member Review - Blackhand : 10-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
An above average Militia unit... I'd give Marik more credit for this but they've not faught a serious war since about 3050.
So they have lots of resources to play around with and arm all their units with capable units like this. I like it, I just hope you never have to deploy this against a serious mech force or you'll lose.
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Member Review - Erenon : 02-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Actually i find this a very decent mech. especially when you consider that its supposed to be a militia machine.
For one, while its none too impressive, its incredibly durable. even the MG ammo is locked away in a CASE. An ammo explosion will hurt, but it won't finish the mech off.
all in all, it should be able to keep a militia force alive long enough for reinforcements to relieve them. (as long as they don't go into pitched battle)
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