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BattleMech Technical Readout
Name/Model: Mongoose (Vallhund) MON-67-VH
Designer: Eric.personal1317
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Striker
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2830
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,598,229 C-Bills
Battle Value: 519
Chassis: Endo Steel
Power Plant: 125 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Large Laser
1 Autocannon/2
1 Small Laser
Manufacturer: Diplan 'Mechyards
Primary Factory: Ozawa
Communications: ON-5
Targeting & Tracking: TharHes Mars-1
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Overview:
Introduced in the spring of 2660, the quick, agile Mongoose soon became popular with Star
League light lance commanders. Equipped with the Beagle active probe, which combined thermal
and magnetic passive sensors with an active millimeter-wavelength phased-array radar, the
Mongoose rendered attempts at concealment useless.
Though the 'Mech was originally designed for deep reconnaissance, commanders soon began
to adapt it for command and control duties as soon as they discovered that the Mongoose's
advanced sensor array and associated central processing units would allow them to easily
coordinate the activities of an entire light company. Demand for this new vehicle was high,
and by 2668, the design had become the standard command 'Mech for all light and recon
lances.
The First and Second Succession Wars devastated the Inner Sphere's industrial might. As
was the case for the MechWarriors of many advanced BattleMech designs dependent on a
constant flow of replacement parts, Mongoose pilots found themselves patching and
jury-rigging together their "state-of-the-art" electronics and weaponry. The first item to
suffer was the sensor array, and today, none of the few operational Mongooses have a
functioning Beagle probe.
Capabilities:
The Mongoose was designed to replace the venerable Locust, with ground speed, rather than
jumping ability, as the key to the 'Mech's maneuverability. An instant success with field
commanders, the 'Mech is considered an outstanding design. The 'Mech's armament is based
entirely on energy weapons, freeing it from an undue reliance on resupply. This makes the
Mongoose an ideal deep-recon 'Mech or raider.
The Mongoose carries a heavy load of armor for its size, and it can withstand a direct
PPC blast to the chest without suffering internal damage. If necessary, the Mongoose can
engage medium 'Mechs with some chance of success.
The laser systems are tried and dependable, with excellent heat dissipation provided by
the primary cooling collars located just above the 'Mech's elbows. Secondary heat sinks,
located in the back of the torso, funnel heat toward the waist. The lasers mounted in the
center torso and head are very accurate, employing internal compensatory systems that allow
the Mongoose to aim precisely when at a full run. The only drawback to the weapon system is
the cooling jacket for the center torso laser, which rests on the top of the engine
compartment and tends to deteriorate rapidly. Replacement is not difficult, but studies show
the jacket is virtually useless after only 100 firings. The additional heat does not impair
the Mongoose's performance, but it makes the cockpit uncomfortable for the pilot and
sometimes interferes with the sensor array.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 125 XL 2.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 64 4.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 8
Center Torso (rear): 2
R/L Torso: 6 8
R/L Torso (rear): 1
R/L Arm: 4 7
R/L Leg: 6 7
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Weapons and Ammo Location Critical Tonnage
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Small Laser CT 1 0.50
Autocannon/2 (Ammo 45) RT 1 1.00
Autocannon/2 RA 1 6.00
Large Laser LA 2 5.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: BM, SZ: 1, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 1 / (L) 0*, OV: 0
Armor (A): 2, Structure (S): 1
Specials:
Distribution
Name/Model: Mongoose (Vallhund) MON-67-VH
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5.Large Laser 5. Sensors 5. Autocannon/2
6.Large Laser 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Heat Sink 4. Gyro 4. Autocannon/2 (Ammo 45)
5. Endo Steel 5. Gyro 5. Heat Sink
6. Endo Steel 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Small Laser 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Mongoose (Vallhund) MON-67-VH
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.5 (+) 32.250 = 192.250
Gyro (Standard): 25 x 0.5 (+) 12.500 = 204.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 189.750
Defensive Movement Factor: +3 (*) 1.30 = 246.675
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Final Defensive Battle Rating: 246.675
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 10 (Weapons) = 4
Offensive Equipment:
Large Laser 123.000
Autocannon/2 (+) 37.000 = 160.000
Small Laser (+) 9.000 = 169.000
Autocannon/2 (Ammo 45) (+) 5.000 = 174.000
Total 'Mech Tonnage: (+) 25.000 = 199.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 272.630
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Final Offensive Battle Rating: 272.630
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BattleMech Battle Value
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Defensive Battle Rating: 246.675
Offensive Battle Rating: (+) 272.630 = 519.305
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Final BattleMech Battle Value: 519
Alpha Strike Conversion
Name/Model: Mongoose (Vallhund) MON-67-VH
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.132 = 0.132
Small Laser (+) 0.300 = 0.432
Large Laser (+) 0.800 = 1.232
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Large Laser (+) 0.800 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0.5 (Long) = 4.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 5.000
Overheat Factor 0 (Overheat) (+) 0.000 = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 6.000 = 7.250
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 7.250 = 12.250
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 13.250
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Final Point Value: 13
Cost Breakdown
Name/Model: Mongoose (Vallhund) MON-67-VH
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 80,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 130,000.00
Engine (XL): (20,000 x 125 x 25) / 75 (+) 833,333.33 = 963,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,563,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,763,333.33
Life Support: 50,000 (+) 50,000.00 = 1,813,333.33
Sensors: 25 x 2,000 (+) 50,000.00 = 1,863,333.33
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 1,874,833.33
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,892,333.33
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Total Structural Cost: 1,892,333.33
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Weapons and Equipment Cost
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Autocannon/2 75,000 75,000.00
Autocannon/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 75,000.00
Large Laser 100,000 (+) 100,000.00 = 175,000.00
Small Laser 11,250 (+) 11,250.00 = 186,250.00
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Total Weapons and Equipment Cost 186,250.00
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BattleMech Cost
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Structural Cost: 1,892,333.33
Weapons and Equipment Cost: (+) 186,250.00 = 2,078,583.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 2,598,229.17
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Final BattleMech Cost 2,598,229.00