Alpha Strike Conversion
Name/Model: Aparctias S
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Equipped with a Supercharger (*) 1.25 = 8"
QuadVee with Wheels = 8"qw
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 8"qw/6"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 11 x 2 = 22
Total Heat Output:
Movement = 3
'Mech Mortar/8 (T) (+) 10 = 13
Large VSP Laser (T) (Inner Sphere) (+) 10 = 23
Snub-Nose PPC (T) (Inner Sphere) (+) 10 = 33
Heat Efficiency:
Heat Dissipation Rate = 22
Total Heat Output - 4 (-) 29 = -7
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Unit is Inefficient: -7
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
'Mech Mortar/8 (T) [Insufficient Ammo] (+) 0.319 = 0.319
Snub-Nose PPC (T) (IS) (+) 1.000 = 1.319
Large VSP Laser (T) (IS) (+) 1.265 = 2.584
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 56.843
Divided by the maximum heat output - 4 (/) 29 = 1.960
Rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
'Mech Mortar/8 (T) [Insufficient Ammo] (+) 0.638 = 0.638
Snub-Nose PPC (T) (IS) (+) 0.650 = 1.288
Large VSP Laser (T) (IS) (+) 0.863 = 2.151
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 47.311
Divided by the maximum heat output - 4 (/) 29 = 1.631
Rounded up to the nearest tenth = 1.7
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 11 x 2 = 22
Total Heat Output:
Movement = 3
'Mech Mortar/8 (T) (+) 10 = 13
Heat Efficiency:
Heat Dissipation Rate = 22
Total Heat Output - 4 (-) 9 = 13
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Unit is Efficient: 13
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
'Mech Mortar/8 (T) [Insufficient Ammo] (+) 0.638 = 0.638
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit utilizes modular (Omni) technology = OMNI
Unit is a QuadVee 'Mech = QV
Unit is equipped with turret mounted weapons = TUR(2/2/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 9.000
Overheat Factor 1 (Overheat) (+) 1.000 = 10.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 25.500 = 27.000
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 27.000 = 38.000
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Final Point Value: 38
Cost Breakdown
Name/Model: Aparctias S
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Structural Cost
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Armor (Standard): (264 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 301,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 471,000.00
Engine (XL): (20,000 x 255 x 85) / 75 (+) 5,780,000.00 = 6,251,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 8,051,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 8,426,000.00
Life Support: 50,000 (+) 50,000.00 = 8,476,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 8,646,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 8,712,000.00
Leg Actuators: 85 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 119,000.00 = 8,831,000.00
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Total Structural Cost: 8,831,000.00
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Weapons and Equipment Cost
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'Mech Mortar/8 70,000 70,000.00
'Mech Mortar/8 (Ammo 4) [Airburst] [Empty Bin] 0 (+) 0.00 = 70,000.00
'Mech Mortar/8 (Ammo 4) [Armor-Piercing] [Empty Bin] 0 (+) 0.00 = 70,000.00
CASE 1 x 50,000 (+) 50,000.00 = 120,000.00
Jump Jets 85 x (3 x 3) x 200 (+) 153,000.00 = 273,000.00
Large VSP Laser (IS) 465,000 (+) 465,000.00 = 738,000.00
QuadVee Wheels (750 x 255 x 85) / 75 (+) 216,750.00 = 954,750.00
Snub-Nose PPC (IS) 300,000 (+) 300,000.00 = 1,254,750.00
Supercharger 255 x 10,000 (+) 2,550,000.00 = 3,804,750.00
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Total Weapons and Equipment Cost 3,804,750.00
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BattleMech Cost
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Structural Cost: 8,831,000.00
Weapons and Equipment Cost: (+) 3,804,750.00 = 12,635,750.00
OmniMech Conversion Cost: (8,831,000.00 + 3,804,750.00) x 0.25 (+) 3,158,937.50 = 15,794,687.50
QuadVee Conversion Cost: (8,831,000.00 + 3,804,750.00) x 0.5 (+) 6,317,875.00 = 22,112,562.50
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 40,908,240.63
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Final BattleMech Cost 40,908,241.00