Units »Search» Combat Vehicles »Fulcrum Heavy Hovertank III
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Fulcrum Heavy Hovertank III
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3085 Unabridged, Old is the New New
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Striker
Configuration: Combat Vehicle
Era/Year: Jihad / 3078
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,716,667 C-Bills
Battle Value: 1,185
Movement Type: Hover
Power Plant: strand 265 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Heavy Ferro-Fibrous
Armament:
1 Snub-Nose PPC
1 MML 7
Manufacturer: Alphard Trading Corporation, Cyclops Incorporated, Johnston Industries
Primary Factory: Alphard (ATC), Perdition (ATC), Skye (CI), New Syrtis (JI)
Communications: O/P AIR 900 with Guardian ECM Suite
Targeting & Tracking: RCA Instatrac Mark XII
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 265 XL 10.50
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 188 9.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 48
R/L Side: 40
Rear: 20
Turret: 40
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Weapons and Ammo Location Tonnage
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TAG Front 1.00
MML 7 Turret 4.50
Snub-Nose PPC Turret 6.00
C3 Slave Body 1.00
Guardian ECM Suite Body 1.50
MML 7 (Ammo 14) [SRM] Body 1.00
MML 7 (Ammo 17) [LRM] Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 48
TP: CV, SZ: 2, TMM: 4, MV: 20"h
Damage: (S) 2 / (M) 2 / (L) 0*
Armor (A): 6, Structure (S): 3
Specials: C3S, ECM, IF0*, MHQ1, SRCH, TAG, TUR(2/2/0*, IF0*)
Distribution
Name/Model: Fulcrum Heavy Hovertank III
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Front
1. TAG
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. C3 Slave 1. Empty 1. MML 7
2. Guardian ECM Suite 2. Snub-Nose PPC
3. MML 7 (Ammo 17) [LRM] 3. Empty
4. MML 7 (Ammo 14) [SRM]
5. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Fulcrum Heavy Hovertank III
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 188 x 2.5 x 1 470.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 507.500
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 568.500
Unit Type Modifier: Hover (*) 0.70 = 397.950
Defensive Movement Factor: +4 (*) 1.40 = 557.130
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Final Defensive Battle Rating: 557.130
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Offensive Battle Rating
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Offensive Equipment:
Snub-Nose PPC 165.000
MML 7 (+) 67.000 = 232.000
MML 7 (Ammo 14) [SRM] (+) 8.000 = 240.000
MML 7 (Ammo 17) [LRM] (+) 8.000 = 248.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 273.000
Speed Factor: 15 (Flank) (*) 2.300 = 627.900
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Final Offensive Battle Rating: 627.900
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Combat Vehicle Battle Value
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Defensive Battle Rating: 557.130
Offensive Battle Rating: (+) 627.900 = 1,185.030
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Final BattleMech Battle Value: 1,185
Alpha Strike Conversion
Name/Model: Fulcrum Heavy Hovertank III
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
MML 7 (TU) (+) 0.800 = 0.800
Snub-Nose PPC (TU) (+) 1.000 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
MML 7 (TU) (+) 0.600 = 0.600
Snub-Nose PPC (TU) (+) 0.650 = 1.250
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
MML 7 (TU) (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Long Range Damage Value: 0*
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Convert Armor
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Heavy Ferro-Fibrous: 188 armor points x 1 188.000 = 188.000
Armor Factor Conversion (/) 30 = 6.267
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Final Armor Value: 6
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped as a mobile headquarters = MHQ1
Unit is a Combat Vehicle = SRCH
Unit is equipped with TAG = TAG
Unit is equipped with turret mounted weapons = TUR(2/2/0*)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 7.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.7 (Hover) = 10.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.200
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 26.400
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 26.500 = 29.000
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 29.000 = 36.500
Agile [4 (TMM) - 1] x 2 (Medium) (+) 6.000 = 42.500
C3 36.5 (Subtotal) x 0.05 (+) 2.000 = 44.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 46.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 47.500
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Final Point Value: 48