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                 BattleMech Technical Readout

Name/Model:         Jorōgumo II (Dark Wolf) A
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3082
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Advanced
Total Cost:         7,719,833 C-Bills
Battle Value:       2,108

Chassis:              DSAM Endo 2 Endo Steel
Power Plant:          ArcForce Clan 200 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Clan Light Series MK. III 
    Jump Capacity:    90 meters
Armor:                Forging ZM15 Ferro-Fibrous
Armament:             
    2 Type DDS "Kingston" ER PPCs
    2 Arc Fang 25c ER Medium Pulse Lasers
Manufacturer:         Arc-Royal MechWorks, Clan Wolf Site #1
    Primary Factory:  Arc-Royal (ARMW), Arc-Royal (WCS#1) (CWS#1)
Communications:       Arc Signal 1200C
Targeting & Tracking: CW2

================================================================================================
Overview:
    The Jorōgumo II, also known as the Dark Wolf to the Clans, is a modernization of the old
    Black Arachne BattleMech using OmniMech technology. It was created by stripping certain
    components from Jorōgumos and replacing them with ones outsourced to Arc-Royal MechWorks'
    early Clantech-equipped facilities.
    
    The impetus for the 'Mech's production was the reintroduction of the original Black Arachne
    by Clan Wolf-in-Exile to replace losses incurred in the Jihad, which made certain Scientist
    Caste members push the idea of making an OmniMech version for first-line use. While
    initially hesitant due to the design's origin with the disgraced and eradicated Clan
    Widowmaker, the Wolves would ultimately give the go-ahead. The refit took loger than
    expected, however, due to archaic systems and as a result its deployment would be delayed to
    3076 as opposed to the target year of 3072.

Capabilities:
    Similar to the Jorōgumo 2, the Jorōgumo II B is an all-energy sniper that runs hot. Two ER
    PPCs provide the bulk of the long-range firepower, while two high-tech ER Medium Pulse
    Lasers are installed for extra bite if something gets close. Additional Double Heat Sinks
    are installed to make sure heat doesn't get out of control, though it is mainly on the pilot
    to avoid shutdown. Volley fire of the two PPCs is recommended.
    
    It also has four Jump Jets for retreating and repositioning, less than most
    Jorōgumo-derived designs due to the weight of the cooling package.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   89                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             12       
    Center Torso (rear):                               2       
    R/L Torso:                         10             11       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             10       
    R/L Leg:                           10             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
2 ER Medium Pulse Lasers                                  RA                4          4.00             
2 ER PPCs                                                 LA                4         12.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 3,  Structure (S): 2
Specials: ENE, JMPW1, OMNI