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                 BattleMech Technical Readout

Name/Model:         Tanto TTO-1K
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,525,585 C-Bills
Battle Value:       902

Chassis:              Koketsujin V1 Standard 
Power Plant:          Hermes 245 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [151.2 kph]
Jump Jets:            Icarus 81 
    Jump Capacity:    120 meters
Armor:                New Samarkand Royal Ferro-Fibrous
Armament:             
    1 Kunai V6S Streak SRM 6
    2 Diverse Optics Sunfire ER Medium Lasers
    2 Victory 12E ER Small Lasers
Manufacturer:         Luthien Armor Works
    Primary Factory:  Luthien
Communications:       Colmax 90
Targeting & Tracking: Bk-309

================================================================================================
Overview:
    The Tanto is a striker in the vein of the Jenner, originally a testbed for jettisonable
    one-shot missiles before the platform was repurposed due to Luthien Metal Works seeing
    potential for it to serve a similar role to the Jenner with modifications.  It is the most
    common Tanto variant due to being the first to be mass produced, well before any other Tanto
    variant was. This is also helped by the fact it meshes well into 'Charge of the Horde'
    tactics.

Capabilities:
    The TTO-1K focuses on lasers at medium-to-close range thanks to its arm-mounted Diverse
    Optics Sunfire ER Medium Lasers and Victory 12E ER Small Lasers, typically using them to get
    through armor before attacking weakpoints with its Kunai V6S Streak SRM-6 launcher.
    
    It also has MASC, a roomier cockpit than the 1N, a more powerful fusion engine, and a C3
    slave for targeting coordination; however, these necessitated reducing the Ferro-Fibrous
    armor down to 2 tons, making it very reliant on its increased speed to stay alive.
    DESIGN QUIRKS: Battlefists

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                       245 XL                   6.00                     
    Walking MP:                                 7                                               
    Running MP:                              11 [14]                                            
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   35                     2.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                      11              5       
    Center Torso (rear):                               1       
    R/L Torso:                          8              4       
    R/L Torso (rear):                                  1       
    R/L Arm:                            6              3       
    R/L Leg:                            8              4       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MASC                                                      CT                2          2.00             
2 Jump Jets                                               RT                2          1.00             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
C3 Slave                                                  LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             
ER Medium Laser                                           LA                1          1.00             
ER Small Laser                                            LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 1,  TMM: 3,  MV: 18"/8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 2
Specials: C3S, JMPW2, MHQ1