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BattleMech Technical Readout
Name/Model: Hardshot (Rhodes) HDS-0T S
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Brawler
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 38,360,000 C-Bills
Battle Value: 2,093
Chassis: Arc Royal QV14x Endo-Composite
Power Plant: Magna 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 32.4 kph
Flanking Speed: 54 kph
Armor: Compound H17 Ferro-Fibrous
Armament:
1 TharHes Aetherbolt ER Large Pulse Laser (C)
1 General Motors Nova-5 Ultra AC/5 (C)
Manufacturer: TharHes Industries, TharHes Industries R&D Annex
Primary Factory: Tharkad (THI), Gibbs (THIRDA)
Communications: TharHes HM-28 with Angel ECM Suite
Targeting & Tracking: TharHes Ares -9vx with Bloodhound Active Probe
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Overview:
Designed to be a superheavy tank that can switch between tracks and legs as needed, the
experimental mixed-tech Hardshot is the Lyran Commonwealth's first QuadVee based on captured
Golden Ordun units. Codenamed "Rhodes" during development (after House Rhodes of the Lyran
Commonwealth, who provided a good chunk of the funding), the 100-ton 'Mech was designed to
be as intimidating presence on any battlefield due to its sheer size. Originally an oversize
design was considered for sheer presence alone, however a more narrow chassis was chosen so
that the tank/'Mech hybrid would still be usable in more difficult terrain.
The design was originally meant to be deployed in 3147, however the Jade Falcon capture of
Arc Royal prevented the all-important chassis from being shipped to TharHes's R7D facilities
in Gibson for final assembly. A covert operation on Arc Royal was authorized in February
3147 instead to recover the chassis and its schematics, while subsequently denying the Jade
Falcons the ability to produce it themselves. The operation was mostly a success, with only
two Hardshot chassis units being unable to be recovered. As such, production could continue,
though rollout would be delayed to 3150.
While ostensibly a scout configuration in the vein of how the Lyran Commonwealth uses the
Altas, the Hardshot S has found more use as a slow brawler that can be brought up to provide
fire support to its more mobile bretheren.
Capabilities:
The massive machine's internal structure is provided by Arc-Royal MechWorks using knowledge
both gained from captured QuadVees and from the era of cooperation with Clan Wolf-in-Exile.
The end result was the Arc Royal QV14x chassis, which was so vital to the project's success
that the Lyrans risked the wrath of the Falcons just to reclaim it. The Conversion Gears,
meanwhile, were reverse-engineered a TharHes Industries' R&D facility on Gibbs, allowing
them to be produced in-house instead of relying on cannibalizing them from captured Hell's
Horses QuadVees. 17 tons of Clan-grade Compound H17 Ferro-Fibrous protect the Hardshot,
weighing more than some 'Mechs alone. For mobility in combat vehicle mode, tracks are
installed for good traction in most terrain; these had to be Clantech to interface properly
with the conversion gear, and were reverse-engineered from captured combat vehicles from the
Clan Invasion and beyond.
Correcting what the designers believed a critical flaw of the QuadVee, the Hardshot installs
a Full-Head Ejection System to allow its two-man crew to evacuate. In practice, this creates
a forwards-ejecting pod on the front of the 'Mech that can be easily damaged by whatever it
flies into - not to mention that the delay for the other operator to reach the head may
spell the difference between life and death. An advanced targeting system is also installed
to increase its weapons' effectiveness, no matter what they may be. However, many custom-fit
parts had to be installed, making it be known as a lengthy repair job for Lyran technicians
- if one worth it to the Commonwealth's military in the end.
The main weapon of the Hardshot S is an ER Large Pulse Laser, easily sourced thanks to
TharHes having their own model. As a coaxial weapon a Clantech Ultra AC/5 is purchased from
General Motors, providing additional damage at all but the closest ranges. Due to the
design's intent as a heavy scout, a Bloodhound Active Probe and IS-grade Angel ECM Suite are
installed; these are easily repurposed in a support role in a Frontline Battle Lance.
DESIGN QUIRKS: Command 'Mech, Distracting, Variable-range Targeting, Narrow/Low Profile,
Non-Standard Parts, Difficult Ejection, Difficult to Maintain
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.50
QuadVee Conversion Eqpt: 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Tracked Cruise MP: 3
Tracked Flank MP: 5
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Compact 4.50
Cockpit: QuadVee (C) 4.00
Armor Factor: 323 17.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Bloodhound Active Probe (Armored) RT 3 2.00
ER Large Pulse Laser (C) (Armored) RT 3 6.00
Ultra AC/5 (C) (Armored) RT 3 7.00
Ultra AC/5 (Ammo 60) (C) RT 3 3.00
Angel ECM Suite (Armored) LT 2 2.00
Tracks (C) * 4 10.00
* Tracks occupy 1 critical slot in each leg
Note: Equipped with Full-Head Ejection System
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Alpha Strike Statistics
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Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 6"qt
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 11, Structure (S): 8
Specials: AECM, ARM, BH, CASE, OMNI, QV, RCN, TUR(2/2/2)
Distribution
Name/Model: Hardshot (Rhodes) HDS-0T S
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: QuadVee OmniMech
=================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support (C) 1. Hip
2. Upper Leg Actuator 2. Sensors (C) 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit (C) 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit (C) 4. Foot Actuator
5. Conversion Gear (C) 5. Sensors (C) 5. Conversion Gear (C)
6. Tracks (C) 6. Life Support (C) 6. Tracks (C)
Left TorsoCenter TorsoRight Torso
1. Ferro-Fibrous (C) 1. Fusion Engine 1.ER Large Pulse Laser (C)
2. Ferro-Fibrous (C) 2. Fusion Engine 2.ER Large Pulse Laser (C)
3. Ferro-Fibrous (C) 3. Fusion Engine 3.ER Large Pulse Laser (C)
4. Ferro-Fibrous (C) 4. Compact Gyro 4.Bloodhound Active Probe
5. Ferro-Fibrous (C) 5. Compact Gyro 5.Bloodhound Active Probe
6. Endo-Composite 6. Fusion Engine 6.Bloodhound Active Probe
1. Endo-Composite 1. Fusion Engine 1.Ultra AC/5 (C)
2. Endo-Composite 2. Fusion Engine 2.Ultra AC/5 (C)
3. Endo-Composite 3. Ferro-Fibrous (C) 3.Ultra AC/5 (C)
4. Endo-Composite 4. Ferro-Fibrous (C) 4. Ultra AC/5 (Ammo 20) (C)
5.Angel ECM Suite 5. Endo-Composite 5. Ultra AC/5 (Ammo 20) (C)
6.Angel ECM Suite 6. Endo-Composite 6. Ultra AC/5 (Ammo 20) (C)
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Conversion Gear (C) 5. Conversion Gear (C)
6. Tracks (C) 6. Tracks (C)
Battle Value Breakdown
Name/Model: Hardshot (Rhodes) HDS-0T S
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: QuadVee OmniMech
=======================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 323 x 2.5 x 1 807.500
Internal Structure (Endo-Composite w/ Fusion Engine): 160 x 1.5 x 1 x 1 (+) 240.000 = 1,047.500
Gyro (Compact): 100 x 0.5 (+) 50.000 = 1,097.500
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 1,197.500
Bloodhound Active Probe (+) 25.000 = 1,222.500
Armored Components:
Angel ECM Suite (+) 10.000 = 1,232.500
Bloodhound Active Probe (+) 3.750 = 1,236.250
ER Large Pulse Laser (C) (+) 40.800 = 1,277.050
Ultra AC/5 (C) (+) 18.300 = 1,295.350
Defensive Movement Factor: +2 (*) 1.20 = 1,554.420
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Final Defensive Battle Rating: 1,554.420
=======================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 15 (Weapons) = 9
Offensive Equipment:
ER Large Pulse Laser (C) 272.000
Ultra AC/5 (C) (+) 122.000 = 394.000
Ultra AC/5 (Ammo 20) (C) (+) 15.000 = 409.000
Ultra AC/5 (Ammo 20) (C) (+) 15.000 = 424.000
Ultra AC/5 (Ammo 20) (C) (+) 15.000 = 439.000
Total 'Mech Tonnage: (+) 100.000 = 539.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 539.000
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Final Offensive Battle Rating: 539.000
=======================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,554.420
Offensive Battle Rating: (+) 539.000 = 2,093.420
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Final BattleMech Battle Value: 2,093
Alpha Strike Conversion
Name/Model: Hardshot (Rhodes) HDS-0T S
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: QuadVee OmniMech
===============================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
===============================================================================================================================
Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
QuadVee with Tracks = 6"qt
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"qt
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
Ultra AC/5 (T) (C) (+) 0.750 = 0.750
ER Large Pulse Laser (T) (C) (+) 1.050 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Short Range Damage Value: 2
===============================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
Ultra AC/5 (T) (C) (+) 0.750 = 0.750
ER Large Pulse Laser (T) (C) (+) 1.050 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Medium Range Damage Value: 2
===============================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
Ultra AC/5 (T) (C) (+) 0.750 = 0.750
ER Large Pulse Laser (T) (C) (+) 1.050 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 323 armor points x 1 323.000 = 323.000
Armor Factor Conversion (/) 30 = 10.767
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Final Armor Value: 11
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
===============================================================================================================================
Determine Special Abilities
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Unit is equipped with Angel ECM Suite (T) = AECM
Unit is equipped with armored components = ARM
Unit is equipped with Bloodhound Active Probe (T) = BH
Unit is equipped with CASE = CASE
Unit utilizes modular (Omni) technology = OMNI
Unit is a QuadVee 'Mech = QV
Unit is equipped with Bloodhound Active Probe (T) = RCN
Unit is equipped with turret mounted weapons = TUR(2/2/2)
===============================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 30.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 33.000
Final DIR Round to nearest half point = 33.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.250
Final DIR Defensive Interaction Rating (+) 33.000 = 34.250
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 34.250 = 44.250
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 47.250
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 49.250
Force Bonus [RCN] Recon (+) 2.000 = 51.250
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Final Point Value: 51
Cost Breakdown
Name/Model: Hardshot (Rhodes) HDS-0T S
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: QuadVee OmniMech
===========================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (323 pts) 17.0 x 20,000 340,000.00
Internal Structure (Endo-Composite): 100 x 3,200 x 1 (+) 320,000.00 = 660,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 860,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,860,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,660,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 5,035,000.00
Life Support: 50,000 (+) 50,000.00 = 5,085,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 5,285,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,345,000.00
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 5,485,000.00
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Total Structural Cost: 5,485,000.00
===========================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------------
Angel ECM Suite (Armored) 750,000 + (2 x 150,000) 1,050,000.00
Bloodhound Active Probe (Armored) 500,000 + (3 x 150,000) (+) 950,000.00 = 2,000,000.00
CASE (C) 1 x 50,000 (+) 50,000.00 = 2,050,000.00
ER Large Pulse Laser (C) (Armored) 400,000 + (3 x 150,000) (+) 850,000.00 = 2,900,000.00
Full-Head Ejection System (C) 1,725,000 (+) 1,725,000.00 = 4,625,000.00
Tracks (C) (500 x 300 x 100) / 75 (+) 200,000.00 = 4,825,000.00
Ultra AC/5 (C) (Armored) 200,000 + (3 x 150,000) (+) 650,000.00 = 5,475,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 5,475,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 5,475,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 5,475,000.00
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Total Weapons and Equipment Cost 5,475,000.00
===========================================================================================================================
BattleMech Cost
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Structural Cost: 5,485,000.00
Weapons and Equipment Cost: (+) 5,475,000.00 = 10,960,000.00
OmniMech Conversion Cost: (5,485,000.00 + 5,475,000.00) x 0.25 (+) 2,740,000.00 = 13,700,000.00
QuadVee Conversion Cost: (5,485,000.00 + 5,475,000.00) x 0.5 (+) 5,480,000.00 = 19,180,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 38,360,000.00
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Final BattleMech Cost 38,360,000.00