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BattleMech Technical Readout
Name/Model: Hardshot (Rhodes) HDS-0T [BASE]
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 25,935,000 C-Bills
Battle Value: 1,417
Chassis: Arc Royal QV14x Endo-Composite
Power Plant: Magna 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 32.4 kph
Flanking Speed: 54 kph
Armor: Compound H17 Ferro-Fibrous
Armament:
28 tons of pod space available
Manufacturer: TharHes Industries, TharHes Industries R&D Annex
Primary Factory: Tharkad (THI), Gibbs (THIRDA)
Communications: TharHes HM-28
Targeting & Tracking: TharHes Ares -9vx
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Overview:
Designed to be a superheavy tank that can switch between tracks and legs as needed, the
experimental mixed-tech Hardshot is the Lyran Commonwealth's first QuadVee based on captured
Golden Ordun units. Codenamed "Rhodes" during development (after House Rhodes of the Lyran
Commonwealth, who provided a good chunk of the funding), the 100-ton 'Mech was designed to
be as intimidating presence on any battlefield due to its sheer size. Originally an oversize
design was considered for sheer presence alone, however a more narrow chassis was chosen so
that the tank/'Mech hybrid would still be usable in more difficult terrain.
The design was originally meant to be deployed in 3147, however the Jade Falcon capture of
Arc Royal prevented the all-important chassis from being shipped to TharHes's R7D facilities
in Gibson for final assembly. A covert operation on Arc Royal was authorized in February
3147 instead to recover the chassis and its schematics, while subsequently denying the Jade
Falcons the ability to produce it themselves. The operation was mostly a success, with only
two Hardshot chassis units being unable to be recovered. As such, production could continue,
though rollout would be delayed to 3150.
Capabilities:
The massive machine's internal structure is provided by Arc-Royal MechWorks using knowledge
both gained from captured QuadVees and from the era of cooperation with Clan Wolf-in-Exile.
The end result was the Arc Royal QV14x chassis, which was so vital to the project's success
that the Lyrans risked the wrath of the Falcons just to reclaim it. The Conversion Gears,
meanwhile, were reverse-engineered a TharHes Industries' R&D facility on Gibbs, allowing
them to be produced in-house instead of relying on cannibalizing them from captured Hell's
Horses QuadVees. 17 tons of Clan-grade Compound H17 Ferro-Fibrous protect the Hardshot,
weighing more than some 'Mechs alone. For mobility in combat vehicle mode, tracks are
installed for good traction in most terrain; these had to be Clantech to interface properly
with the conversion gear, and were reverse-engineered from captured combat vehicles from the
Clan Invasion and beyond.
Correcting what the designers believed a critical flaw of the QuadVee, the Hardshot installs
a Full-Head Ejection System to allow its two-man crew to evacuate. In practice, this creates
a forwards-ejecting pod on the front of the 'Mech that can be easily damaged by whatever it
flies into - not to mention that the delay for the other operator to reach the head may
spell the difference between life and death. An advanced targeting system is also installed
to increase its weapons' effectiveness, no matter what they may be. However, many custom-fit
parts had to be installed, making it be known as a lengthy repair job for Lyran technicians
- if one worth it to the Commonwealth's military in the end.
DESIGN QUIRKS: Command 'Mech, Distracting, Variable-range Targeting, Narrow/Low Profile,
Non-Standard Parts, Difficult Ejection, Difficult to Maintain
Deployment:
The Hardshot would see its first combat deployment in 3151 against rebellions in the
Hinterlands, developing a fearsome reputation for its Prime configuration's ability to
destroy a 'Mech in one shot with good luck.
Variants:
Rhodes IIC: A Clan version of the Hardshot developed by Clan Jade Falcon using the chassis
units still on Arc-Royal. It is an ordinary quadleg 'Mech due to the lack of conversion gear
units to reverse-engineer. Due to having been branched off before the Hardshot's name was
finalized, the Falcons used the Rhodes codename as the name of their 'Mech.
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Equipment Mass
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Internal Structure: Endo-Composite 7.50
QuadVee Conversion Eqpt: 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Tracked Cruise MP: 3
Tracked Flank MP: 5
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Compact 4.50
Cockpit: QuadVee (C) 4.00
Armor Factor: 323 17.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
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Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head None 0
Center Torso 2 Ferro-Fibrous (C) 0
2 Endo-Composite
Right Torso None 12
Left Torso 5 Ferro-Fibrous (C) 2
5 Endo-Composite
Right Front Leg 1 Conversion Gear (C) 0
1 Tracks (C)
Left Front Leg 1 Conversion Gear (C) 0
1 Tracks (C)
Right Rear Leg 1 Conversion Gear (C) 0
1 Tracks (C)
Left Rear Leg 1 Conversion Gear (C) 0
1 Tracks (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Tracks (C) * 4 10.00
* Tracks occupy 1 critical slot in each leg
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 4, TMM: 1, MV: 6"qt
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 11, Structure (S): 8
Specials: ENE, OMNI, QV
Distribution
Name/Model: Hardshot (Rhodes) HDS-0T [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: QuadVee OmniMech
==========================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support (C) 1. Hip
2. Upper Leg Actuator 2. Sensors (C) 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit (C) 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit (C) 4. Foot Actuator
5. Conversion Gear (C) 5. Sensors (C) 5. Conversion Gear (C)
6. Tracks (C) 6. Life Support (C) 6. Tracks (C)
Left TorsoCenter TorsoRight Torso
1. Ferro-Fibrous (C) 1. Fusion Engine 1. Roll Again
2. Ferro-Fibrous (C) 2. Fusion Engine 2. Roll Again
3. Ferro-Fibrous (C) 3. Fusion Engine 3. Roll Again
4. Ferro-Fibrous (C) 4. Compact Gyro 4. Roll Again
5. Ferro-Fibrous (C) 5. Compact Gyro 5. Roll Again
6. Endo-Composite 6. Fusion Engine 6. Roll Again
1. Endo-Composite 1. Fusion Engine 1. Roll Again
2. Endo-Composite 2. Fusion Engine 2. Roll Again
3. Endo-Composite 3. Ferro-Fibrous (C) 3. Roll Again
4. Endo-Composite 4. Ferro-Fibrous (C) 4. Roll Again
5. Roll Again 5. Endo-Composite 5. Roll Again
6. Roll Again 6. Endo-Composite 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Conversion Gear (C) 5. Conversion Gear (C)
6. Tracks (C) 6. Tracks (C)
Battle Value Breakdown
Name/Model: Hardshot (Rhodes) HDS-0T [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: QuadVee OmniMech
=======================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 323 x 2.5 x 1 807.500
Internal Structure (Endo-Composite w/ Fusion Engine): 160 x 1.5 x 1 x 1 (+) 240.000 = 1,047.500
Gyro (Compact): 100 x 0.5 (+) 50.000 = 1,097.500
Defensive Movement Factor: +2 (*) 1.20 = 1,317.000
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Final Defensive Battle Rating: 1,317.000
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) = 24
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 100.000
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Final Offensive Battle Rating: 100.000
=======================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,317.000
Offensive Battle Rating: (+) 100.000 = 1,417.000
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Final BattleMech Battle Value: 1,417
Alpha Strike Conversion
Name/Model: Hardshot (Rhodes) HDS-0T [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: QuadVee OmniMech
==========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
QuadVee with Tracks = 6"qt
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"qt
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
==========================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
==========================================================================================================================
Convert Armor
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Ferro-Fibrous: 323 armor points x 1 323.000 = 323.000
Armor Factor Conversion (/) 30 = 10.767
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Final Armor Value: 11
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Unit is a QuadVee 'Mech = QV
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 30.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 33.000
Final DIR Round to nearest half point = 33.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 33.000 = 33.750
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 33.750 = 35.750
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Final Point Value: 36
Cost Breakdown
Name/Model: Hardshot (Rhodes) HDS-0T [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: QuadVee OmniMech
==========================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (323 pts) 17.0 x 20,000 340,000.00
Internal Structure (Endo-Composite): 100 x 3,200 x 1 (+) 320,000.00 = 660,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 860,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,860,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,660,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 5,035,000.00
Life Support: 50,000 (+) 50,000.00 = 5,085,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 5,285,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,345,000.00
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 5,485,000.00
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Total Structural Cost: 5,485,000.00
==========================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------
Full-Head Ejection System (C) 1,725,000 1,725,000.00
Tracks (C) (500 x 300 x 100) / 75 (+) 200,000.00 = 1,925,000.00
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Total Weapons and Equipment Cost 1,925,000.00
==========================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,485,000.00
Weapons and Equipment Cost: (+) 1,925,000.00 = 7,410,000.00
OmniMech Conversion Cost: (5,485,000.00 + 1,925,000.00) x 0.25 (+) 1,852,500.00 = 9,262,500.00
QuadVee Conversion Cost: (5,485,000.00 + 1,925,000.00) x 0.5 (+) 3,705,000.00 = 12,967,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 25,935,000.00
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Final BattleMech Cost 25,935,000.00