BattleMech Technical Readout
Name/Model: Annihilator 2X
Designer: hackercat13@hotmail.com
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,835,000 C-Bills
Battle Value: 2,586
Chassis: Standard
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Light Ferro-Fibrous
Armament:
2 ER PPCs
2 Large X-Pulse Lasers
4 Medium X-Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Building on the framework established by the 1X, Xander wanted to produce a more accurate,
non-resupply dependent machine that could hold up in extended fighting with no loss of
combat effectiveness. So the 2X has he same ground speed and jump capacity as the 1X.
Capabilities:
Being equipped entirely with energy weapons, heat is a major factor, and despite the 15
double capacity chillers installed, if a pilot Alpha Strikes with the 2X, the machine will
not only overheat and shutdown, but likely, will explode! To prevent this, Xander placed the
weapons into three different interlock circuits, and a pilot must manually override the
safety to fire more than one weapons cluster.
Mounted in the left torso are a pair of ER PPCs, giving the 2X some reach. This was
necessitated by the massive 9 ton targeting computer in the right torso. As the enemy
closes, a pair of arm mounted Large X-pulse lasers takes over, providing stunningly accurate
fire. If anything survives to get in knife fighting range, 4 medium X-pulse lasers, two in
each arm, are the third weapons interlock. Even while running or jumping, the mech's pilot
can toggle any of the three range-specific weapons clusters and remain cool.
Deployment:
Along with the 1X, the 2X was taken to Luthien by the Draconis Combine's military for
testing and evaluation. Early reports suggested that the 2X is by far the more popular
model, despite the lesser damage at long range. But only time, and battlefield experience,
will tell.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 18.50
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 2.00
Targeting Computer RT 9 9.00
2 ER PPCs LT 6 14.00
Large X-Pulse Laser RA 2 7.00
2 Medium X-Pulse Lasers RA 2 4.00
Large X-Pulse Laser LA 2 7.00
2 Medium X-Pulse Lasers LA 2 4.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 44
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 4
Armor (A): 10, Structure (S): 4
Specials: ENE
Distribution
Name/Model: Annihilator 2X
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Large X-Pulse Laser 4. Roll Again 4.Large X-Pulse Laser
5.Large X-Pulse Laser 5. Sensors 5.Large X-Pulse Laser
6. Medium X-Pulse Laser 6. Life Support 6. Medium X-Pulse Laser
1. Medium X-Pulse Laser 1. Medium X-Pulse Laser
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.ER PPC 4. Gyro 4.Targeting Computer
5.ER PPC 5. Gyro 5.Targeting Computer
6.ER PPC 6. Gyro 6.Targeting Computer
1.ER PPC 1. Gyro 1.Targeting Computer
2.ER PPC 2. XL Engine 2.Targeting Computer
3.ER PPC 3. XL Engine 3.Targeting Computer
4.Double Heat Sink 4. XL Engine 4.Targeting Computer
5.Double Heat Sink 5. Jump Jet 5.Targeting Computer
6.Double Heat Sink 6. Light Ferro-Fibrous 6.Targeting Computer
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Battle Value Breakdown
Name/Model: Annihilator 2X
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
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Armor (Light Ferro-Fibrous): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.5 (+) 114.000 = 881.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 931.500
Defensive Movement Factor: +2 (*) 1.20 = 1,117.800
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Final Defensive Battle Rating: 1,117.800
==============================================================================================
Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 3 (Movement) - 82 (Weapons) = -49
Offensive Equipment:
ER PPC 286.250
ER PPC (+) 286.250 = 572.500
Large X-Pulse Laser (+) 222.500 = 795.000
Large X-Pulse Laser [Inefficient] (+) 111.250 = 906.250
Medium X-Pulse Laser [Inefficient] (+) 44.375 = 950.625
Medium X-Pulse Laser [Inefficient] (+) 44.375 = 995.000
Medium X-Pulse Laser [Inefficient] (+) 44.375 = 1,039.375
Medium X-Pulse Laser [Inefficient] (+) 44.375 = 1,083.750
Total 'Mech Tonnage: (+) 100.000 = 1,183.750
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,467.850
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Final Offensive Battle Rating: 1,467.850
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BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,117.800
Offensive Battle Rating: (+) 1,467.850 = 2,585.650
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Final BattleMech Battle Value: 2,586
Alpha Strike Conversion
Name/Model: Annihilator 2X
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
3 (Movement) + 82 (Weapons) - 4 (Base) (-) 81 = -51
Offensive Equipment: = 0.000
Medium X-Pulse Laser [Targeting Computer] (+) 0.726 = 0.726
Medium X-Pulse Laser [Targeting Computer] (+) 0.726 = 1.452
Medium X-Pulse Laser [Targeting Computer] (+) 0.726 = 2.178
Medium X-Pulse Laser [Targeting Computer] (+) 0.726 = 2.904
Large X-Pulse Laser [Targeting Computer] (+) 1.089 = 3.993
Large X-Pulse Laser [Targeting Computer] (+) 1.089 = 5.082
ER PPC [Targeting Computer] (+) 1.100 = 6.182
ER PPC [Targeting Computer] (+) 1.100 = 7.282
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 218.460
Divided by the maximum heat output - 4 (/) 81 = 2.697
Rounded up to the nearest tenth = 2.7
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
3 (Movement) + 82 (Weapons) - 4 (Base) (-) 81 = -51
Offensive Equipment: = 0.000
Medium X-Pulse Laser [Targeting Computer] (+) 0.726 = 0.726
Medium X-Pulse Laser [Targeting Computer] (+) 0.726 = 1.452
Medium X-Pulse Laser [Targeting Computer] (+) 0.726 = 2.178
Medium X-Pulse Laser [Targeting Computer] (+) 0.726 = 2.904
Large X-Pulse Laser [Targeting Computer] (+) 1.089 = 3.993
Large X-Pulse Laser [Targeting Computer] (+) 1.089 = 5.082
ER PPC [Targeting Computer] (+) 1.100 = 6.182
ER PPC [Targeting Computer] (+) 1.100 = 7.282
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 218.460
Divided by the maximum heat output - 4 (/) 81 = 2.697
Rounded up to the nearest tenth = 2.7
Unit receives Overheat (OV) value of 4
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
3 (Movement) + 30 (Weapons) - 4 (Base) (-) 29 = 1
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.100 = 1.100
ER PPC [Targeting Computer] (+) 1.100 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Long Range Damage Value: 3
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Convert Armor
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Light Ferro-Fibrous: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere XL on a 100 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 14.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 16.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 24.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 26.400
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 26.500 = 27.750
Unit's Final Point Value:
Offensive Value = 16.500
Defensive Value (+) 27.750 = 44.250
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Final Point Value: 44
Cost Breakdown
Name/Model: Annihilator 2X
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================================================
Structural Cost
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Armor (Light Ferro-Fibrous): (307 pts) 18.5 x 15,000 277,500.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 317,500.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 517,500.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,517,500.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,417,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,617,500.00
Life Support: 50,000 (+) 50,000.00 = 9,667,500.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,867,500.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 9,957,500.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 9,987,500.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,057,500.00
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Total Structural Cost: 10,057,500.00
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Weapons and Equipment Cost
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ER PPC 300,000 300,000.00
ER PPC 300,000 (+) 300,000.00 = 600,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 780,000.00
Large X-Pulse Laser 275,000 (+) 275,000.00 = 1,055,000.00
Large X-Pulse Laser 275,000 (+) 275,000.00 = 1,330,000.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 1,440,000.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 1,550,000.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 1,660,000.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 1,770,000.00
Targeting Computer 9 x 10,000 (+) 90,000.00 = 1,860,000.00
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Total Weapons and Equipment Cost 1,860,000.00
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BattleMech Cost
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Structural Cost: 10,057,500.00
Weapons and Equipment Cost: (+) 1,860,000.00 = 11,917,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 23,835,000.00
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Final BattleMech Cost 23,835,000.00