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                 BattleMech Technical Readout

Name/Model:         Jorōgumo II (Dark Wolf) Prime
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Jihad / 3076
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,462,933 C-Bills
Battle Value:       1,705

Chassis:              DSAM Endo 2 Endo Steel
Power Plant:          ArcForce Clan 200 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Clan Light Series MK. III 
    Jump Capacity:    150 meters
Armor:                Forging ZM15 Ferro-Fibrous
Armament:             
    1 Series 16d Gauss Rifle
    1 Arc Fang 20c Medium Pulse Laser
    1 Arc Fang 10c Small Pulse Laser
Manufacturer:         Arc-Royal MechWorks, Clan Wolf Site #1
    Primary Factory:  Arc-Royal (ARMW), Arc-Royal (WCS#1) (CWS#1)
Communications:       Arc Signal 1200C with ECM Suite
Targeting & Tracking: CW5 Advanced with Advanced Targeting Computer

================================================================================================
Overview:
    The Jorōgumo II, also known as the Dark Wolf to the Clans, is a modernization of the old
    Black Arachne BattleMech using OmniMech technology. It was created by stripping certain
    components from Jorōgumos and replacing them with ones outsourced to Arc-Royal MechWorks'
    early Clantech-equipped facilities.
    
    The impetus for the 'Mech's production was the reintroduction of the original Black Arachne
    by Clan Wolf-in-Exile to replace losses incurred in the Jihad, which made certain Scientist
    Caste members push the idea of making an OmniMech version for first-line use. While
    initially hesitant due to the design's origin with the disgraced and eradicated Clan
    Widowmaker, the Wolves would ultimately give the go-ahead. The refit took loger than
    expected, however, due to archaic systems and as a result its deployment would be delayed to
    3076 as opposed to the target year of 3072.

Capabilities:
    The Jorōgumo II Prime, much like the original Widowmaker version, is geared towards sniper
    duty. It accomplishes this with a right arm-mounted, CASE-protected Series 16D Gauss Rifle
    that has its 2 tons of ammo stored with it and is linked into CW5 Advanced Targeting
    Computer, allowing Wolf MechWarriors to make potshots they would otherwise be unable to. To
    fit this, a reduced close-range package was used, consisting of only a Arc Fang 20c Medium
    Pulse Laser and a Arc Fang 10c Small Pulse Laser. As with the original an ECM Suite and five
    Clan Light Series MKIII Jump Jets are installed.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   89                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             12       
    Center Torso (rear):                               2       
    R/L Torso:                         10             11       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             10       
    R/L Leg:                           10             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
ECM Suite                                                 RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Targeting Computer                                        LT                3          3.00             
Medium Pulse Laser                                        RA                1          2.00             
Small Pulse Laser                                         RA                1          1.00             
Gauss Rifle                                               LA                6         12.00             
Gauss Rifle (Ammo 16)                                     LA                2          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: CASE, ECM, OMNI