Alpha Strike Conversion
Name/Model: Aparctias U
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
QuadVee with Wheels = 6"qw
Ground Target Movement Modifier at 6" is 1
Submersible Movement: 3 (UMU) = 6"s
Submersible Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"qw/6"s
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 35 (Weapons) - 4 (Base) (-) 33 = -11
Offensive Equipment: = 0.000
LRM 10 (T) (+) 0.600 = 0.600
Heavy PPC w/ Capacitor (T) (IS) (+) 0.750 = 1.350
ER Large Laser (T) (+) 1.000 = 2.350
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 51.700
Divided by the maximum heat output - 4 (/) 33 = 1.567
Rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 35 (Weapons) - 4 (Base) (-) 33 = -11
Offensive Equipment: = 0.000
LRM 10 (T) (+) 0.600 = 0.600
Heavy PPC w/ Capacitor (T) (IS) (+) 1.000 = 1.600
ER Large Laser (T) (+) 1.000 = 2.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 57.200
Divided by the maximum heat output - 4 (/) 33 = 1.733
Rounded up to the nearest tenth = 1.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 35 (Weapons) - 4 (Base) (-) 33 = -11
Offensive Equipment: = 0.000
LRM 10 (T) (+) 0.600 = 0.600
Heavy PPC w/ Capacitor (T) (IS) (+) 1.000 = 1.600
ER Large Laser (T) (+) 1.000 = 2.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 57.200
Divided by the maximum heat output - 4 (/) 33 = 1.733
Rounded up to the nearest tenth = 1.8
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with two Vehicular Mine Dispenser (T)s = MDS4
Unit utilizes modular (Omni) technology = OMNI
Base long-range damage is at least 1 more than the heat-modified damage = OVL
Unit is a QuadVee 'Mech = QV
Unit is equipped with forward facing torpedo launchers = TOR0*/0*/0*
Unit is equipped with turret mounted weapons = TUR(2/2/2)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
Unit is equipped with turret mounted torpedo launchers = TUR(TOR0*/0*/0*)
Unit is equipped with Underwater Maneuvering Units = UMU
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Attack Damage Factor (TOR) 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) (+) 2.000 = 10.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 12.000
Overheat Factor 1 (Overheat) (+) 1.000 = 13.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 13.500
Special Ability Factor [MDS4] 4 (Ability Rating) (+) 4.000 = 17.500
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 17.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.750
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 17.750
Defensive Value (+) 26.250 = 44.000
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Final Point Value: 44
Cost Breakdown
Name/Model: Aparctias U
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Structural Cost
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Armor (Standard): (264 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 301,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 471,000.00
Engine (XL): (20,000 x 255 x 85) / 75 (+) 5,780,000.00 = 6,251,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 8,051,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 8,426,000.00
Life Support: 50,000 (+) 50,000.00 = 8,476,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 8,646,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 8,712,000.00
Leg Actuators: 85 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 119,000.00 = 8,831,000.00
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Total Structural Cost: 8,831,000.00
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER Large Laser 200,000 (+) 200,000.00 = 300,000.00
Heavy PPC (IS) 250,000 (+) 250,000.00 = 550,000.00
LRM 10 100,000 (+) 100,000.00 = 650,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 650,000.00
LRT 10 100,000 (+) 100,000.00 = 750,000.00
LRT 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 750,000.00
PPC Capacitor (IS) 150,000 (+) 150,000.00 = 900,000.00
QuadVee Wheels (750 x 255 x 85) / 75 (+) 216,750.00 = 1,116,750.00
UMUs 85 x (3 x 3) x 200 (+) 153,000.00 = 1,269,750.00
Vehicular Mine Dispenser 20,000 (+) 20,000.00 = 1,289,750.00
Vehicular Mine Dispenser 20,000 (+) 20,000.00 = 1,309,750.00
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Total Weapons and Equipment Cost 1,309,750.00
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BattleMech Cost
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Structural Cost: 8,831,000.00
Weapons and Equipment Cost: (+) 1,309,750.00 = 10,140,750.00
OmniMech Conversion Cost: (8,831,000.00 + 1,309,750.00) x 0.25 (+) 2,535,187.50 = 12,675,937.50
QuadVee Conversion Cost: (8,831,000.00 + 1,309,750.00) x 0.5 (+) 5,070,375.00 = 17,746,312.50
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 32,830,678.13
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Final BattleMech Cost 32,830,678.00