Distribution
Name/Model: Aparctias H
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit 4. Foot Actuator
5. Conversion Gear 5. Sensors 5. Conversion Gear
6. QuadVee Wheels 6. Life Support 6. QuadVee Wheels
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Improved Heavy Medium Laser 3. XL Engine 3.Improved Heavy Medium Laser
4.Improved Heavy Medium Laser 4. Compact Gyro (IS) 4.Improved Heavy Medium Laser
5.Rotary AC/2 (IS) 5. Compact Gyro (IS) 5.Rotary AC/2 (IS)
6.Rotary AC/2 (IS) 6. XL Engine 6.Rotary AC/2 (IS)
1.Rotary AC/2 (IS) 1. XL Engine 1.Rotary AC/2 (IS)
2. Heavy Small Laser 2. XL Engine 2. Heavy Small Laser
3. Rotary AC/2 (Ammo 45) (IS) 3.ER Large Pulse Laser 3. Rotary AC/2 (Ammo 45) (IS)
4. Endo Steel 4.ER Large Pulse Laser 4. Endo Steel
5. Endo Steel 5.ER Large Pulse Laser 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Endo Steel
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Conversion Gear 5. Conversion Gear
6. QuadVee Wheels 6. QuadVee Wheels
Battle Value Breakdown
Name/Model: Aparctias H
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Defensive Battle Rating
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Armor (Standard): 264 x 2.5 x 1 660.000
Internal Structure (Endo Steel w/ XL Engine): 138 x 1.5 x 1 x 0.75 (+) 155.250 = 815.250
Gyro (Compact): 85 x 0.5 (+) 42.500 = 857.750
Defensive Movement Factor: +2 (*) 1.20 = 1,029.300
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Final Defensive Battle Rating: 1,029.300
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 45 (Weapons) = -21
Offensive Equipment:
ER Large Pulse Laser 272.000
Rotary AC/2 (IS) (+) 118.000 = 390.000
Rotary AC/2 (IS) (+) 118.000 = 508.000
Improved Heavy Medium Laser [Inefficient] (+) 46.500 = 554.500
Improved Heavy Medium Laser [Inefficient] (+) 46.500 = 601.000
Rotary AC/2 (Ammo 45) (IS) (+) 15.000 = 616.000
Rotary AC/2 (Ammo 45) (IS) (+) 15.000 = 631.000
Heavy Small Laser [Inefficient] (+) 7.500 = 638.500
Heavy Small Laser [Inefficient] (+) 7.500 = 646.000
Total 'Mech Tonnage: (+) 85.000 = 731.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 731.000
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Final Offensive Battle Rating: 731.000
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BattleMech Battle Value
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Defensive Battle Rating: 1,029.300
Offensive Battle Rating: (+) 731.000 = 1,760.300
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Final BattleMech Battle Value: 1,760
Alpha Strike Conversion
Name/Model: Aparctias H
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
QuadVee with Wheels = 6"qw
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"qw
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 45 (Weapons) - 4 (Base) (-) 43 = -23
Offensive Equipment: = 0.000
Heavy Small Laser (T) (+) 0.570 = 0.570
Heavy Small Laser (T) (+) 0.570 = 1.140
Rotary AC/2 (T) (IS) [Insufficient Ammo] (+) 0.600 = 1.740
Rotary AC/2 (T) (IS) [Insufficient Ammo] (+) 0.600 = 2.340
Improved Heavy Medium Laser (T) (+) 1.000 = 3.340
Improved Heavy Medium Laser (T) (+) 1.000 = 4.340
ER Large Pulse Laser (T) (+) 1.050 = 5.390
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 107.800
Divided by the maximum heat output - 4 (/) 43 = 2.507
Rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 45 (Weapons) - 4 (Base) (-) 43 = -23
Offensive Equipment: = 0.000
Rotary AC/2 (T) (IS) [Insufficient Ammo] (+) 0.600 = 0.600
Rotary AC/2 (T) (IS) [Insufficient Ammo] (+) 0.600 = 1.200
Improved Heavy Medium Laser (T) (+) 1.000 = 2.200
Improved Heavy Medium Laser (T) (+) 1.000 = 3.200
ER Large Pulse Laser (T) (+) 1.050 = 4.250
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 85.000
Divided by the maximum heat output - 4 (/) 43 = 1.977
Rounded up to the nearest tenth = 2.0
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 45 (Weapons) - 4 (Base) (-) 43 = -23
Offensive Equipment: = 0.000
Rotary AC/2 (T) (IS) [Insufficient Ammo] (+) 0.600 = 0.600
Rotary AC/2 (T) (IS) [Insufficient Ammo] (+) 0.600 = 1.200
ER Large Pulse Laser (T) (+) 1.050 = 2.250
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 45.000
Divided by the maximum heat output - 4 (/) 43 = 1.047
Rounded up to the nearest tenth = 1.1
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit utilizes modular (Omni) technology = OMNI
Base long-range damage is at least 1 more than the heat-modified damage = OVL
Unit is a QuadVee 'Mech = QV
Unit is equipped with turret mounted weapons = TUR(3/2/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 9.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 11.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 13.000
Special Ability Factor [OVL] 3 (Overheat) x 0.25 (+) 0.750 = 13.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.750
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 13.750
Defensive Value (+) 26.250 = 40.000
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Final Point Value: 40
Cost Breakdown
Name/Model: Aparctias H
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Structural Cost
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Armor (Standard): (264 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 301,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 471,000.00
Engine (XL): (20,000 x 255 x 85) / 75 (+) 5,780,000.00 = 6,251,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 8,051,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 8,426,000.00
Life Support: 50,000 (+) 50,000.00 = 8,476,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 8,646,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 8,706,000.00
Leg Actuators: 85 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 119,000.00 = 8,825,000.00
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Total Structural Cost: 8,825,000.00
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER Large Pulse Laser 400,000 (+) 400,000.00 = 500,000.00
Heavy Small Laser 20,000 (+) 20,000.00 = 520,000.00
Heavy Small Laser 20,000 (+) 20,000.00 = 540,000.00
Improved Heavy Medium Laser 150,000 (+) 150,000.00 = 690,000.00
Improved Heavy Medium Laser 150,000 (+) 150,000.00 = 840,000.00
QuadVee Wheels (750 x 255 x 85) / 75 (+) 216,750.00 = 1,056,750.00
Rotary AC/2 (IS) 175,000 (+) 175,000.00 = 1,231,750.00
Rotary AC/2 (IS) 175,000 (+) 175,000.00 = 1,406,750.00
Rotary AC/2 (Ammo 45) [Empty Bin] (IS) 0 (+) 0.00 = 1,406,750.00
Rotary AC/2 (Ammo 45) [Empty Bin] (IS) 0 (+) 0.00 = 1,406,750.00
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Total Weapons and Equipment Cost 1,406,750.00
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BattleMech Cost
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Structural Cost: 8,825,000.00
Weapons and Equipment Cost: (+) 1,406,750.00 = 10,231,750.00
OmniMech Conversion Cost: (8,825,000.00 + 1,406,750.00) x 0.25 (+) 2,557,937.50 = 12,789,687.50
QuadVee Conversion Cost: (8,825,000.00 + 1,406,750.00) x 0.5 (+) 5,115,875.00 = 17,905,562.50
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 33,125,290.63
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Final BattleMech Cost 33,125,291.00